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Hippocrates

HIPPOCRATES

A junior priest in a temple of Asclepius, this young man has sincere interest in curing maladies. To his dismay, he is beginning to realize that some of his superiors are more concerned with liturgy than with helping people. If Asclepius had some true clerics among his priests, this would be less of a problem, but as it is, Hippocrates will probably not continue to serve in the temple for long.

Male Human, 2nd-level Expert Priest, 1st-level Adventuring Healer
 
Strength 10 +0 Fort. Save +1 Armour Class 14
Dexterity 15 +2 Ref. Save +3 Flat-footed AC 12
Constitution 10 +0 Will. Save +6 Touch AC 14
Intelligence 15 +2 Alignment lawful good Initiative +2
Wisdom 17 +3 Speed 30 Mêlée Damage 1d3
Charisma 12 +1 Size M
Hit Points 11 Mêlée Attack +2 Ranged Attack +3

Special: Proficient in all simple weapons and light armour.
Priest Class Skills: Appraise +6, Craft (calligraphy) +6, Gather Information +3, Heal +22, Intimidate +6, Knowledge (religion) +4, Perform (dance) +5, Perform (sing) +7, Sense Motive +8. Note: All Craft skills, Knowledge skills and Perform skills are class skills for priests.
Healer Class Skills: (Heal: see Priest Class Skills above), Massage +4, Profession (herbalist) +6, Search +7, Spot +4.
Other Skills: Swim +3.
Feats: Blood Innocence, Investigator, Improved Skill Focus (Heal), Skill Focus (Heal).
Possessions: a robe of good quality, copper holy symbol.

 

 
 
 
 
 
 
 
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