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MADNESS
PREGNANCY
REINCARNATION
REPUTATION
SPIRITUAL DUEL
WAKING UP

This is my second version of Xena for D&D3.5. And here's why I thought it necessary.
 
 

Xena

Xena before the series

SEASON 1: Sins of the Past - The Reckoning
SEASON 1: The Titans - Warrior...Princess
SEASON 1: Mortal Beloved - Is There a Doctor in the House?

SEASON 2: Orphan of War - A Comedy of Eros

SEASON 3: The Furies - The Debt
SEASON 3: The Debt Part II - Maternal Instincts
SEASON 3: The Bitter Suite - Sacrifice Part II

SEASON 4: Adventures in the Sin Trade
SEASON 4: Adventures in the Sin Trade Part II - Devi (and SEASON 6: Soul Possession)
SEASON 4: Between the Lines - Ides of March

SEASON 5: Fallen Angel - Archangel stats
SEASON 5: Fallen Angel - Full demon stats
SEASON 5: Chakram - Animal Attraction
SEASON 5: Them Bones, Them Bones - God Fearing Child
SEASON 5: Eternal Bonds - Motherhood

SEASON 6: Coming Home - The Ring
SEASON 6: The Return of the Valkyrie
 
 

SEASON 1: Sins of the Past - The Reckoning

Fighting bad guys? Hm. That's a thought...

After some time, Xena reappears in Greece, now fully embracing the Greco-Roman culture of her youth and determined to start paying of her infinite debt to humanity.
   Divine orientation: enemy of Ares.

Female Human, 18th-level Fighter, 6th-level Rogue, 7th-level Sorcerer (Greco-Roman)
 
Strength 18 +4 Fort. Save +19 Armour Class 18
Dexterity 21 +5 Ref. Save +18 Flat-footed AC 13
Constitution 18 +4 Will. Save +17 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 17 +3 Speed 30 Mêlée Damage 1d8+6
Charisma 21 +5 Size M Ranged Damage 1d6+8
Hit Points 255 Mêlée Attack +31/+26/+21/+16 Ranged Attack +34/+29/+24/+19

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +3d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar.
Spells:
Spell level Spells/day Spells
0 6 Daze, Detect Magic, Detect Poison, Good Lighting, Read Magic, Resistance, Touch of Fatigue
1 7 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Knock, Locate Object
3 5 Fierce Magnetic Sparks, Ritual of Crossing Over (only in Turangi)

Skills: Appraise +5, Balance +9, Bluff +10, Climb +13, Craft (alchemy) +11, Craft (carpentry) +5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking) +15, Diplomacy +8, Estimate Experience +16, Gather Information +7, Handle Animal +13, Heal +10, Hide +13, Intimidate +11, Jump +20, Knowledge (arcana) +4, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen +11, Massage +8, Move Silently +13, Open Lock +7, Perform (acting) +10, Perform (dance) +6, Perform (sing) +9, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor) +6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival +10, Swim +9, Tumble +13, Use Rope +11.
Feats: Battle Cry, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Freedom Throw, Hanging Kick, I Have Many Feats (7 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Snatch Arrows, Spring Attack, Steel Surprise, Stunning Fist, Track, Treerunning, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whirlwind Attack.
Possessions: The Dark Chakram, studded leather (her previous masterwork got torn in the battle with the Horde, so she now wears the warlord armour discarded after her brother's death), masterwork longsword, dagger, whip, Argo (a light warhorse and her familiar. As light warhorse, except: AC: 18, Int 9, grant Alertness if Xena is within arm's reach, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with horses. Argo grants no other special ability).

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SEASON 1: The Titans - Warrior...Princess

Xena senses that someone is hatching a plot...

Xena takes Gabrielle to the heart of Greek myth, taking on Titans, Hera, ailing death gods, Troy, and even the evil egg-men :-).
   Divine orientation: enemy of Ares.

Female Human, 19th-level Fighter, 6th-level Rogue, 7th-level Sorcerer (Greco-Roman)
 
Strength 18 +4 Fort. Save +20 Armour Class 18
Dexterity 21 +5 Ref. Save +19 Flat-footed AC 13
Constitution 18 +4 Will. Save +18 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 17 +3 Speed 30 Mêlée Damage 1d8+6
Charisma 22 +6 Size M Ranged Damage 1d6+8
Hit Points 265 Mêlée Attack +31/+26/+21/+16 Ranged Attack +34/+29/+24/+19

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +3d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar.
Spells:
Spell level Spells/day Spells
0 6 Daze, Detect Magic, Detect Poison, Good Lighting, Read Magic, Resistance, Touch of Fatigue
1 7 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Knock, Locate Object
3 5 Fierce Magnetic Sparks, Ritual of Crossing Over (only in Turangi)

Skills: Appraise +5, Balance +9, Bluff +11, Climb +13, Craft (alchemy) +11, Craft (carpentry) +5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking) +15, Diplomacy +9, Estimate Experience +16, Gather Information +8, Handle Animal +13, Heal +11, Hide +13, Intimidate +14, Jump +20, Knowledge (arcana) +4, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen +11, Massage +8, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor) +6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival +11, Swim +9, Tumble +13, Use Rope +11.
Feats: Battle Cry, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Freedom Throw, Hanging Kick, I Have Many Feats (8 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Snatch Arrows, Spring Attack, Steel Surprise, Stunning Fist, Track, Treerunning, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whirlwind Attack.
Possessions: The Dark Chakram, studded leather, masterwork longsword, dagger, breast dagger, whip, Argo (a light warhorse and her familiar. As light warhorse, except: AC: 18, Int 9, grant Alertness if Xena is within arm's reach, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with horses. Argo grants no other special ability).

