CLASSES
FEATS
SKILLS
SPELLS
MAGIC
ITEMS
NON-MAGIC
ITEMS
WEAPONS
AMAZONS
CHRONOLOGY
COSMOLOGY
ENCOUNTERS
GODS
GREECE
MAP:
GREECE
MAP:
KNOWN WORLD
MONSTERS
NPCs
PRESTIGE
GROUPS
XENA
DATINGS
CHASES
COMBAT
RULES
DISPELLING
INSIGHT
DISTRACT
EXECUTIONS
GIVE
AIR
HELPING
WITH SAVES
LEVELS
& CR
MADNESS
PREGNANCY
REINCARNATION
REPUTATION
SPIRITUAL
DUEL
WAKING
UP |
This is my second
version of Xena for D&D3.5. And here's why I thought
it necessary.
Xena
Xena
before the series
SEASON
1: Sins of the Past - The Reckoning
SEASON
1: The Titans - Warrior...Princess
SEASON
1: Mortal Beloved - Is There a Doctor in the House?
SEASON
2: Orphan of War - A Comedy of Eros
SEASON
3: The Furies - The Debt
SEASON
3: The Debt Part II - Maternal Instincts
SEASON
3: The Bitter Suite - Sacrifice Part II
SEASON
4: Adventures in the Sin Trade
SEASON
4: Adventures in the Sin Trade Part II - Devi (and SEASON 6: Soul Possession)
SEASON
4: Between the Lines - Ides of March
SEASON
5: Fallen Angel - Archangel stats
SEASON
5: Fallen Angel - Full demon stats
SEASON
5: Chakram - Animal Attraction
SEASON
5: Them Bones, Them Bones - God Fearing Child
SEASON
5: Eternal Bonds - Motherhood
SEASON
6: Coming Home - The Ring
SEASON
6: The Return of the Valkyrie
SEASON
1: Sins of the Past - The Reckoning

After some time, Xena reappears
in Greece, now fully embracing the Greco-Roman
culture of her youth and determined to start paying of her infinite debt
to humanity.
Divine orientation:
enemy of Ares.
Female Human, 18th-level
Fighter, 6th-level Rogue, 7th-level Sorcerer (Greco-Roman)
| Strength |
18 |
+4 |
Fort. Save |
+19 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+18 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+17 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
17 |
+3 |
Speed |
30 |
Mêlée Damage |
1d8+6 |
| Charisma |
21 |
+5 |
Size |
M |
Ranged Damage |
1d6+8 |
| Hit Points |
255 |
Mêlée Attack |
+31/+26/+21/+16 |
Ranged Attack |
+34/+29/+24/+19 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +3d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Daze, Detect Magic, Detect
Poison, Good Lighting, Read Magic,
Resistance, Touch of Fatigue |
| 1 |
7 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Knock,
Locate Object |
| 3 |
5 |
Fierce
Magnetic Sparks, Ritual
of Crossing Over (only in Turangi) |
Skills: Appraise +5,
Balance +9, Bluff +10, Climb +13, Craft (alchemy) +11, Craft (carpentry)
+5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking)
+15, Diplomacy +8, Estimate
Experience +16, Gather Information +7, Handle Animal +13, Heal +10,
Hide +13, Intimidate +11, Jump +20, Knowledge (arcana) +4, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen
+11, Massage +8, Move Silently
+13, Open Lock +7, Perform (acting) +10, Perform (dance) +6, Perform (sing)
+9, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor)
+6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival
+10, Swim +9, Tumble +13, Use Rope +11.
Feats: Battle
Cry, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Exotic
Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire
Breath, Freedom Throw, Hanging
Kick,
I Have Many Feats (7
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Snatch Arrows, Spring Attack, Steel
Surprise, Stunning Fist, Track, Treerunning,
Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whirlwind Attack.
Possessions: The
Dark Chakram, studded leather (her previous masterwork got torn in
the battle with the Horde, so she now wears the warlord armour discarded
after her brother's death), masterwork longsword, dagger, whip, Argo (a
light warhorse and her familiar. As light warhorse, except: AC: 18, Int
9, grant Alertness if Xena is within arm's reach, Improved Evasion, share
spells, empathic link, deliver touch spells, speak with master, speak with
horses. Argo grants no other special ability).
Up
SEASON
1: The Titans - Warrior...Princess

Xena takes Gabrielle
to the heart of Greek myth, taking on Titans, Hera, ailing death gods,
Troy, and even the evil egg-men :-).
Divine orientation:
enemy of Ares.
Female Human, 19th-level
Fighter, 6th-level Rogue, 7th-level Sorcerer (Greco-Roman)
| Strength |
18 |
+4 |
Fort. Save |
+20 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+19 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+18 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
17 |
+3 |
Speed |
30 |
Mêlée Damage |
1d8+6 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+8 |
| Hit Points |
265 |
Mêlée Attack |
+31/+26/+21/+16 |
Ranged Attack |
+34/+29/+24/+19 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +3d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Daze, Detect Magic, Detect
Poison, Good Lighting, Read Magic,
Resistance, Touch of Fatigue |
| 1 |
7 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Knock,
Locate Object |
| 3 |
5 |
Fierce
Magnetic Sparks, Ritual
of Crossing Over (only in Turangi) |
Skills: Appraise +5,
Balance +9, Bluff +11, Climb +13, Craft (alchemy) +11, Craft (carpentry)
+5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking)
+15, Diplomacy +9, Estimate
Experience +16, Gather Information +8, Handle Animal +13, Heal +11,
Hide +13, Intimidate +14, Jump +20, Knowledge (arcana) +4, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen
+11,
Massage +8, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor)
+6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival
+11, Swim +9, Tumble +13, Use Rope +11.
Feats: Battle
Cry, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Exotic
Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire
Breath, Freedom Throw, Hanging
Kick,
I Have Many Feats (8
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Snatch Arrows, Spring Attack, Steel
Surprise, Stunning Fist, Track, Treerunning,
Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whirlwind Attack.
Possessions: The
Dark Chakram, studded leather, masterwork longsword, dagger, breast
dagger, whip, Argo (a light warhorse and her familiar. As light warhorse,
except: AC: 18, Int 9, grant Alertness if Xena is within arm's reach, Improved
Evasion, share spells, empathic link, deliver touch spells, speak with
master, speak with horses. Argo grants no other special ability).
Up
SEASON
1: Mortal Beloved - Is There a Doctor in the House?

