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HIPPOCRATES
A junior priest in a temple
of Asclepius, this young man has sincere interest in curing maladies. To
his dismay, he is beginning to realize that some of his superiors are more
concerned with liturgy than with helping people. If Asclepius had some
true clerics among his priests, this would be less of a problem, but as
it is, Hippocrates will probably not continue to serve in the temple for
long.
Male Human, 2nd-level Expert
Priest, 1st-level Adventuring Healer
| Strength |
10 |
+0 |
Fort. Save |
+1 |
Armour Class |
14 |
| Dexterity |
15 |
+2 |
Ref. Save |
+3 |
Flat-footed AC |
12 |
| Constitution |
10 |
+0 |
Will. Save |
+6 |
Touch AC |
14 |
| Intelligence |
15 |
+2 |
Alignment |
lawful good |
Initiative |
+2 |
| Wisdom |
17 |
+3 |
Speed |
30 |
Mêlée Damage |
1d3 |
| Charisma |
12 |
+1 |
Size |
M |
|
|
| Hit Points |
11 |
Mêlée Attack |
+2 |
Ranged Attack |
+3 |
|
Special: Proficient
in all simple weapons and light armour.
Priest Class Skills:
Appraise +6, Craft (calligraphy) +6, Gather Information +3, Heal +22, Intimidate
+6, Knowledge (religion) +4, Perform (dance) +5, Perform (sing) +7, Sense
Motive +8. Note: All Craft skills, Knowledge skills and Perform skills
are class skills for priests.
Healer Class Skills:
(Heal: see Priest Class Skills above), Massage
+4, Profession (herbalist) +6, Search +7, Spot +4.
Other Skills: Swim
+3.
Feats: Blood
Innocence, Investigator, Improved
Skill Focus (Heal), Skill Focus (Heal).
Possessions: a robe
of good quality, copper holy symbol. |
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