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SEASON 1: Mortal Beloved - Is There a Doctor in the House?

Xena unwilling to let someone go.

Xena's quests take on a more personal tone, with dealings with many enemies and friends from her turbulent past.
   Divine orientation: enemy of Ares.

Female Human, 19th-level Fighter, 7th-level Rogue, 7th-level Sorcerer (Greco-Roman)
 
Strength 18 +4 Fort. Save +20 Armour Class 18
Dexterity 21 +5 Ref. Save +19 Flat-footed AC 13
Constitution 18 +4 Will. Save +18 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 17 +3 Speed 30 Mêlée Damage 1d8+6
Charisma 22 +6 Size M Ranged Damage 1d6+8
Hit Points 274 Mêlée Attack +32/+27/+22/+17 Ranged Attack +35/+30/+25/+20

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar.
Spells:
Spell level Spells/day Spells
0 6 Daze, Detect Magic, Detect Poison, Good Lighting, Read Magic, Resistance, Touch of Fatigue
1 7 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Knock, Locate Object
3 5 Fierce Magnetic Sparks, Ritual of Crossing Over (only in Turangi)

Skills: Appraise +5, Balance +16, Bluff +11, Climb +13, Craft (alchemy) +11, Craft (carpentry) +5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking) +15, Diplomacy +9, Estimate Experience +16, Gather Information +8, Handle Animal +13, Heal +11, Hide +13, Intimidate +14, Jump +20, Knowledge (arcana) +4, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen +11, Massage +8, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor) +6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival +11, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle Cry, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Freedom Throw, Hanging Kick, I Have Many Feats (9 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Snatch Arrows, Spring Attack, Steel Surprise, Stunning Fist, Track, Treerunning, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: The Dark Chakram, studded leather, masterwork longsword, dagger, breast dagger, whip, Argo (a light warhorse and her familiar. As light warhorse, except: AC: 18, Int 9, grant Alertness if Xena is within arm's reach, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with horses. Argo grants no other special ability).

Up
 
 

SEASON 2: Orphan of War - A Comedy of Eros

Up to the neck in it.

Focusing on helping individuals and towns, rather than saving the world (except maybe once), Xena also examines her own needs. Among other things, she realizes her growing love for Gabrielle.
   Divine orientation: enemy of Ares.

Female Human, 20th-level Fighter, 7th-level Rogue, 7th-level Sorcerer (Greco-Roman)
 
Strength 18 +4 Fort. Save +21 Armour Class 18
Dexterity 21 +5 Ref. Save +20 Flat-footed AC 13
Constitution 18 +4 Will. Save +19 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 17 +3 Speed 30 Mêlée Damage 1d8+6
Charisma 22 +6 Size M Ranged Damage 1d6+8
Hit Points 284 Mêlée Attack +32/+27/+22/+17 Ranged Attack +35/+30/+25/+20

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar.
Spells:
Spell level Spells/day Spells
0 6 Daze, Detect Magic, Detect Poison, Good Lighting, Read Magic, Resistance, Touch of Fatigue
1 7 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Knock, Locate Object
3 5 Fierce Magnetic Sparks, Ritual of Crossing Over (only in Turangi)

Skills: Appraise +5, Balance +16, Bluff +11, Climb +13, Craft (alchemy) +11, Craft (carpentry) +5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking) +15, Diplomacy +9, Estimate Experience +16, Gather Information +8, Handle Animal +13, Heal +12, Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +4, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen +11, Massage +8, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor) +6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival +11, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle Cry, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Freedom Throw, Hanging Kick, I Have Many Feats (10 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Shard Attack, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Track, Treerunning, Unquenchable Will, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: The Dark Chakram, studded leather, masterwork longsword, dagger, Argo (a light warhorse and her familiar. As light warhorse, except: AC: 18, Int 9, grant Alertness if Xena is within arm's reach, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with horses. Argo grants no other special ability).

Up
 
 
 
 

SEASON 3: The Furies - The Debt

Saying goodbye.

The world outside Greece makes itself known in no uncertain times, and a pregnancy brings Xena and Gabrielle closer and at once more apart than ever.
  Divine orientation: enemy of Ares.