Xena's quests take on a more
personal tone, with dealings with many enemies and friends from her turbulent
past.
Divine orientation:
enemy of Ares.
Female Human, 19th-level
Fighter, 7th-level Rogue, 7th-level Sorcerer (Greco-Roman)
| Strength |
18 |
+4 |
Fort. Save |
+20 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+19 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+18 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
17 |
+3 |
Speed |
30 |
Mêlée Damage |
1d8+6 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+8 |
| Hit Points |
274 |
Mêlée Attack |
+32/+27/+22/+17 |
Ranged Attack |
+35/+30/+25/+20 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Daze, Detect Magic, Detect
Poison, Good Lighting, Read Magic,
Resistance, Touch of Fatigue |
| 1 |
7 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Knock,
Locate Object |
| 3 |
5 |
Fierce
Magnetic Sparks, Ritual
of Crossing Over (only in Turangi) |
Skills: Appraise +5,
Balance +16, Bluff +11, Climb +13, Craft (alchemy) +11, Craft (carpentry)
+5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking)
+15, Diplomacy +9, Estimate
Experience +16, Gather Information +8, Handle Animal +13, Heal +11,
Hide +13, Intimidate +14, Jump +20, Knowledge (arcana) +4, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen
+11, Massage +8, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor)
+6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival
+11, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Freedom Throw, Hanging
Kick,
I Have Many Feats (9
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Snatch Arrows, Spring Attack, Steel
Surprise, Stunning Fist, Track, Treerunning,
Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: The
Dark Chakram, studded leather, masterwork longsword, dagger, breast
dagger, whip, Argo (a light warhorse and her familiar. As light warhorse,
except: AC: 18, Int 9, grant Alertness if Xena is within arm's reach, Improved
Evasion, share spells, empathic link, deliver touch spells, speak with
master, speak with horses. Argo grants no other special ability).
Up
SEASON
2: Orphan of War - A Comedy of Eros

Focusing on helping individuals
and towns, rather than saving the world (except maybe once), Xena also
examines her own needs. Among other things, she realizes her growing love
for Gabrielle.
Divine orientation:
enemy of Ares.
Female Human, 20th-level
Fighter, 7th-level Rogue, 7th-level Sorcerer (Greco-Roman)
| Strength |
18 |
+4 |
Fort. Save |
+21 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+20 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+19 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
17 |
+3 |
Speed |
30 |
Mêlée Damage |
1d8+6 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+8 |
| Hit Points |
284 |
Mêlée Attack |
+32/+27/+22/+17 |
Ranged Attack |
+35/+30/+25/+20 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Daze, Detect Magic, Detect
Poison, Good Lighting, Read Magic,
Resistance, Touch of Fatigue |
| 1 |
7 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Knock,
Locate Object |
| 3 |
5 |
Fierce
Magnetic Sparks, Ritual
of Crossing Over (only in Turangi) |
Skills: Appraise +5,
Balance +16, Bluff +11, Climb +13, Craft (alchemy) +11, Craft (carpentry)
+5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking)
+15, Diplomacy +9, Estimate
Experience +16, Gather Information +8, Handle Animal +13, Heal +12,
Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +4, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen
+11, Massage +8, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor)
+6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival
+11, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Freedom Throw, Hanging
Kick,
I Have Many Feats (10
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Shard Attack,
Snatch Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Track, Treerunning,
Unquenchable
Will, Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: The
Dark Chakram, studded leather, masterwork longsword, dagger, Argo (a
light warhorse and her familiar. As light warhorse, except: AC: 18, Int
9, grant Alertness if Xena is within arm's reach, Improved Evasion, share
spells, empathic link, deliver touch spells, speak with master, speak with
horses. Argo grants no other special ability).
Up
SEASON
3: The Furies - The Debt

