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Meleager

MELEAGER THE MIGHTY

A wandering mercenary/hero and drunkard, he spends most of his time drinking himself into a stupor and battling the resulting delirium. Apart from that, his main problem is the resulting self-loathing. He has managed some true heroics in the past, though, especially before his ability scores deteriorated from alcoholism.

Season 1
Season 2

Season 1

Male Human, 15th-level Fighter (Greco-Roman)
 
Strength 15 +2 Fort. Save +10 Armour Class 16
Dexterity 13 +1 Ref. Save +6 Flat-footed AC 16
Constitution 12 +1 Will. Save +5 Touch AC 10
Intelligence 13 +1 Alignment chaotic neutral Initiative +5
Wisdom 11 Speed 20 Mêlée Damage 1d8+4
Charisma 12 +1 Size M Ranged Damage 1d6+2
Hit Points 98 Mêlée Attack +18/+13/+8 Ranged Attack +16/+11/+6

Special: Proficient with all simple and martial weapons, all armour, and shields.
Skills: Appraise +4, Bluff +4, Climb -1, Estimate Experience +4, Hide +3, Jump +3, Knowledge (history) +2, Listen +2, Move Silently -4, Ride +5, Search +3, Spot +2, Survival +5, Swim -3, Use Rope +3.
Feats: Cleave, Combat Expertise, Far Shot, Great Cleave, Improved Disarm, Improved Initiative, Improved Trip, Improved Unarmed Strike, Mounted Combat, Point Blank Shot, Power Attack, Precise Shot, Rapid Shot, Weapon Focus (longsword), Weapon Specialization (longsword)
Possessions: He usually avoids selling his splint mail and longsword for drinking money. He is also partial to javelins and when sober for a longer period, he usually has a number of those.

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Season2

Male Human, 16th-level Fighter (Greco-Roman)
 
Strength 15 +2 Fort. Save +11 Armour Class 16
Dexterity 13 +1 Ref. Save +6 Flat-footed AC 16
Constitution 12 +1 Will. Save +6 Touch AC 10
Intelligence 13 +1 Alignment chaotic good Initiative +5
Wisdom 12 +1 Speed 20 Mêlée Damage 1d8+4
Charisma 12 +1 Size M Ranged Damage 1d6+2
Hit Points 105 Mêlée Attack +19/+14/+9/+4 Ranged Attack +17/+12/+7/+2

Special: Proficient with all simple and martial weapons, all armour, and shields.
Skills: Appraise +4, Bluff +4, Climb -1, Escape Artist -4, Estimate Experience +4, Hide +3, Jump +3, Knowledge (history) +2, Listen +3, Move Silently -4, Ride +5, Search +3, Spot +3, Survival +6, Swim -3, Use Rope +3.
Feats: Cleave, Combat Expertise, Dodge, Far Shot, Great Cleave, Improved Disarm, Improved Initiative, Improved Trip, Improved Unarmed Strike, Mounted Combat, Point Blank Shot, Power Attack, Precise Shot, Rapid Shot, Weapon Focus (longsword), Weapon Specialization (longsword)
Possessions: He usually avoids selling his splint mail and longsword for drinking money. He is also partial to javelins and when sober for a longer period, he usually has a number of those.

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