Female Human, 20th-level Fighter, 7th-level Rogue, 8th-level Sorcerer (Greco-Roman)
 
Strength 18 +4 Fort. Save +21 Armour Class 18
Dexterity 21 +5 Ref. Save +20 Flat-footed AC 13
Constitution 18 +4 Will. Save +19 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 17 +3 Speed 30 Mêlée Damage 1d8+6
Charisma 22 +6 Size M Ranged Damage 1d6+8
Hit Points 293 Mêlée Attack +33/+28/+23/+18 Ranged Attack +36/+31/+26/+21

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar.
Spells:
Spell level Spells/day Spells
0 6 Daze, Detect Magic, Detect Poison, Good Lighting, Read Magic, Resistance, Touch of Fatigue
1 8 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Knock, Locate Object
3 6 Fierce Magnetic Sparks, Ritual of Crossing Over (only in Turangi)
4 4 Locate Creature

Skills: Appraise +5, Balance +16, Bluff +12, Climb +13, Craft (alchemy) +11, Craft (carpentry) +5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking) +15, Diplomacy +9, Estimate Experience +16, Gather Information +8, Handle Animal +13, Heal +13, Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +5, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen +11, Massage +8, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor) +6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival +12, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle Cry, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Freedom Throw, Hanging Kick, I Have Many Feats (10 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: The Dark Chakram, studded leather, masterwork longsword, dagger, Argo (a light warhorse and her familiar. As light warhorse, except: AC: 18, Int 9, grant Alertness if Xena is within arm's reach, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with horses. Argo grants no other special ability).

Up
 
 

SEASON 3: The Debt Part II - Maternal Instincts

Always time for a fish-fight.

A short period with what passes for vacation for the Warrior Princess, complete with traumatic beginning and ending and brewing tension underneath the surface.
   Divine orientation: enemy of Ares.

Female Human, 21th-level Fighter, 7th-level Rogue, 8th-level Sorcerer (Greco-Roman)
 
Strength 19 +4 Fort. Save +22 Armour Class 18
Dexterity 21 +5 Ref. Save +21 Flat-footed AC 13
Constitution 18 +4 Will. Save +20 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 17 +3 Speed 30 Mêlée Damage 1d8+6
Charisma 22 +6 Size M Ranged Damage 1d6+8
Hit Points 302 Mêlée Attack +33/+28/+23/+18 Ranged Attack +36/+31/+26/+21

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar.
Spells:
Spell level Spells/day Spells
0 6 Daze, Detect Magic, Detect Poison, Good Lighting, Read Magic, Resistance, Touch of Fatigue
1 8 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Knock, Locate Object
3 6 Fierce Magnetic Sparks, Ritual of Crossing Over (only in Turangi)
4 4 Locate Creature
Note: During the crucial scene in The Debt Part II, Xena made use of a plethora of spells provided posthumously by Lao Ma through Gifts.
Skills: Appraise +5, Balance +16, Bluff +12, Climb +13, Craft (alchemy) +11, Craft (carpentry) +5, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking) +15, Diplomacy +9, Estimate Experience +16, Gather Information +8, Handle Animal +13, Heal +13, Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +5, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen +11, Massage +8, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +5, Profession (herbalist) +4, Profession (sailor) +6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival +12, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle Cry, Bypassing Shot, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Freedom Throw, Hanging Kick, I Have Many Feats (11 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: The Dark Chakram, studded leather, masterwork longsword, dagger, Argo (a light warhorse and her familiar. As light warhorse, except: AC: 18, Int 9, grant Alertness if Xena is within arm's reach, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with horses. Argo grants no other special ability).

Up
 
 

SEASON 3: The Bitter Suite - Sacrifice Part II

Party animal.

With barely healed emotional scars, Xena has her hands full with Romans, Persians and the alien god of ultimate evil, Dahak.
   Divine orientation: enemy of Ares.

Female Human, 21th-level Fighter, 7th-level Rogue, 9th-level Sorcerer (Greco-Roman)
 
Strength 19 +4 Fort. Save +22 Armour Class 18
Dexterity 21 +5 Ref. Save +21 Flat-footed AC 13
Constitution 18 +4 Will. Save +20 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 17 +3 Speed 30 Mêlée Damage 1d8+6
Charisma 22 +6 Size M Ranged Damage 1d6+8
Hit Points 309 Mêlée Attack +34/+29/+24/+19 Ranged Attack +37/+32/+27/+22

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar.
Spells:
Spell level Spells/day Spells
0 6 Daze, Detect Magic, Detect Poison, Good Lighting, Mending, Read Magic, Resistance, Touch of Fatigue
1 8 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Knock, Locate Object, Scare
3 7 Fierce Magnetic Sparks, Magic Circle against Evil, Ritual of Crossing Over (only in Turangi)
4 5 Locate Creature, Pure Air

Skills: Appraise +5, Balance +16, Bluff +12, Climb +13, Craft (alchemy) +11, Craft (carpentry) +6, Craft (goldsmithing) +5, Craft (stonemasonry) +4, Craft (trapmaking) +16, Diplomacy +9, Estimate Experience +16, Gather Information +8, Handle Animal +13, Heal +13, Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +5, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +4, Knowledge (religion) +4, Listen +11, Massage +8, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +5, Profession (herbalist) +8, Profession (sailor) +6, Ride +9, Search +6, Sense Motive +5, Spellcraft +4, Spot +13, Survival +12, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle Cry, Bypassing Shot, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Freedom Throw, Hanging Kick, I Have Many Feats (11 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: The Dark Chakram, studded leather, masterwork longsword, dagger, Argo (a light warhorse and her familiar. As light warhorse, except: AC: 19, Int 10, grant Alertness if Xena is within arm's reach, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with horses. Argo grants no other special ability).

