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Sisyphus

SISYPHUS

This brilliant king of Corinth is quite kind and charming, but also very stubborn. He works hard to improve the living conditions in his kingdom, through inventions and clever planning. But he also works hard to avoid any threat to his own well-being. This includes elaborate schemes to avoid death and the need for total secrecy about his spellcasting ability. Practically unique in the known world,
   Divine orientation: Sisyphus didn’t get a god to sponsor his wizardry - he managed to learn the secret through diligent spying and deduction. He knows the Olympians will punish him harshly for this and goes to great lengths to make people believe that any spell he casts is in fact just sleight of hands and careful use of props.

Season 1
Season 2
 

Season 1:

Male Human, 14th-level Aristocrat, 5th-level Wizard, 3rd-level Rogue  (Greco-Roman)
 
Strength 11 Fort. Save +6 Armour Class 13
Dexterity 16 +3 Ref. Save +13 Flat-footed AC 10
Constitution 15 +2 Will. Save +19 Touch AC 13
Intelligence 18 +4 Alignment neutral Initiative +7
Wisdom 17 +3 Speed 30 Mêlée Damage 1d3
Charisma 16 +3 Size M Ranged Damage
Hit Points 126 Mêlée Attack +13/+8/+3 Ranged Attack +16/+11/+6

Special: Proficient with all simple and martial weapons, sap, hand crossbow, all armour, and shields. Can summon familiar but has never done so.
 
Spell level Spells/day Spells
0 4 All
1 4 Alarm, Colour Spray, Disguise Self, Hold Portal, Identify, Silent Image, Ventriloquism
2 3 Burst of Speed, Daze Monster, Magic Mouth, Pyrotechnics
3 2 Blink, Major Image

Skills: Appraise +12, Bluff +26, Craft (alchemy) +10, Craft (trapmaking) +11, Diplomacy +26, Disable Device +9, Escape Artist +12, Hide +12, Knowledge (arcana) +21, Knowledge (architecture & engineering) +14, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (nobility & royalty) +14, Knowledge (religion) +14, Knowledge (the planes) +6, Listen +5, Move Silently +9, Open Lock +9, Perform (oratory) +5, Ride +5, Search +5, Sense Motive +13, Sleight of Hand +10, Spellcraft +6, Spot +5, Use Magic Device +8, Use Rope +9.
Feats: Blind-Fight, Combat Expertise, Dodge, I Have Many Feats, Improved Initiative, Disturbing Intensity, Freedom, Mind of the Shamaness, Mobility, Scribe Scroll, Silent Spell, Stamina of Aphrodite, Three Steps Ahead
Possessions: Royal robes, a smokestick, a tanglefoot bag, a thunderstone. If expecting mêlée combat: a longsword and a masterwork chaingmail, but this is unusual and not included in the stats above.

Up



Season 2:

Sisyphus is now a petitioner of Tartarus (stats as above, but alignment is neutral evil). He has access to Ares' continuity device, but dares not use it until he is certain that Ares is dead.

 

 
 
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