The world outside Greece
makes itself known in no uncertain times, and a pregnancy brings Xena and
Gabrielle closer and at once more apart than ever.
Divine orientation:
enemy of Ares.
Female Human, 20th-level
Fighter, 7th-level Rogue, 8th-level Sorcerer (Greco-Roman)
| Strength |
18 |
+4 |
Fort. Save |
+21 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+20 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+19 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
17 |
+3 |
Speed |
30 |
Mêlée Damage |
1d8+6 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+8 |
| Hit Points |
293 |
Mêlée Attack |
+33/+28/+23/+18 |
Ranged Attack |
+36/+31/+26/+21 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Daze, Detect Magic, Detect
Poison, Good Lighting, Read Magic,
Resistance, Touch of Fatigue |
| 1 |
8 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Knock,
Locate Object |
| 3 |
6 |
Fierce
Magnetic Sparks, Ritual
of Crossing Over (only in Turangi) |
| 4 |
4 |
Locate Creature |
Skills: Appraise +5,
Balance +16, Bluff +12, Climb +13, Craft (alchemy) +11, Craft (carpentry)
+5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking)
+15, Diplomacy +9, Estimate
Experience +16, Gather Information +8, Handle Animal +13, Heal +13,
Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +5, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen
+11, Massage +8, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor)
+6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival
+12, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Freedom Throw, Hanging
Kick,
I Have Many Feats (10
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Snatch Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Timing,
Track, Treerunning, Unquenchable
Will, Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: The
Dark Chakram, studded leather, masterwork longsword, dagger, Argo (a
light warhorse and her familiar. As light warhorse, except: AC: 18, Int
9, grant Alertness if Xena is within arm's reach, Improved Evasion, share
spells, empathic link, deliver touch spells, speak with master, speak with
horses. Argo grants no other special ability).
Up
SEASON
3: The Debt Part II - Maternal Instincts

A short period with what
passes for vacation for the Warrior Princess, complete with traumatic beginning
and ending and brewing tension underneath the surface.
Divine orientation:
enemy of Ares.
Female Human, 21th-level
Fighter, 7th-level Rogue, 8th-level Sorcerer (Greco-Roman)
| Strength |
19 |
+4 |
Fort. Save |
+22 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+21 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+20 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
17 |
+3 |
Speed |
30 |
Mêlée Damage |
1d8+6 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+8 |
| Hit Points |
302 |
Mêlée Attack |
+33/+28/+23/+18 |
Ranged Attack |
+36/+31/+26/+21 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Daze, Detect Magic, Detect
Poison, Good Lighting, Read Magic,
Resistance, Touch of Fatigue |
| 1 |
8 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Knock,
Locate Object |
| 3 |
6 |
Fierce
Magnetic Sparks, Ritual
of Crossing Over (only in Turangi) |
| 4 |
4 |
Locate Creature |
Note: During the crucial
scene in The Debt Part II, Xena made use of a plethora of spells provided
posthumously by Lao Ma through Gifts.
Skills: Appraise
+5, Balance +16, Bluff +12, Climb +13, Craft (alchemy) +11, Craft (carpentry)
+5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking)
+15, Diplomacy +9, Estimate
Experience +16, Gather Information +8, Handle Animal +13, Heal +13,
Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +5, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen
+11, Massage +8, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor)
+6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival
+12, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Bypassing Shot,
Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Freedom Throw, Hanging
Kick,
I Have Many Feats (11
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Snatch Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Timing,
Track, Treerunning, Unquenchable
Will, Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: The
Dark Chakram, studded leather, masterwork longsword, dagger, Argo (a
light warhorse and her familiar. As light warhorse, except: AC: 18, Int
9, grant Alertness if Xena is within arm's reach, Improved Evasion, share
spells, empathic link, deliver touch spells, speak with master, speak with
horses. Argo grants no other special ability).
Up
SEASON
3: The Bitter Suite - Sacrifice Part II

With barely healed emotional
scars, Xena has her hands full with Romans, Persians and the alien god
of ultimate evil, Dahak.
Divine orientation:
enemy of Ares.
Female Human, 21th-level
Fighter, 7th-level Rogue, 9th-level Sorcerer (Greco-Roman)
| Strength |
19 |
+4 |
Fort. Save |
+22 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+21 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+20 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
17 |
+3 |
Speed |
30 |
Mêlée Damage |
1d8+6 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+8 |
| Hit Points |
309 |
Mêlée Attack |
+34/+29/+24/+19 |
Ranged Attack |
+37/+32/+27/+22 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Daze, Detect Magic, Detect
Poison, Good Lighting, Mending,
Read Magic, Resistance, Touch of Fatigue |
| 1 |
8 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Knock,
Locate Object, Scare |
| 3 |
7 |
Fierce
Magnetic Sparks, Magic Circle against Evil, Ritual
of Crossing Over (only in Turangi) |
| 4 |
5 |
Locate Creature, Pure
Air |
Skills: Appraise +5,
Balance +16, Bluff +12, Climb +13, Craft (alchemy) +11, Craft (carpentry)
+6, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking)
+16, Diplomacy +9, Estimate
Experience +16, Gather Information +8, Handle Animal +13, Heal +13,
Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +5, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen
+11, Massage +8, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +5, Profession (herbalist) +8, Profession (sailor)
+6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival
+12, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Bypassing Shot,
Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Freedom Throw, Hanging
Kick,
I Have Many Feats (11
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Snatch Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Timing,
Track, Treerunning, Unquenchable
Will, Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: The
Dark Chakram, studded leather, masterwork longsword, dagger, Argo (a
light warhorse and her familiar. As light warhorse, except: AC: 19, Int
10, grant Alertness if Xena is within arm's reach, Improved Evasion, share
spells, empathic link, deliver touch spells, speak with master, speak with
horses. Argo grants no other special ability).
Up
SEASON
4: Adventures in the Sin Trade