Up
 
 
 
 

SEASON 4: Adventures in the Sin Trade

Far from sunny Greece

Her search for Gabrielle's soul takes Xena back to her darkest time.
   Divine orientation: enemy of Ares.

Female Human, 21th-level Fighter, 7th-level Rogue, 11th-level Sorcerer (Turangi)
 
Strength 19 +4 Fort. Save +23 Armour Class 17
Dexterity 21 +5 Ref. Save +22 Flat-footed AC 12
Constitution 18 +4 Will. Save +21 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 17 +3 Speed 30 Mêlée Damage 1d8+6
Charisma 22 +6 Size M Ranged Damage 1d8
Hit Points 322 Mêlée Attack +35/+30/+25/+20 Ranged Attack +34/+29/+24/+19

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar.
Spells:
Spell level Spells/day Spells
0 6 Arcane Mark, Daze, Detect Magic, Detect Poison, Good Lighting, Mending, Read Magic, Resistance, Touch of Fatigue
1 9 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Eagle's Splendour, Knock, Locate Object, Scare
3 7 Fierce Magnetic Sparks, Magic Circle against Evil, Rage, Ritual of Crossing Over (only in Turangi)
4 6 Locate Creature, Minor Creation, Pure Air
5 5 Break Enchantment, Dismissal

Skills: Appraise +5, Balance +16, Bluff +12, Climb +13, Craft (alchemy) +11, Craft (carpentry) +6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry) +4, Craft (trapmaking) +16, Diplomacy +10, Estimate Experience +16, Gather Information +8, Handle Animal +13, Heal +13, Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +5, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen +11, Massage +9, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +5, Profession (herbalist) +8, Profession (sailor) +6, Ride +9, Search +6, Sense Motive +7, Spellcraft +4, Spot +13, Survival +12, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle Cry, Bypassing Shot, Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Freedom Throw, Hanging Kick, I Have Many Feats (12 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive Bull Rush, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: Shamaness costume, masterwork longsword, dagger, long bow (20 arrows).
Note: Xena leaves Argo in northern Greece and the Dark Chakram (and other equipment) in the Turangi borderland. She now reluctantly embraces the Turangi culture again.

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SEASON 4: Adventures in the Sin Trade Part II - Devi (and SEASON 6: Soul Possession)

Shamaness

Reunited with Gabrielle, but with the scars of last season barely healed and new ones festering, Xena restlessly continues her adventures.
   Divine orientation: enemy of Ares.

Female Human, 21th-level Fighter, 7th-level Rogue, 12th-level Sorcerer (Greco-Roman)
 
Strength 19 +6 Fort. Save +24 Armour Class 18
Dexterity 21 +5 Ref. Save +23 Flat-footed AC 13
Constitution 18 +4 Will. Save +23 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 18 +4 Speed 30 Mêlée Damage 1d8+6
Charisma 22 +6 Size M Ranged Damage 1d6+8
Hit Points 328 Mêlée Attack +35/+30/+25/+20 Ranged Attack +38/+33/+28/+23

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar.
Spells:
Spell level Spells/day Spells
0 6 Arcane Mark, Daze, Detect Magic, Detect Poison, Good Lighting, Mending, Read Magic, Resistance, Touch of Fatigue
1 9 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Eagle's Splendour, Knock, Locate Object, Scare
3 7 Fierce Magnetic Sparks, Magic Circle against Evil, Rage, Ritual of Crossing Over (only in Turangi)
4 6 Locate Creature, Minor Creation, Pure Air
5 5 Break Enchantment, Dismissal
6 3 Dance of the Spirits (only in Turangi)

Skills: Appraise +5, Balance +16, Bluff +12, Climb +13, Craft (alchemy) +12, Craft (carpentry) +6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry) +4, Craft (trapmaking) +16, Diplomacy +10, Estimate Experience +16, Gather Information +8, Handle Animal +13, Heal +15, Hide +13, Intimidate +18, Jump +20, Knowledge (arcana) +5, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen +12, Massage +9, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor) +7, Ride +9, Search +6, Sense Motive +9, Spellcraft +5, Spot +14, Survival +12, Swim +9, Tumble +18, Use Rope +11.
Feats: Battle Cry, Bypassing Shot, Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Freedom Throw, Hanging Kick, I Have Many Feats (12 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive Bull Rush, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions in Turangi: Shamaness costume, masterwork longsword, dagger, long bow (20 arrows).
Possessions outside of Turangi:The Dark Chakram, masterwork studded leather, masterwork longsword, dagger. The attack bonus and damage is for this equipment. She picks up Argo during In Sickness and in Hell (Argo is a light warhorse and her familiar. As light warhorse, except: AC: 20, Int 11, grant Alertness if Xena is within arm's reach, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with horses, SR 17. Argo grants no other special ability)
Note: To satisfy Ares, she embraces the Greco-Roman culture.
 
 

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SEASON 4: Between the Lines - Ides of March (no stats for Déjà Vu All Over Again)

Talking and listening

Far from home, Xena finds the meaning of life. And death.
   Divine orientation: enemy of Ares.

