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UP |
MELEAGER THE MIGHTY
A wandering mercenary/hero
and drunkard, he spends most of his time drinking himself into a stupor
and battling the resulting delirium. Apart from that, his main problem
is the resulting self-loathing. He has managed some true heroics in the past,
though, especially before his ability scores deteriorated from alcoholism.
Season
1
Season
2
Season
1
Male Human, 15th-level Fighter
(Greco-Roman)
| Strength |
15 |
+2 |
Fort. Save |
+10 |
Armour Class |
16 |
| Dexterity |
13 |
+1 |
Ref. Save |
+6 |
Flat-footed AC |
16 |
| Constitution |
12 |
+1 |
Will. Save |
+5 |
Touch AC |
10 |
| Intelligence |
13 |
+1 |
Alignment |
chaotic neutral |
Initiative |
+5 |
| Wisdom |
11 |
|
Speed |
20 |
Mêlée Damage |
1d8+4 |
| Charisma |
12 |
+1 |
Size |
M |
Ranged Damage |
1d6+2 |
| Hit Points |
98 |
Mêlée Attack |
+18/+13/+8 |
Ranged Attack |
+16/+11/+6 |
|
Special: Proficient
with all simple and martial weapons, all armour, and shields.
Skills: Appraise
+4, Bluff +4, Climb -1, Estimate
Experience +4, Hide +3, Jump +3, Knowledge (history) +2, Listen +2,
Move Silently -4, Ride +5, Search +3, Spot +2, Survival +5, Swim -3, Use
Rope +3.
Feats: Cleave, Combat
Expertise, Far Shot, Great Cleave, Improved Disarm, Improved Initiative,
Improved Trip, Improved Unarmed Strike, Mounted Combat, Point Blank Shot,
Power Attack, Precise Shot, Rapid Shot, Weapon Focus (longsword), Weapon
Specialization (longsword)
Possessions: He usually
avoids selling his splint mail and longsword for drinking money. He is
also partial to javelins and when sober for a longer period, he usually
has a number of those.
Up
Season2
Male Human, 16th-level Fighter
(Greco-Roman)
| Strength |
15 |
+2 |
Fort. Save |
+11 |
Armour Class |
16 |
| Dexterity |
13 |
+1 |
Ref. Save |
+6 |
Flat-footed AC |
16 |
| Constitution |
12 |
+1 |
Will. Save |
+6 |
Touch AC |
10 |
| Intelligence |
13 |
+1 |
Alignment |
chaotic good |
Initiative |
+5 |
| Wisdom |
12 |
+1 |
Speed |
20 |
Mêlée Damage |
1d8+4 |
| Charisma |
12 |
+1 |
Size |
M |
Ranged Damage |
1d6+2 |
| Hit Points |
105 |
Mêlée Attack |
+19/+14/+9/+4 |
Ranged Attack |
+17/+12/+7/+2 |
|
Special: Proficient
with all simple and martial weapons, all armour, and shields.
Skills: Appraise
+4, Bluff +4, Climb -1, Escape Artist -4, Estimate
Experience +4, Hide +3, Jump +3, Knowledge (history) +2, Listen +3,
Move Silently -4, Ride +5, Search +3, Spot +3, Survival +6, Swim -3, Use
Rope +3.
Feats: Cleave, Combat
Expertise, Dodge, Far Shot, Great Cleave, Improved Disarm, Improved Initiative,
Improved Trip, Improved Unarmed Strike, Mounted Combat, Point Blank Shot,
Power Attack, Precise Shot, Rapid Shot, Weapon Focus (longsword), Weapon
Specialization (longsword)
Possessions: He usually
avoids selling his splint mail and longsword for drinking money. He is
also partial to javelins and when sober for a longer period, he usually
has a number of those.
Up
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