Her search for Gabrielle's
soul takes Xena back to her darkest time.
Divine orientation:
enemy of Ares.
Female Human, 21th-level
Fighter, 7th-level Rogue, 11th-level Sorcerer (Turangi)
| Strength |
19 |
+4 |
Fort. Save |
+23 |
Armour Class |
17 |
| Dexterity |
21 |
+5 |
Ref. Save |
+22 |
Flat-footed AC |
12 |
| Constitution |
18 |
+4 |
Will. Save |
+21 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
17 |
+3 |
Speed |
30 |
Mêlée Damage |
1d8+6 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d8 |
| Hit Points |
322 |
Mêlée Attack |
+35/+30/+25/+20 |
Ranged Attack |
+34/+29/+24/+19 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Arcane Mark, Daze, Detect
Magic, Detect Poison, Good Lighting,
Mending, Read Magic, Resistance, Touch of Fatigue |
| 1 |
9 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Eagle's
Splendour, Knock, Locate Object, Scare |
| 3 |
7 |
Fierce
Magnetic Sparks, Magic Circle against Evil, Rage, Ritual
of Crossing Over (only in Turangi) |
| 4 |
6 |
Locate Creature, Minor Creation,
Pure
Air |
| 5 |
5 |
Break Enchantment, Dismissal |
Skills: Appraise +5,
Balance +16, Bluff +12, Climb +13, Craft (alchemy) +11, Craft (carpentry)
+6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry)
+4, Craft (trapmaking) +16, Diplomacy +10, Estimate
Experience +16, Gather Information +8, Handle Animal +13, Heal +13,
Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +5, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen
+11, Massage +9, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +5, Profession (herbalist) +8, Profession (sailor)
+6, Ride +9, Search +6, Sense Motive +7, Spellcraft +4, Spot +13, Survival
+12, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Bypassing Shot,
Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Freedom Throw, Hanging
Kick,
I Have Many Feats (12
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Massive
Bull Rush, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Snatch Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Timing,
Track, Treerunning, Unquenchable
Will, Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: Shamaness
costume, masterwork longsword, dagger, long bow (20 arrows).
Note: Xena leaves
Argo in northern Greece and the
Dark Chakram (and other equipment) in the Turangi
borderland. She now reluctantly embraces the Turangi
culture again.
Up
SEASON
4: Adventures in the Sin Trade Part II - Devi (and SEASON 6: Soul Possession)

Reunited with Gabrielle,
but with the scars of last season barely healed and new ones festering,
Xena restlessly continues her adventures.
Divine orientation:
enemy of Ares.
Female Human, 21th-level
Fighter, 7th-level Rogue, 12th-level Sorcerer (Greco-Roman)
| Strength |
19 |
+6 |
Fort. Save |
+24 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+23 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+23 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
18 |
+4 |
Speed |
30 |
Mêlée Damage |
1d8+6 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+8 |
| Hit Points |
328 |
Mêlée Attack |
+35/+30/+25/+20 |
Ranged Attack |
+38/+33/+28/+23 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Arcane Mark, Daze, Detect
Magic, Detect Poison, Good Lighting,
Mending, Read Magic, Resistance, Touch of Fatigue |
| 1 |
9 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Eagle's
Splendour, Knock, Locate Object, Scare |
| 3 |
7 |
Fierce
Magnetic Sparks, Magic Circle against Evil, Rage, Ritual
of Crossing Over (only in Turangi) |
| 4 |
6 |
Locate Creature, Minor Creation,
Pure
Air |
| 5 |
5 |
Break Enchantment, Dismissal |
| 6 |
3 |
Dance
of the Spirits (only in Turangi) |
Skills: Appraise +5,
Balance +16, Bluff +12, Climb +13, Craft (alchemy) +12, Craft (carpentry)
+6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry)
+4, Craft (trapmaking) +16, Diplomacy +10, Estimate
Experience +16, Gather Information +8, Handle Animal +13, Heal +15,
Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +5, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen
+12, Massage +9, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor)
+7, Ride +9, Search +6, Sense Motive +9, Spellcraft +5, Spot +14, Survival
+12, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Bypassing Shot,
Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Freedom Throw, Hanging
Kick,
I Have Many Feats (12
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Massive
Bull Rush, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Snatch Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Timing,
Track, Treerunning, Unquenchable
Will, Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions in Turangi:
Shamaness
costume, masterwork longsword, dagger, long bow (20 arrows).
Possessions outside of
Turangi:The
Dark Chakram, masterwork studded leather, masterwork longsword, dagger.
The attack bonus and damage is for this equipment. She picks up Argo during
In Sickness and in Hell (Argo is a light warhorse and her familiar. As
light warhorse, except: AC: 20, Int 11, grant Alertness if Xena is within
arm's reach, Improved Evasion, share spells, empathic link, deliver touch
spells, speak with master, speak with horses, SR 17. Argo grants no other
special ability)
Note: To satisfy
Ares,
she embraces the Greco-Roman culture.
Up
SEASON
4: Between the Lines - Ides of March (no stats for Déjà Vu
All Over Again)