Female Human, 22nd-level Fighter, 7th-level Rogue, 12th-level Sorcerer (Indian)
 
Strength 19 +6 Fort. Save +24 Armour Class 18
Dexterity 21 +5 Ref. Save +23 Flat-footed AC 13
Constitution 18 +4 Will. Save +23 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 18 +4 Speed 30 Mêlée Damage 1d8+6
Charisma 22 +6 Size M Ranged Damage 1d6+8
Hit Points 338 Mêlée Attack +36/+31/+26/+21 Ranged Attack +39/+33/+29/+24

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar.
Spells:
Spell level Spells/day Spells
0 6 Arcane Mark, Daze, Detect Magic, Detect Poison, Good Lighting, Mending, Read Magic, Resistance, Touch of Fatigue
1 9 Burning Hands (only in Norseareas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Eagle's Splendour, Knock, Locate Object, Scare
3 7 Fierce Magnetic Sparks, Magic Circle against Evil, Rage, Ritual of Crossing Over (only in Turangi)
4 6 Locate Creature, Minor Creation, Pure Air
5 5 Break Enchantment, Dismissal
6 3 Dance of the Spirits (only in Turangi)

Skills: Appraise +5, Balance +16, Bluff +12, Climb +14, Craft (alchemy) +12, Craft (carpentry) +6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry) +5, Craft (trapmaking) +16, Diplomacy +10, Estimate Experience +17, Gather Information +8, Handle Animal +13, Heal +15, Hide +13, Intimidate +18, Jump +21, Knowledge (arcana) +5, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen +12, Massage +9, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor) +7, Ride +9, Search +6, Sense Motive +9, Spellcraft +5, Spot +14, Survival +13, Swim +10, Tumble +18, Use Rope +11.
Feats: Battle Cry, Bypassing Shot, Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Freedom Throw, Hanging Kick, I Have Many Feats (13 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive Bull Rush, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Rigid Cloth, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Thigh Lock, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions:The Dark Chakram, masterwork studded leather, masterwork longsword, dagger. Argo (light warhorse and her familiar. As light warhorse, except: AC: 20, Int 11, grant Alertness if Xena is within arm's reach, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with horses, SR 17. Argo grants no other special ability)
Note: She now embraces the Indian culture.

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SEASON 5: Fallen Angel - Archangel stats

Unfallen angel

Fighting on after death, Xena sides with the angelic forces.
   Divine orientation: allied with the Light, enemy of Ares.

Female Archangel, 23rd-level Fighter, 7th-level Rogue, 12th-level Sorcerer (Indian)
 
Strength 19 +6 Fort. Save +26 Armour Class 25
Dexterity 21 +5 Ref. Save +24 Flat-footed AC 22
Constitution 20 +5 Will. Save +24 Touch AC 13
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 18 +4 Speed 30, fly 60(av) Mêlée Damage 1d8+9
Charisma 24 +7 Size M Ranged Damage
Hit Points 389 Mêlée Attack +39/+34/+29/+24 Ranged Attack +36/+31/+26/+21

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar. Darkvision 60', immune to cold and petrification. Acid, electricity and fire resistance 10, unlimited use of cure disease and cure light wounds, luminous aura, plane shift, ultimate sacrifice.
Spells:
Spell level Spells/day Spells
0 6 Arcane Mark, Daze, Detect Magic, Detect Poison, Good Lighting, Mending, Read Magic, Resistance, Touch of Fatigue
1 9 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Eagle's Splendour, Knock, Locate Object, Scare
3 7 Fierce Magnetic Sparks, Magic Circle against Evil, Rage, Ritual of Crossing Over (only in Turangi)
4 6 Locate Creature, Minor Creation, Pure Air
5 5 Break Enchantment, Dismissal
6 3 Dance of the Spirits (only in Turangi)

Skills: Appraise +5, Balance +16, Bluff +13, Climb +16, Craft (alchemy) +12, Craft (carpentry) +6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry) +5, Craft (trapmaking) +16, Diplomacy +11, Estimate Experience +17, Gather Information +9, Handle Animal +16, Heal +15, Hide +13, Intimidate +21, Jump +21, Knowledge (arcana) +5, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen +12, Massage +9, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor) +7, Ride +9, Search +6, Sense Motive +9, Spellcraft +5, Spot +14, Survival +13, Swim +10, Tumble +18, Use Rope +11.
Feats: Battle Cry, Bypassing Shot, Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Fleshrunning, Freedom Throw, Hanging Kick, I Have Many Feats (13 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive Bull Rush, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Rigid Cloth, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Thigh Lock, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: Angelic armour (breastplate +3), Angelic sword (holy longsword +3).

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SEASON 5: Fallen Angel - Full demon stats

Archdemon

After her ultimate sacrifice, Xena is transformed again.
   Divine orientation: allied with Mephistopheles, enemy of Ares.

