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CLASSES
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NEW WEAPONS


Simple Weapons Cost Damage (S) Damage (M) Critical Weight Type
Light Mêlée Weapon
   Dagger, breast 4 gp 1d3 1d4 x3 1 lb. Piercing

 
Exotic Weapons Cost Damage (S) Damage (M) Critical Weight Type
Light Mêlée Weapons
   Fighting claw
15 gp
1d3
1d4
x2
1 lb.
Slashing
Axe, string
5 gp
1d4
1d6
x2
2 lb.
Slashing
One-Handed Mêlée Weapons
   Sword, Apollonian 50 gp 1d6 1d8 x2 6 lb. Piercing
   Sword, scissors
3300 gp
1d6
1d8
20/x3
5 lb.
Piercing
Two-Handed Mêlée Weapons
Labrys Lyre 130 gp 1d8 1d10 x3 9 lb. Slashing

 

Apollonian Sword: Apollo may be a god with cultural interests, but when his priests go to war, they prefer to use weapons that will give them an edge. Or several, as in this case.
   Despite its fearsome look, this type of sword is not in itself superior to the longsword. It is, however, well suited for poison. Usually, the poison of a weapon is considered wasted and smeared off after 1 hit, but the barbed design of this blade ensures that enough will remain to be good for 2 hits instead of 1.
Apollonian sword

Breast Dagger: This is technically a punching dagger. It is designed to be easy to hide on a woman. Thus, it grants a +4 bonus on your Sleight of Hand check to conceal it as if it was an extraordinarily small object, but only if you are female. For males, it only grants the regular +2 bonus for daggers.
Breast dagger

Fighting Claw: This weapon is rare outside the Indian culture, although some Chin assassins use it. It consists of a more or less glove-like contraption with a row of metal claws on top. This enables the wielder some use of his hand for other things when armed with a fighting claw. Standard rules for drawing and sheathing weapons apply when using a fighting claw.
   You can fight with a two handed weapon if you have a fighting claw on one hand, but not with a fighting claw in each hand.
   You can use a hand armed with a fighting claw for holding objects if no particular ability is involved. Thus, you can hold a torch and hold (but not use) thieves tools.
   You get no particular bonus or penalty when using this type of fighting claw for climbing.
   Your opponent cannot use a disarm action to disarm you of fighting claws.
   Attacks with a fighting claw are considered armed attacks.
   Note: In the mundane world, there are other kinds of fighting claws with the claws placed on the “palm” side of the weapon. That version would give a +1 circumstance bonus on Climb checks (not stackable with the bonus from a climber’s kit), regardless of whether 1 or 2 claws were used.
Fighting claw

Labrys Lyre: This odd mixture of weapon and musical instrument is popular among certain Amazons and other martial groups concerned with style and prowess. To use it properly in combat, you need either Exotic Weapon Proficiency: Labrys Lyre, or at least 2 ranks in Perform (string instruments) and proficiency with either greataxe or dwarven waraxe.
   When used with Perform (string instruments) you get a +2 bonus if the audience has a majority of fighters (or other classes with good base attack bonus).
Labrys Lyre

Scissors Sword: The secret of making scissors swords died with the Scythian Amazons long ago. A few might still be found in their tombs.
   A scissors sword is a sword with three blades. The blades can either be closed together into a single blade of broad longsword shape, or parted like a skeletal fan, joined only at the hilt.
   Closing or parting the blades is done with a spring-loaded mechanism operated by a button at the hilt. Closing them is a standard action, but opening them is a free action. When you score a hit with a closed scissors sword, you can choose to open the blades in the wound, causing an additional 1d6 damage.
   With the blades parted, the weapon gives a +4 bonus on disarm attempts.
   Scissors swords are made of an brown adamantine alloy. Softer metals make the complicated construction too fragile for practical combat. Scissors swords have a +1 enhancement bonus on attack rolls, and ignores hardness less than 20 when sundering weapons or attacking objects.

Wielding a closed scissors sword is exactly like wielding a longsword. You need only proficiency in longsword to do that and the statistics (except for price and weight) are exactly the same as for longsword. A parted scissors sword has its own proficiency, though.
Scissors sword

String Axe: This Horde weapon is similar to a kama in many ways. Just like a kama, it can be dropped if used in a failed tripping attempt so you avoid being tripped yourself.
   The principal difference is the leather thong attached to its hilt. If properly wound around the wrist and fingers - requiring a full round action or a Use Rope DC 15 check as a move action - it gives you a +10 bonus on any roll made to keep from being disarmed in combat. But this also negates the possibility of dropping it if used in a failed tripping attempt.
   Unwounding the thong is also a full round action or a Use Rope DC 15 check as a move action.
String axe
 
 

 

 
 
 
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