Far from home, Xena finds
the meaning of life. And death.
Divine orientation:
enemy of Ares.
Female Human, 22nd-level
Fighter, 7th-level Rogue, 12th-level Sorcerer (Indian)
| Strength |
19 |
+6 |
Fort. Save |
+24 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+23 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+23 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
18 |
+4 |
Speed |
30 |
Mêlée Damage |
1d8+6 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+8 |
| Hit Points |
338 |
Mêlée Attack |
+36/+31/+26/+21 |
Ranged Attack |
+39/+33/+29/+24 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Arcane Mark, Daze, Detect
Magic, Detect Poison, Good Lighting,
Mending, Read Magic, Resistance, Touch of Fatigue |
| 1 |
9 |
Burning Hands (only in Norseareas),
Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Eagle's
Splendour, Knock, Locate Object, Scare |
| 3 |
7 |
Fierce
Magnetic Sparks, Magic Circle against Evil, Rage, Ritual
of Crossing Over (only in Turangi) |
| 4 |
6 |
Locate Creature, Minor Creation,
Pure
Air |
| 5 |
5 |
Break Enchantment, Dismissal |
| 6 |
3 |
Dance
of the Spirits (only in Turangi) |
Skills: Appraise +5,
Balance +16, Bluff +12, Climb +14, Craft (alchemy) +12, Craft (carpentry)
+6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry)
+5, Craft (trapmaking) +16, Diplomacy +10, Estimate
Experience +17, Gather Information +8, Handle Animal +13, Heal +15,
Hide +13, Intimidate +18, Jump +21, Knowledge (arcana) +5, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen
+12, Massage +9, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor)
+7, Ride +9, Search +6, Sense Motive +9, Spellcraft +5, Spot +14, Survival
+13, Swim +10, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Bypassing Shot,
Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Freedom Throw, Hanging
Kick,
I Have Many Feats (13
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Massive
Bull Rush, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Rigid Cloth, Snatch
Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Thigh
Lock, Timing, Track,
Treerunning,
Unquenchable
Will, Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions:The
Dark Chakram, masterwork studded leather, masterwork longsword, dagger.
Argo (light warhorse and her familiar. As light warhorse, except: AC: 20,
Int 11, grant Alertness if Xena is within arm's reach, Improved Evasion,
share spells, empathic link, deliver touch spells, speak with master, speak
with horses, SR 17. Argo grants no other special ability)
Note: She now embraces
the Indian culture.
Up
SEASON
5: Fallen Angel - Archangel stats

Fighting on after death,
Xena sides with the angelic forces.
Divine orientation:
allied with the Light, enemy of Ares.
Female Archangel, 23rd-level
Fighter, 7th-level Rogue, 12th-level Sorcerer (Indian)
| Strength |
19 |
+6 |
Fort. Save |
+26 |
Armour Class |
25 |
| Dexterity |
21 |
+5 |
Ref. Save |
+24 |
Flat-footed AC |
22 |
| Constitution |
20 |
+5 |
Will. Save |
+24 |
Touch AC |
13 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
18 |
+4 |
Speed |
30, fly 60(av) |
Mêlée Damage |
1d8+9 |
| Charisma |
24 |
+7 |
Size |
M |
Ranged Damage |
|
| Hit Points |
389 |
Mêlée Attack |
+39/+34/+29/+24 |
Ranged Attack |
+36/+31/+26/+21 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar. Darkvision 60', immune to cold and petrification.
Acid, electricity and fire resistance 10, unlimited use of cure disease
and cure light wounds, luminous aura, plane shift, ultimate sacrifice.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Arcane Mark, Daze, Detect
Magic, Detect Poison, Good Lighting,
Mending, Read Magic, Resistance, Touch of Fatigue |
| 1 |
9 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Eagle's
Splendour, Knock, Locate Object, Scare |
| 3 |
7 |
Fierce
Magnetic Sparks, Magic Circle against Evil, Rage, Ritual
of Crossing Over (only in Turangi) |
| 4 |
6 |
Locate Creature, Minor Creation,
Pure
Air |
| 5 |
5 |
Break Enchantment, Dismissal |
| 6 |
3 |
Dance
of the Spirits (only in Turangi) |
Skills: Appraise +5,
Balance +16, Bluff +13, Climb +16, Craft (alchemy) +12, Craft (carpentry)
+6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry)
+5, Craft (trapmaking) +16, Diplomacy +11, Estimate
Experience +17, Gather Information +9, Handle Animal +16, Heal +15,
Hide +13, Intimidate +21, Jump +21, Knowledge (arcana) +5, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen
+12, Massage +9, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor)
+7, Ride +9, Search +6, Sense Motive +9, Spellcraft +5, Spot +14, Survival
+13, Swim +10, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Bypassing Shot,
Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Fleshrunning,
Freedom
Throw, Hanging Kick,
I
Have Many Feats (13 times), Improved Bull Rush, Improved Disarm, Improved
Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive
Bull Rush, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Rigid Cloth, Snatch
Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Thigh
Lock, Timing, Track,
Treerunning,
Unquenchable
Will, Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: Angelic
armour (breastplate +3), Angelic sword (holy longsword +3).
Up
SEASON
5: Fallen Angel - Full demon stats

