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This is simply the ordinary
world as portrayed in XWP, the equivalent of the Material Plane.
CULTURES OF THE KNOWN
WORLD:
African
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| This clickable
map shows the cultures of the Known World, except for the migrating Horde.
Borderland
areas are coloured in red. Clicking on an area takes you to the relevant
culture section.
Boring note: with this kind of projection, areas to the north (up) on the map are disproportionately large. Turangi covers vast areas, but not quite that vast. Unless you want it to, of course :-). Below is the same map with
countries added. Clicking on a name will take you to that country section
(if it exists - some don't yet). Clicking on the cultures won't do you
any god on this map.
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| WHAT’S
ON THE MAP?
Aquitania: One of the three unnamed parts of Gaul mentioned in the series. Assyria: Mentioned as part of a dangerous joke in The Furies. Belgica: One of the three unnamed parts of Gaul mentioned in the series. I use the Roman name to emphasize the Mediterranean perspective of the series. Britannia: The place where the story arcs of the Fire begin. Carthage: The mighty rival of Rome is another realm that's only mentioned briefly in a half-joke. Centaurs (Greek): I have included the Centaur Nation in the Greece section, but it’s sufficiently special to merit a mention here. Dacia: A Strigoi-ridden country in a H:tLJ-episode. Denmark: Actually mentioned by name in the Norse trilogy and home of Beowulf. DesertStates: Seems to include Gurkhan’s fortress, so that’s where I put it. Eire: From an arc in H:tLJ. Gaul (Gallica): Here the largest of the three unnamed parts of Gaul mentioned in the series. Greece: Of course… Iberia: Shown on a map in H:tLJ with no further information given. India: Mentioned as a region and possibly a country. Since I picked the former option, the link goes to the Indian culture section where several countries are mentioned (pending their expansion into full entries). Indus: An archaic realm of city-states. Israel: From The Giant Killer, and possibly one or two season 1 episodes. Land of the Rising Sun: Land of the final episodes. Lao: Placing Lao was tricky, since there was no such territory. Ever. I settled for a location that was close to the Wall (as shown in the series) and close to the historical Lao Tsu’s place of origin. Lower Egypt: XWP’s Egypt is Cleopatra’s on the verge of being taken over by Rome. H:tLJ’s ditto has Ramses and Nefertiti. For this reason, and to satisfy my personal vision of season 7 Egypt, I split it in half. Lower Egypt (the northern part) is Cleo’s and Rome’s, Upper Egypt is older pharaonic. Ming: See the notes for Lao, except that I had even less to go on. Norway: From the Norse arc in H:tLJ. Oman: Mentioned in Tale of Two Muses. Persia: A huge empire during much of antiquity. But since some other nations seem to exist as independent entities in XWP in those areas, it’s smaller here than it might have been. Still, since exact borders are deliberately left out form the map, this doesn’t matter that much. Phoenicia: From The Giant Killer. Rome: Home of the Evil Empire in XWP. Scythia: Appearing in In Sickness and in Hell. Their historical territory was quite well known. Scheherazadistan: Morlock's mentioned realm in Dangerous Prey, and a real headache. No such place, and not much help from etymology. Some sources place princess Scheherazade in India, and chakrams were used in Punjab, so that's where I put this elusive realm. Sumeria(Sumer): From H:tLJ. Syria: Mentioned in When in Rome... Turkestan: Mentioned briefly in Old Ares Had A Farm. The mundane world concept is somewhat vague. It’s both a large region including several contemporary countries, minor territories in existing countries, and an ethnic concept. I placed it where it wouldn’t conflict with other concepts, but still within its traditional area. Upper Egypt: See Lower Egypt. This is the southern, traditional Egypt, never overrun by Roman forces.
WHAT’S NON-CANONICAL ON THIS
MAP?
Compiled
list of nation descriptions
Every culture has its own limits on the following: - What classes are available. No character belonging to a culture can have a class that is unavailable in that culture. Such a character can't ever be a member of that culture. - What planes you can reach. There simply is no way at all for god or mortal alike to reach an unreachable plane, except by dying. - What happens when you die. This is the only thing that goes with the character, not the geography. No matter where you die, your afterlife is decided by your culture. - Gods are often, but not always, peculiar to a certain culture. In addition, cultures have the following effects: - +5 DC for Arcana, History, Nature, and Religion checks regarding subjects from other cultures. Note that Dungeoneering checks are unaffected. - Heroic characters have
no reputation outside their own culture. Some paragon characters have,
however, and all epic characters. See the reputation
rules for details.
Every culture has its own limits on the following: - What spell-casting character classes are available. If you enter a culture where your class is unavailable, you can’t use the spell-casting abilities or other supernatural abilities from that class, as long as you are in the area of that culture. - What spells you can cast. In every culture, there is one school of magic that is forbidden. No spells from that school can be cast in that culture. Also, some spells are only usable in certain cultures. Attempts to use them elsewhere simply fails. - What planes you can reach. There simply is no way at all for god or mortal alike to reach an unreachable plane, except by dying. - What happens when you die. This is the only thing that goes with the character, not the geography. No matter where you die, your afterlife is decided by your culture. - Gods are often, but not always, peculiar to a certain culture. In addition, cultures have the following effects: - You get a +2 bonus on Gather Information checks within your own culture. - Your reputation
applies only in your own culture, unless you are of epic level.
EMBRACING A CULTURE
BORDERLANDS
GROWTH AND DECLINE OF CULTURES
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