Female Full Demon, 23rd-level Fighter, 7th-level Rogue, 12th-level Sorcerer (Indian)
 
Strength 23 +6 Fort. Save +25 Armour Class 30
Dexterity 23 +6 Ref. Save +25 Flat-footed AC 25
Constitution 18 +4 Will. Save +24 Touch AC 15
Intelligence 17 +3 Alignment chaotic evil Initiative +6
Wisdom 18 +4 Speed 30, fly 60(av) Mêlée Damage 1d8+8
Charisma 22 +6 Size M Ranged Damage
Hit Points 347 Mêlée Attack +40/+35/+30/+25 Ranged Attack +37/+32/+27/+22

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar. Darkvision 120', fast healing 2, immune to poison and fire, SR 15, acid resistance 10.
Spells:
Spell level Spells/day Spells
0 6 Arcane Mark, Daze, Detect Magic, Detect Poison, Good Lighting, Mending, Read Magic, Resistance, Touch of Fatigue
1 9 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Eagle's Splendour, Knock, Locate Object, Scare
3 7 Fierce Magnetic Sparks, Magic Circle against Evil, Rage, Ritual of Crossing Over (only in Turangi)
4 6 Locate Creature, Minor Creation, Pure Air
5 5 Break Enchantment, Dismissal
6 3 Dance of the Spirits (only in Turangi)

Skills: Appraise +5, Balance +17, Bluff +12, Climb +18, Craft (alchemy) +12, Craft (carpentry) +6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry) +5, Craft (trapmaking) +16, Diplomacy +10, Estimate Experience +17, Gather Information +8, Handle Animal +15, Heal +15, Hide +14, Intimidate +24, Jump +23, Knowledge (arcana) +5, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen +12, Massage +9, Move Silently +14, Open Lock +8, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor) +7, Ride +10, Search +6, Sense Motive +9, Spellcraft +5, Spot +14, Survival +13, Swim +12, Tumble +19, Use Rope +12.
Feats: Battle Cry, Bypassing Shot, Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Fleshrunning, Freedom Throw, Hanging Kick, I Have Many Feats (13 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive Bull Rush, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Rigid Cloth, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Thigh Lock, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: Longsword +2, studded leather +2.
 
 

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SEASON 5: Chakram - Animal Attraction

It's good to be back

Everything seems back to normal, apart from the new chakram, as Xena travels slowly back to Greece from Illyria.
   Divine orientation: enemy of Ares.

Female Human, 23rd-level Fighter, 7th-level Rogue, 12th-level Sorcerer (Indian)
 
Strength 19 +6 Fort. Save +25 Armour Class 18
Dexterity 21 +5 Ref. Save +24 Flat-footed AC 13
Constitution 18 +4 Will. Save +24 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 18 +4 Speed 30 Mêlée Damage 1d8+6
Charisma 22 +6 Size M Ranged Damage 1d6+10
Hit Points 347 Mêlée Attack +36/+31/+26/+21 Ranged Attack +41/+36/+31/+26

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar.
Spells:
Spell level Spells/day Spells
0 6 Arcane Mark, Daze, Detect Magic, Detect Poison, Good Lighting, Mending, Read Magic, Resistance, Touch of Fatigue
1 9 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Eagle's Splendour, Knock, Locate Object, Scare
3 7 Fierce Magnetic Sparks, Magic Circle against Evil, Rage, Ritual of Crossing Over (only in Turangi)
4 6 Locate Creature, Minor Creation, Pure Air
5 5 Break Enchantment, Dismissal
6 3 Dance of the Spirits (only in Turangi)

Skills: Appraise +5, Balance +16, Bluff +12, Climb +16, Craft (alchemy) +12, Craft (carpentry) +6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry) +5, Craft (trapmaking) +16, Diplomacy +10, Estimate Experience +17, Gather Information +8, Handle Animal +15, Heal +15, Hide +13, Intimidate +20, Jump +21, Knowledge (arcana) +5, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen +12, Massage +9, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor) +7, Ride +9, Search +6, Sense Motive +9, Spellcraft +5, Spot +14, Survival +13, Swim +10, Tumble +18, Use Rope +11.
Feats: Battle Cry, Bypassing Shot, Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Fleshrunning, Freedom Throw, Hanging Kick, I Have Many Feats (13 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive Bull Rush, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Rigid Cloth, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Thigh Lock, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: Ultimate Chakram, masterwork studded leather, masterwork longsword, dagger. Argo (light warhorse and her familiar. As light warhorse, except: AC: 20, Int 11, grant Alertness if Xena is within arm's reach, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with horses, SR 17. Argo grants no other special ability)
 
 

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SEASON 5: Them Bones, Them Bones - God Fearing Child

Twice as much to fight for

During her pregnancy, Xena has to protect her unborn child, as well as friends known and unknown all over Greece and Asia.
   Divine orientation: enemy of the Olympian gods, ally of the Light.