After her ultimate sacrifice,
Xena is transformed again.
Divine orientation:
allied with Mephistopheles, enemy of Ares.
Female Full Demon, 23rd-level
Fighter, 7th-level Rogue, 12th-level Sorcerer (Indian)
| Strength |
23 |
+6 |
Fort. Save |
+25 |
Armour Class |
30 |
| Dexterity |
23 |
+6 |
Ref. Save |
+25 |
Flat-footed AC |
25 |
| Constitution |
18 |
+4 |
Will. Save |
+24 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
chaotic evil |
Initiative |
+6 |
| Wisdom |
18 |
+4 |
Speed |
30, fly 60(av) |
Mêlée Damage |
1d8+8 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
|
| Hit Points |
347 |
Mêlée Attack |
+40/+35/+30/+25 |
Ranged Attack |
+37/+32/+27/+22 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar. Darkvision 120', fast healing 2, immune to
poison and fire, SR 15, acid resistance 10.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Arcane Mark, Daze, Detect
Magic, Detect Poison, Good Lighting,
Mending, Read Magic, Resistance, Touch of Fatigue |
| 1 |
9 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Eagle's
Splendour, Knock, Locate Object, Scare |
| 3 |
7 |
Fierce
Magnetic Sparks, Magic Circle against Evil, Rage, Ritual
of Crossing Over (only in Turangi) |
| 4 |
6 |
Locate Creature, Minor Creation,
Pure
Air |
| 5 |
5 |
Break Enchantment, Dismissal |
| 6 |
3 |
Dance
of the Spirits (only in Turangi) |
Skills: Appraise +5,
Balance +17, Bluff +12, Climb +18, Craft (alchemy) +12, Craft (carpentry)
+6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry)
+5, Craft (trapmaking) +16, Diplomacy +10, Estimate
Experience +17, Gather Information +8, Handle Animal +15, Heal +15,
Hide +14, Intimidate +24, Jump +23, Knowledge (arcana) +5, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen
+12, Massage +9, Move Silently
+14, Open Lock +8, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor)
+7, Ride +10, Search +6, Sense Motive +9, Spellcraft +5, Spot +14, Survival
+13, Swim +12, Tumble +19, Use Rope +12.
Feats: Battle
Cry, Bypassing Shot,
Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Fleshrunning,
Freedom
Throw, Hanging Kick,
I
Have Many Feats (13 times), Improved Bull Rush, Improved Disarm, Improved
Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive
Bull Rush, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Rigid Cloth, Snatch
Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Thigh
Lock, Timing, Track,
Treerunning,
Unquenchable
Will, Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: Longsword
+2, studded leather +2.
Up
SEASON
5: Chakram - Animal Attraction

Everything seems back to
normal, apart from the new chakram, as Xena travels slowly back to Greece
from Illyria.
Divine orientation:
enemy of Ares.
Female Human, 23rd-level
Fighter, 7th-level Rogue, 12th-level Sorcerer (Indian)
| Strength |
19 |
+6 |
Fort. Save |
+25 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+24 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+24 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
18 |
+4 |
Speed |
30 |
Mêlée Damage |
1d8+6 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+10 |
| Hit Points |
347 |
Mêlée Attack |
+36/+31/+26/+21 |
Ranged Attack |
+41/+36/+31/+26 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Arcane Mark, Daze, Detect
Magic, Detect Poison, Good Lighting,
Mending, Read Magic, Resistance, Touch of Fatigue |
| 1 |
9 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Eagle's
Splendour, Knock, Locate Object, Scare |
| 3 |
7 |
Fierce
Magnetic Sparks, Magic Circle against Evil, Rage, Ritual
of Crossing Over (only in Turangi) |
| 4 |
6 |
Locate Creature, Minor Creation,
Pure
Air |
| 5 |
5 |
Break Enchantment, Dismissal |
| 6 |
3 |
Dance
of the Spirits (only in Turangi) |
Skills: Appraise +5,
Balance +16, Bluff +12, Climb +16, Craft (alchemy) +12, Craft (carpentry)
+6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry)
+5, Craft (trapmaking) +16, Diplomacy +10, Estimate
Experience +17, Gather Information +8, Handle Animal +15, Heal +15,
Hide +13, Intimidate +20, Jump +21, Knowledge (arcana) +5, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen
+12, Massage +9, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor)
+7, Ride +9, Search +6, Sense Motive +9, Spellcraft +5, Spot +14, Survival
+13, Swim +10, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Bypassing Shot,
Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Fleshrunning,
Freedom
Throw, Hanging Kick,
I
Have Many Feats (13 times), Improved Bull Rush, Improved Disarm, Improved
Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive
Bull Rush, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Rigid Cloth, Snatch
Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Thigh
Lock, Timing, Track,
Treerunning,
Unquenchable
Will, Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: Ultimate
Chakram, masterwork studded leather, masterwork longsword, dagger.
Argo (light warhorse and her familiar. As light warhorse, except: AC: 20,
Int 11, grant Alertness if Xena is within arm's reach, Improved Evasion,
share spells, empathic link, deliver touch spells, speak with master, speak
with horses, SR 17. Argo grants no other special ability)
Up
SEASON
5: Them Bones, Them Bones - God Fearing Child

