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PRIESTS AND
CLERICS OF APHRODITE
Priests of Aphrodite,
like the Sirens of Poseidon, lack a formal
hierarchy. But there is a well-known informal hierarchy based both on how
well the priests perform as official representatives of the goddess, and
how well the priests perform in bed with the goddess. Not everyone gets
a shot at the latter, but most senior priests and all of the clerics do.
Most are priests,
but a few are spellcasting clerics. There are more males than females in
the priesthood, but the difference is only about 60-40.
Minor
Priest
Minor
Cleric
Major
Priest
Major
Cleric
PRIEST,
MINOR
Male Human, 2nd-level Expert
| Strength |
10 |
+0 |
Fort. Save |
+0 |
Armour Class |
10 |
| Dexterity |
11 |
+0 |
Ref. Save |
+0 |
Flat-footed AC |
10 |
| Constitution |
10 |
+0 |
Will. Save |
+2 |
Touch AC |
10 |
| Intelligence |
10 |
+0 |
Alignment |
neutral |
Initiative |
+0 |
| Wisdom |
9 |
-1 |
Speed |
30 |
Mêlée Damage |
1d3 |
| Charisma |
13 |
+1 |
Size |
M |
|
|
| Hit Points |
7 |
Mêlée Attack |
+1 |
Ranged Attack |
+1 |
|
Special: Proficient
in all simple weapons and light armour.
Priest Class Skills:
Appraise +1, Diplomacy +6, Gather Information +2, Heal +1, Intimidate +3,
Knowledge (religion) +2, Massage
+5, Perform (dance) +5, Sense Motive +5. Note: All Craft skills, Knowledge
skills and Perform skills are class skills for priests.
Other Skills: Bluff
+4, Disguise +2, Use Rope +2
Feats: Dressed
to Kill, Persuasive
Possessions: loincloth,
boots, perfume, massage oil, seashell.
PRIEST,
MAJOR
Male Human, 6th-level Expert
| Strength |
10 |
+0 |
Fort. Save |
+3 |
Armour Class |
11 |
| Dexterity |
12 |
+1 |
Ref. Save |
+4 |
Flat-footed AC |
10 |
| Constitution |
13 |
+1 |
Will. Save |
+5 |
Touch AC |
11 |
| Intelligence |
10 |
+0 |
Alignment |
neutral |
Initiative |
+1 |
| Wisdom |
11 |
+0 |
Speed |
30 |
Mêlée Damage |
1d3 |
| Charisma |
16 |
+3 |
Size |
M |
|
|
| Hit Points |
27 |
Mêlée Attack |
+4 |
Ranged Attack |
+5 |
|
Special: Proficient
in all simple weapons and light armour.
Priest Class Skills:
Appraise +5, Diplomacy +10, Gather Information +5, Heal +3, Intimidate
+5, Knowledge (religion) +4, Listen +2, Massage
+10, Perform (dance) +9, Profession (herbalist) +4, Sense Motive +8. Note:
All Craft skills, Knowledge skills and Perform skills are class skills
for priests.
Other Skills: Bluff
+6, Disguise +4, Spot +2, Use Rope +4
Feats: Alertness,
Dressed
to Kill, Encouragement,
Persuasive
Possessions: loincloth,
silk tunic, boots, perfume, massage oil, golden seashell, jewellery (500gp).
CLERIC,
MINOR
Male Human, 3rd-level Cleric
| Strength |
10 |
+0 |
Fort. Save |
+3 |
Armour Class |
10 |
| Dexterity |
11 |
+0 |
Ref. Save |
+1 |
Flat-footed AC |
10 |
| Constitution |
10 |
+0 |
Will. Save |
+4 |
Touch AC |
10 |
| Intelligence |
10 |
+0 |
Alignment |
chaotic neutral |
Initiative |
+0 |
| Wisdom |
12 |
+1 |
Speed |
30 |
Mêlée Damage |
1d3 |
| Charisma |
11 |
+0 |
Size |
M |
|
|
| Hit Points |
13 |
Mêlée Attack |
+2 |
Ranged Attack |
+2 |
|
Special: Proficient
in all simple weapons and all armour and shields (except tower shields).
Spells and turn undead. Domains: Knowledge, Trickery.
| Spell level |
Spells/day |
Typical spells |
| 0 |
4 |
Light, Love
is a Weapon, Mending, Purify Food and Drink |
| 1 |
3+1 |
Disguise Self, Endure Elements,
Passivity
Curse, Sanctuary |
| 2 |
1+1 |
Detect Thoughts, Enthrall |
Skills: Appraise +1,
Bluff +3, Concentration +1, Diplomacy +2, Intimidate +2, Knowledge (religion)
+2, Massage +2, Perform (dance)
+2, Sense Motive +2.
Feats: Dressed
to Kill, Encouragement,
Persuasive
Possessions: loincloth,
boots, perfume, massage oil, seashell.
CLERIC,
MAJOR
Male Human, 7th-level Cleric
| Strength |
10 |
+0 |
Fort. Save |
+5 |
Armour Class |
10 |
| Dexterity |
11 |
+0 |
Ref. Save |
+2 |
Flat-footed AC |
10 |
| Constitution |
10 |
+0 |
Will. Save |
+7 |
Touch AC |
10 |
| Intelligence |
10 |
+0 |
Alignment |
chaotic neutral |
Initiative |
+0 |
| Wisdom |
14 |
+2 |
Speed |
30 |
Mêlée Damage |
1d3 |
| Charisma |
13 |
+1 |
Size |
M |
|
|
| Hit Points |
31 |
Mêlée Attack |
+5 |
Ranged Attack |
+5 |
|
Special: Proficient
in all simple weapons and all armour and shields (except tower shields).
Spells and turn undead. Domains: Knowledge, Trickery.
| Spell level |
Spells/day |
Typical spells |
| 0 |
4 |
Light, Love
is a Weapon, Mending, Purify Food and Drink |
| 1 |
5+1 |
Command, Disguise Self,
Endure Elements, Obscuring Mist, Passivity
Curse, Sanctuary |
| 2 |
4+1 |
Detect Thoughts, Eagle's
Splendor, Enthrall, Hold Person, Sister
Moon |
| 3 |
2+1 |
Bestow Curse, Clairaudience/Clairvoyance,
Subtext |
| 4 |
1+1 |
Confusion, Love
Bolt |
Skills: Appraise +2,
Bluff +3, Concentration +4, Diplomacy +5, Intimidate +2, Knowledge (religion)
+3, Massage +3, Perform (dance)
+3, Sense Motive +5.
Feats: Dressed
to Kill, Encouragement,
Persuasive, Negotiator
Possessions: loincloth,
silk tunic, boots, perfume, massage oil, golden seashell, jewellery (500gp).
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