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MYSTICS (Priests and Clerics
of Morpheus)
Morpheus is a very minor
god, but many of his mystics are clerics rather than priests. They have
more freedom in interpreting their master’s will than most other clergymen,
since Morpheus has both a good and an evil side and has few real ambitions
beyond dreaming. Unfortunately, this tends to promote egoism among the
clergy, so the random priest or cleric encountered is likely to be evil.
Mystics are
secretive and hierarchical. The cult leader sometimes uses the title Magus.
Minor
Mystic (Priest)
Minor
Mystic (Cleric)
Major
Mystic (Priest)
Major
Mystic (Cleric)
PRIEST,
MINOR
Male Human, 2nd-level Expert
| Strength |
10 |
|
Fort. Save |
+0 |
Armour Class |
10 |
| Dexterity |
10 |
|
Ref. Save |
+0 |
Flat-footed AC |
10 |
| Constitution |
10 |
|
Will. Save |
+4 |
Touch AC |
10 |
| Intelligence |
10 |
|
Alignment |
lawful evil |
Initiative |
+0 |
| Wisdom |
12 |
+1 |
Speed |
30 |
Mêlée Damage |
1d3 |
| Charisma |
11 |
|
Size |
M |
|
|
| Hit Points |
7 |
Mêlée Attack |
+1 |
Ranged Attack |
+1 |
|
Special: Proficient
in all simple weapons and light armour.
Priest Class Skills:
Appraise +2, Diplomacy +2, Intimidate +7, Knowledge (arcana) +2, Knowledge
(religion) +4, Knowledge (the planes) +1, Sense Motive +3.
Other Skills: Bluff
+5, Massage +2, Move Silently
+3
Feats: Blind-Fight,
Persuasive
Possessions: Dark
blue hooded robe.
PRIEST,
MAJOR
Male Human, 6th-level Expert
| Strength |
10 |
|
Fort. Save |
+2 |
Armour Class |
10 |
| Dexterity |
10 |
|
Ref. Save |
+2 |
Flat-footed AC |
10 |
| Constitution |
10 |
|
Will. Save |
+8 |
Touch AC |
10 |
| Intelligence |
14 |
+2 |
Alignment |
lawful evil |
Initiative |
+0 |
| Wisdom |
13 |
+1 |
Speed |
30 |
Mêlée Damage |
1d3 |
| Charisma |
14 |
+2 |
Size |
M |
|
|
| Hit Points |
21 |
Mêlée Attack |
+4 |
Ranged Attack |
+4 |
|
Special: Proficient
in all simple weapons and light armour.
Priest Class Skills:
Appraise +5, Diplomacy +6, Disguise +3, Intimidate +16, Knowledge (arcana)
+5, Knowledge (religion) +7, Knowledge (the planes) +4, Listen +3, Sense
Motive +5, Use Magic Device +5
Other Skills: Bluff
+10, Massage +3, Move Silently
+4, Search +3, Sleight of Hands +4
Feats: Blind-Fight,
Iron Will, Persuasive, Skill Focus (Intimidate)
Possessions: Dark
blue hooded robe.
CLERIC,
MINOR
Male Human, 3rd-level Cleric
| Strength |
10 |
+0 |
Fort. Save |
+3 |
Armour Class |
10 |
| Dexterity |
10 |
+0 |
Ref. Save |
+1 |
Flat-footed AC |
10 |
| Constitution |
10 |
+0 |
Will. Save |
+4 |
Touch AC |
10 |
| Intelligence |
10 |
+0 |
Alignment |
lawful evil |
Initiative |
+0 |
| Wisdom |
12 |
+1 |
Speed |
30 |
Mêlée Damage |
1d3 |
| Charisma |
11 |
+0 |
Size |
M |
|
|
| Hit Points |
13 |
Mêlée Attack |
+2 |
Ranged Attack |
+2 |
|
Special: Proficient
in all simple weapons and all armour and shields (except tower shields).
Spells and turn undead (undead of the sea are rebuked instead). Domains:
Knowledge, Magic.
Skills: Appraise +1,
Bluff +3, Concentration +1, Diplomacy +3, Intimidate +2, Knowledge (arcana)
+1, Knowledge (religion) +2, Knowledge (the planes) +1, Massage
+1, Move Silently +1, Sense Motive +1.
Feats: Blind-Fight,
Persuasive, Silent Spell
Possessions: Dark
blue hooded robe, brass holy symbol.
CLERIC,
MAJOR
Female Human, 7th-level Cleric
| Strength |
10 |
+0 |
Fort. Save |
+5 |
Armour Class |
10 |
| Dexterity |
10 |
+0 |
Ref. Save |
+2 |
Flat-footed AC |
10 |
| Constitution |
10 |
+0 |
Will. Save |
+9 |
Touch AC |
10 |
| Intelligence |
12 |
+1 |
Alignment |
lawful evil |
Initiative |
+0 |
| Wisdom |
14 |
+2 |
Speed |
30 |
Mêlée Damage |
1d3 |
| Charisma |
13 |
+1 |
Size |
M |
|
|
| Hit Points |
13 |
Mêlée Attack |
+5 |
Ranged Attack |
+5 |
|
Special: Proficient
in all simple weapons and all armour and shields (except tower shields).
Spells and turn undead (undead of the sea are rebuked instead). Domains:
Knowledge, Magic.
| Spell level |
Spells/day |
Typical spells |
| 0 |
4 |
Detect Magic, Detect Poison,
Light, Resistance |
| 1 |
5+1 |
Command, Deathwatch, Detect
Secret Doors, Dreamworker, Obscuring
Mist, Passivity Curse |
| 2 |
4+1 |
Hold Person, Identify, Opening
the Path, Showdown, Silence |
| 3 |
2+1 |
Blindness/Deafness, Dispel
Magic, Glyph of Warding |
| 4 |
1+1 |
Discern Lies, Imbue with
Spell Ability |
Skills: Appraise +3,
Bluff +4, Concentration +2, Diplomacy +4, Intimidate +3, Knowledge (arcana)
+3, Knowledge (religion) +4, Knowledge (the planes) +3, Massage
+2, Move Silently +2, Sense Motive +3.
Feats: Blind-Fight,
Iron Will, Persuasive, Silent Spell
Possessions: Dark
blue hooded robe, gold holy symbol.
INDIVIDUAL MYSTICS:
Elkton
Manus |
|