Female Human, 23rd-level Fighter, 7th-level Rogue, 13th-level Sorcerer (Turangi, Chin, Indian in consecutive order)
 
Strength 19 +6 Fort. Save +26 (25) Armour Class 17 (18)
Dexterity 19 (21) +4 (5) Ref. Save +24 Flat-footed AC 13
Constitution 18 +4 Will. Save +25 (24) Touch AC 14 (15)
Intelligence 17 +3 Alignment lawful good Initiative +4 (5)
Wisdom 18 +4 Speed 20 (30) Mêlée Damage 1d8+6
Charisma 22 +6 Size M Ranged Damage 1d6+10
Hit Points 354 Mêlée Attack +37/+32/+27/+22 Ranged Attack +41/+36/+31/+26
(+42/+37/+32/+27)

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar. Stats without pregnancy bonus in brackets.
Spells:
Spell level Spells/day Spells
0 6 Arcane Mark, Daze, Detect Magic, Detect Poison, Good Lighting, Mending, Read Magic, Resistance, Touch of Fatigue
1 9 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Eagle's Splendour, Knock, Locate Object, Scare
3 7 Fierce Magnetic Sparks, Magic Circle against Evil, Rage, Ritual of Crossing Over (only in Turangi)
4 6 Lesser Globe of Invulnerability, Locate Creature, Minor Creation, Pure Air
5 5 Break Enchantment, Dismissal, Wall of Force (only in Chin)
6 3 Dance of the Spirits (only in Turangi), Flesh to Stone (only in Chin)

Skills: Appraise +5, Balance +15 (16), Bluff +12, Climb +16, Craft (alchemy) +12, Craft (carpentry) +6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry) +5, Craft (trapmaking) +16, Diplomacy +10, Estimate Experience +17, Gather Information +8, Handle Animal +15, Heal +15, Hide +12 (13), Intimidate +20, Jump +21, Knowledge (arcana) +5, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen +12, Massage +8 (9), Move Silently +12 (13), Open Lock +6 (7), Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor) +7, Ride +8 (9), Search +6, Sense Motive +10, Sleight of Hands +6 (7), Spellcraft +5, Spot +14, Survival +13, Swim +10, Tumble +17 (18), Use Rope +10 (11).
Feats: Battle Cry, Bypassing Shot, Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Fleshrunning, Freedom Throw, Hanging Kick, I Have Many Feats (13 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive Bull Rush, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Rigid Cloth, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Thigh Lock, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: Ultimate Chakram, masterwork studded leather, masterwork longsword, dagger. Argo (light warhorse and her familiar. As light warhorse, except: AC: 21, Int 12, grant Alertness if Xena is within arm's reach, Improved Evasion, share spells, empathic link, deliver touch spells, speak with master, speak with horses, SR 18, Xena can scry on Argo. Argo grants no other special ability)
Note: Xena first embraces the Turangi culture during her quest to find out who is threatening her child. She then embraces the Chin culture when she goes there and realize the peril there. Some of the spells she uses there are gifts from Lao Ma, other are learnt and cast by K'ao Hsin.

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SEASON 5: Eternal Bonds - Motherhood

Roll for initiative

A plan gone wrong launches Xena 25 years into the future, and the final confrontation with the full force of the Olympian pantheon.
   Divine orientation: enemy of the Olympian gods, ally of the Light.

Female Human, 24th-level Fighter, 7th-level Rogue, 13th-level Sorcerer (Indian)
 
Strength 20 +7 Fort. Save +26 Armour Class 18
Dexterity 21 +5 Ref. Save +25 Flat-footed AC 13
Constitution 18 +4 Will. Save +25 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 18 +4 Speed 30 Mêlée Damage 1d8+7
Charisma 22 +6 Size M Ranged Damage 1d6+11
Hit Points 363 Mêlée Attack +39/+34/+29/+24 Ranged Attack +42/+37/+32/+27

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar. Deicide.
Spells:
Spell level Spells/day Spells
0 6 Arcane Mark, Daze, Detect Magic, Detect Poison, Good Lighting, Mending, Read Magic, Resistance, Touch of Fatigue
1 9 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Eagle's Splendour, Knock, Locate Object, Scare
3 7 Fierce Magnetic Sparks, Magic Circle against Evil, Rage, Ritual of Crossing Over (only in Turangi)
4 6 Lesser Globe of Invulnerability, Locate Creature, Minor Creation, Pure Air
5 5 Break Enchantment, Dismissal, Wall of Force (only in Chin)
6 3 Dance of the Spirits (only in Turangi), Flesh to Stone (only in Chin)

Skills: Appraise +5, Balance +16, Bluff +12, Climb +17, Craft (alchemy) +12, Craft (carpentry) +6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry) +5, Craft (trapmaking) +16, Diplomacy +10, Estimate Experience +17, Gather Information +8, Handle Animal +15, Heal +15, Hide +13, Intimidate +24, Jump +22, Knowledge (arcana) +5, Knowledge (architecture & engineering) +4, Knowledge (geography) +4, Knowledge (nobility & royalty) +4, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen +12, Massage +9, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor) +7, Ride +9, Search +6, Sense Motive +10, Sleight of Hands +7, Spellcraft +5, Spot +14, Survival +13, Swim +13, Tumble +18, Use Rope +11.
Feats: Battle Cry, Bypassing Shot, Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Fleshrunning, Freedom Throw, Greater Weapon Focus (longsword), Hanging Kick, I Have Many Feats (14 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive Bull Rush, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Rigid Cloth, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Thigh Lock, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (Chakram), Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: Ultimate Chakram, masterwork studded leather, masterwork longsword, dagger. A light warhorse.

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SEASON 6: Coming Home - The Ring

Xena - no mad nomads near.

In a world where other gods than the Olympians implement their plans, Xena finds that in trying to be everywhere at once, she is barely in time to save anyone at all.
   Divine orientation: ally of the Light.