During her pregnancy, Xena
has to protect her unborn child, as well as friends known and unknown all
over Greece and Asia.
Divine orientation:
enemy of the Olympian gods, ally of the Light.
Female Human, 23rd-level
Fighter, 7th-level Rogue, 13th-level Sorcerer (Turangi,
Chin,
Indian
in consecutive order)
| Strength |
19 |
+6 |
Fort. Save |
+26 (25) |
Armour Class |
17 (18) |
| Dexterity |
19 (21) |
+4 (5) |
Ref. Save |
+24 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+25 (24) |
Touch AC |
14 (15) |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+4 (5) |
| Wisdom |
18 |
+4 |
Speed |
20 (30) |
Mêlée Damage |
1d8+6 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+10 |
| Hit Points |
354 |
Mêlée Attack |
+37/+32/+27/+22 |
Ranged Attack |
+41/+36/+31/+26
(+42/+37/+32/+27) |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar. Stats without pregnancy bonus in brackets.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Arcane Mark, Daze, Detect
Magic, Detect Poison, Good Lighting,
Mending, Read Magic, Resistance, Touch of Fatigue |
| 1 |
9 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Eagle's
Splendour, Knock, Locate Object, Scare |
| 3 |
7 |
Fierce
Magnetic Sparks, Magic Circle against Evil, Rage, Ritual
of Crossing Over (only in Turangi) |
| 4 |
6 |
Lesser Globe of Invulnerability,
Locate Creature, Minor Creation,
Pure
Air |
| 5 |
5 |
Break Enchantment, Dismissal,
Wall of Force (only in Chin) |
| 6 |
3 |
Dance
of the Spirits (only in Turangi), Flesh
to Stone (only in Chin) |
Skills: Appraise +5,
Balance +15 (16), Bluff +12, Climb +16, Craft (alchemy) +12, Craft (carpentry)
+6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry)
+5, Craft (trapmaking) +16, Diplomacy +10, Estimate
Experience +17, Gather Information +8, Handle Animal +15, Heal +15,
Hide +12 (13), Intimidate +20, Jump +21, Knowledge (arcana) +5, Knowledge
(architecture & engineering) +4, Knowledge (geography) +4, Knowledge
(nobility & royalty) +4, Knowledge (the Planes) +5, Knowledge (religion)
+4, Listen +12, Massage +8 (9),
Move Silently +12 (13), Open Lock +6 (7), Perform (acting) +11, Perform
(dance) +6, Perform (sing) +10, Profession (farmer) +6, Profession (herbalist)
+9, Profession (sailor) +7, Ride +8 (9), Search +6, Sense Motive +10, Sleight
of Hands +6 (7), Spellcraft +5, Spot +14, Survival +13, Swim +10, Tumble
+17 (18), Use Rope +10 (11).
Feats: Battle
Cry, Bypassing Shot,
Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Fleshrunning,
Freedom
Throw, Hanging Kick,
I
Have Many Feats (13 times), Improved Bull Rush, Improved Disarm, Improved
Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive
Bull Rush, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Rigid Cloth, Snatch
Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Thigh
Lock, Timing, Track,
Treerunning,
Unquenchable
Will, Weapon Focus (longsword), Weapon
Improvisation, Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: Ultimate
Chakram, masterwork studded leather, masterwork longsword, dagger.
Argo (light warhorse and her familiar. As light warhorse, except: AC: 21,
Int 12, grant Alertness if Xena is within arm's reach, Improved Evasion,
share spells, empathic link, deliver touch spells, speak with master, speak
with horses, SR 18, Xena can scry on Argo. Argo grants no other special
ability)
Note: Xena first
embraces the Turangi culture during her quest
to find out who is threatening her child. She then embraces the Chin
culture when she goes there and realize the peril there. Some of the spells
she uses there are gifts from
Lao
Ma, other are learnt and cast by K'ao Hsin.
Up
SEASON
5: Eternal Bonds - Motherhood

A plan gone wrong launches
Xena 25 years into the future, and the final confrontation with the full
force of the Olympian pantheon.
Divine orientation:
enemy of the Olympian gods, ally of the Light.
Female Human, 24th-level
Fighter, 7th-level Rogue, 13th-level Sorcerer (Indian)
| Strength |
20 |
+7 |
Fort. Save |
+26 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+25 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+25 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
18 |
+4 |
Speed |
30 |
Mêlée Damage |
1d8+7 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+11 |
| Hit Points |
363 |
Mêlée Attack |
+39/+34/+29/+24 |
Ranged Attack |
+42/+37/+32/+27 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar. Deicide.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Arcane Mark, Daze, Detect
Magic, Detect Poison, Good Lighting,
Mending, Read Magic, Resistance, Touch of Fatigue |
| 1 |
9 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Eagle's
Splendour, Knock, Locate Object, Scare |
| 3 |
7 |
Fierce
Magnetic Sparks, Magic Circle against Evil, Rage, Ritual
of Crossing Over (only in Turangi) |
| 4 |
6 |
Lesser Globe of Invulnerability,
Locate Creature, Minor Creation,
Pure
Air |
| 5 |
5 |
Break Enchantment, Dismissal,
Wall of Force (only in Chin) |
| 6 |
3 |
Dance
of the Spirits (only in Turangi), Flesh
to Stone (only in Chin) |
Skills: Appraise +5,
Balance +16, Bluff +12, Climb +17, Craft (alchemy) +12, Craft (carpentry)
+6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry)
+5, Craft (trapmaking) +16, Diplomacy +10, Estimate
Experience +17, Gather Information +8, Handle Animal +15, Heal +15,
Hide +13, Intimidate +24, Jump +22, Knowledge (arcana) +5, Knowledge (architecture
& engineering) +4, Knowledge (geography) +4, Knowledge (nobility &
royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen
+12, Massage +9, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor)
+7, Ride +9, Search +6, Sense Motive +10, Sleight of Hands +7, Spellcraft
+5, Spot +14, Survival +13, Swim +13, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Bypassing Shot,
Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Fleshrunning,
Freedom
Throw, Greater Weapon Focus (longsword), Hanging
Kick,
I Have Many Feats (14
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Massive
Bull Rush, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Rigid Cloth, Snatch
Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Thigh
Lock, Timing, Track,
Treerunning,
Unquenchable
Will, Weapon Focus (Chakram), Weapon Focus
(longsword), Weapon Improvisation,
Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: Ultimate
Chakram, masterwork studded leather, masterwork longsword, dagger.
A light warhorse.
Up
SEASON
6: Coming Home - The Ring

In a world where other gods
than the Olympians implement their plans, Xena finds that in trying to
be everywhere at once, she is barely in time to save anyone at all.
Divine orientation:
ally of the Light.
Female Human, 25th-level
Fighter, 7th-level Rogue, 13th-level Sorcerer (Indian)
| Strength |
20 |
+7 |
Fort. Save |
+26 |
Armour Class |
18 |
| Dexterity |
21 |
+5 |
Ref. Save |
+25 |
Flat-footed AC |
13 |
| Constitution |
18 |
+4 |
Will. Save |
+25 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
18 |
+4 |
Speed |
30 |
Mêlée Damage |
1d8+7 |
| Charisma |
22 |
+6 |
Size |
M |
Ranged Damage |
1d6+11 |
| Hit Points |
373 |
Mêlée Attack |
+40/+35/+30/+25 |
Ranged Attack |
+43/+38/+33/+28 |
|
Special: Proficient
with all simple and martial weapons and hand crossbow, all armour, and
shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny
dodge. Can summon familiar. Deicide.
Spells:
| Spell level |
Spells/day |
Spells |
| 0 |
6 |
Arcane Mark, Daze, Detect
Magic, Detect Poison, Good Lighting,
Mending, Read Magic, Resistance, Touch of Fatigue |
| 1 |
9 |
Burning Hands (only in Norse
areas), Cause Fear, Endure Elements, Feather Fall, Jump |
| 2 |
7 |
Bull's Strength, Eagle's
Splendour, Knock, Locate Object, Scare |
| 3 |
7 |
Fierce
Magnetic Sparks, Magic Circle against Evil, Rage, Ritual
of Crossing Over (only in Turangi) |
| 4 |
6 |
Lesser Globe of Invulnerability,
Locate Creature, Minor Creation,
Pure
Air |
| 5 |
5 |
Break Enchantment, Dismissal,
Wall of Force (only in Chin) |
| 6 |
3 |
Dance
of the Spirits (only in Turangi), Flesh
to Stone (only in Chin) |
Skills: Appraise +5,
Balance +16, Bluff +12, Climb +17, Craft (alchemy) +12, Craft (carpentry)
+6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry)
+5, Craft (trapmaking) +16, Diplomacy +10, Estimate
Experience +17, Gather Information +8, Handle Animal +15, Heal +15,
Hide +13, Intimidate +24, Jump +22, Knowledge (arcana) +5, Knowledge (architecture
& engineering) +5, Knowledge (geography) +5, Knowledge (nobility &
royalty) +5, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen
+12, Massage +9, Move Silently
+13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing)
+10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor)
+7, Ride +9, Search +6, Sense Motive +10, Sleight of Hands +7, Spellcraft
+5, Spot +14, Survival +13, Swim +13, Tumble +18, Use Rope +11.
Feats: Battle
Cry, Bypassing Shot,
Cleave, Combat Expertise, Combat Reflexes, Dancing
Throw, Deflect Arrows, Dodge, Encouragement,
Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip),
Fire
Breath, Fleshrunning,
Freedom
Throw, Greater Weapon Focus (longsword), Hanging
Kick,
I Have Many Feats (14
times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved
Sunder, Improved Unarmed Strike, Leadership, Massive
Bull Rush, Mobility,
The
Pinch, Point Blank Shot, Power Attack, Pressure
Points, Rigid Cloth, Snatch
Arrows, Soulmate
(Gabrielle), Spring Attack, Steel
Surprise, Stunning Fist, Thigh
Lock, Timing, Track,
Treerunning,
Unquenchable
Will, Weapon Focus (Chakram), Weapon Focus
(longsword), Weapon Improvisation,
Weapon Specialization (longsword), Whip
Master, Whirlwind Attack.
Possessions: Ultimate
Chakram, masterwork studded leather, masterwork longsword, dagger.
A light warhorse.
Up
SEASON
6: The Return of the Valkyrie

Amnesiac after succumbing
to the curse of the Rheingold, Xena lives
in Denmark as a Viking noblewoman, Wealthea.
The stats given
here represent what she has had opportunities to use and rediscover as
a pampered housewife. When her amnesia is totally removed, she has all
the abilities given for the last entry above. Until then, she must abide
by the amnesia rules.
Divine orientation:
none.
Female Human, 25th-level
Fighter, 7th-level Rogue, 13th-level Sorcerer (Norse)
| Strength |
20 |
+7 |
Fort. Save |
+26 |
Armour Class |
15 |
| Dexterity |
21 |
+5 |
Ref. Save |
+25 |
Flat-footed AC |
10 |
| Constitution |
18 |
+4 |
Will. Save |
+25 |
Touch AC |
15 |
| Intelligence |
17 |
+3 |
Alignment |
lawful good |
Initiative |
+5 |
| Wisdom |
18 |
+4 |
Speed |
30 |
Mêlée Damage |
1d3+7 |
| Charisma |
22 |
+6 |
Size |
M |
|
|
| Hit Points |
373 |
Mêlée Attack |
+38/+33/+28/+23 |
Ranged Attack |
+32/+27/+22/+17 |
|
Special: Proficient
with no weapons.
Skills: Appraise
+5, Balance +16, Bluff +12, Craft (alchemy) +12, Craft (carpentry) +6,
Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry)
+5, Craft (trapmaking) +16, Diplomacy +10, Gather Information +8, Handle
Animal +15, Heal +15, Hide +13, Knowledge (nobility & royalty) +5,
Knowledge (religion) +4, Listen +12, Massage
+9, Move Silently +13, Perform (acting) +11, Perform (dance) +6, Perform
(sing) +10, Profession (farmer) +6, Profession (herbalist) +9, Profession
(sailor) +7, Ride +9, Search +6, Sense Motive +10, Spot +14, Swim +13,
Use Rope +11.
Feats: Leadership,
Timing.
Possessions: Noble
clothes, usually in white and gold.
Up
|
|