Female Human, 25th-level Fighter, 7th-level Rogue, 13th-level Sorcerer (Indian)
 
Strength 20 +7 Fort. Save +26 Armour Class 18
Dexterity 21 +5 Ref. Save +25 Flat-footed AC 13
Constitution 18 +4 Will. Save +25 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 18 +4 Speed 30 Mêlée Damage 1d8+7
Charisma 22 +6 Size M Ranged Damage 1d6+11
Hit Points 373 Mêlée Attack +40/+35/+30/+25 Ranged Attack +43/+38/+33/+28

Special: Proficient with all simple and martial weapons and hand crossbow, all armour, and shields. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. Can summon familiar. Deicide.
Spells:
Spell level Spells/day Spells
0 6 Arcane Mark, Daze, Detect Magic, Detect Poison, Good Lighting, Mending, Read Magic, Resistance, Touch of Fatigue
1 9 Burning Hands (only in Norse areas), Cause Fear, Endure Elements, Feather Fall, Jump
2 7 Bull's Strength, Eagle's Splendour, Knock, Locate Object, Scare
3 7 Fierce Magnetic Sparks, Magic Circle against Evil, Rage, Ritual of Crossing Over (only in Turangi)
4 6 Lesser Globe of Invulnerability, Locate Creature, Minor Creation, Pure Air
5 5 Break Enchantment, Dismissal, Wall of Force (only in Chin)
6 3 Dance of the Spirits (only in Turangi), Flesh to Stone (only in Chin)

Skills: Appraise +5, Balance +16, Bluff +12, Climb +17, Craft (alchemy) +12, Craft (carpentry) +6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry) +5, Craft (trapmaking) +16, Diplomacy +10, Estimate Experience +17, Gather Information +8, Handle Animal +15, Heal +15, Hide +13, Intimidate +24, Jump +22, Knowledge (arcana) +5, Knowledge (architecture & engineering) +5, Knowledge (geography) +5, Knowledge (nobility & royalty) +5, Knowledge (the Planes) +5, Knowledge (religion) +4, Listen +12, Massage +9, Move Silently +13, Open Lock +7, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor) +7, Ride +9, Search +6, Sense Motive +10, Sleight of Hands +7, Spellcraft +5, Spot +14, Survival +13, Swim +13, Tumble +18, Use Rope +11.
Feats: Battle Cry, Bypassing Shot, Cleave, Combat Expertise, Combat Reflexes, Dancing Throw, Deflect Arrows, Dodge, Encouragement, Exotic Weapon Proficiency (chakram), Exotic Weapon Proficiency (whip), Fire Breath, Fleshrunning, Freedom Throw, Greater Weapon Focus (longsword), Hanging Kick, I Have Many Feats (14 times), Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Leadership, Massive Bull Rush, Mobility, The Pinch, Point Blank Shot, Power Attack, Pressure Points, Rigid Cloth, Snatch Arrows, Soulmate (Gabrielle), Spring Attack, Steel Surprise, Stunning Fist, Thigh Lock, Timing, Track, Treerunning, Unquenchable Will, Weapon Focus (Chakram), Weapon Focus (longsword), Weapon Improvisation, Weapon Specialization (longsword), Whip Master,  Whirlwind Attack.
Possessions: Ultimate Chakram, masterwork studded leather, masterwork longsword, dagger. A light warhorse.

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SEASON 6: The Return of the Valkyrie

Wealthea Non-Warrior Princess

Amnesiac after succumbing to the curse of the Rheingold, Xena lives in Denmark as a Viking noblewoman, Wealthea.
   The stats given here represent what she has had opportunities to use and rediscover as a pampered housewife. When her amnesia is totally removed, she has all the abilities given for the last entry above. Until then, she must abide by the amnesia rules.
   Divine orientation: none.

Female Human, 25th-level Fighter, 7th-level Rogue, 13th-level Sorcerer (Norse)
 
Strength 20 +7 Fort. Save +26 Armour Class 15
Dexterity 21 +5 Ref. Save +25 Flat-footed AC 10
Constitution 18 +4 Will. Save +25 Touch AC 15
Intelligence 17 +3 Alignment lawful good Initiative +5
Wisdom 18 +4 Speed 30 Mêlée Damage 1d3+7
Charisma 22 +6 Size M
Hit Points 373 Mêlée Attack +38/+33/+28/+23 Ranged Attack +32/+27/+22/+17

Special: Proficient with no weapons.
Skills: Appraise +5, Balance +16, Bluff +12, Craft (alchemy) +12, Craft (carpentry) +6, Craft (goldsmithing) +5, Craft (leatherworking) +5, Craft (stonemasonry) +5, Craft (trapmaking) +16, Diplomacy +10, Gather Information +8, Handle Animal +15, Heal +15, Hide +13, Knowledge (nobility & royalty) +5, Knowledge (religion) +4, Listen +12, Massage +9, Move Silently +13, Perform (acting) +11, Perform (dance) +6, Perform (sing) +10, Profession (farmer) +6, Profession (herbalist) +9, Profession (sailor) +7, Ride +9, Search +6, Sense Motive +10, Spot +14, Swim +13, Use Rope +11.
Feats: Leadership, Timing.
Possessions: Noble clothes, usually in white and gold.

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