|
These lists contain all feats
I feel are suitable in a Xena campaign. Or rather all feats except those
I feel are really wrong for the setting. A linked feat means that some
change has been made to it (normally the prerequisites), or that
it is new.
HEROIC
feats
PARAGON
feats
EPIC feats
Here
are lists and explanations concerning the changes made.
| Heroic
Feat |
Prerequisites |
Benefit |
Source |
| Accursed Coordination |
Warlock, Warlock's Curse |
Place your curse on a creature
already cursed by another |
Arcane Power |
| Action Surge |
Human |
+3 to attacks when you spend
an action point |
Player's Handbook |
| Advantage of Cunning |
Bard, Virtue of Cunning |
Slide enemy into ally's
vacated space |
Player's Handbook 2 |
| Aggressive Assault |
Rogue, Brutal Scoundrel,
First Strike |
Slide targets that have
not yet acted 1 square |
Martial Power |
| Agile Hunter |
Dex 15, ranger, Hunter's
Quarry class feature |
Shift as a free action after
scoring a critical hit |
Player's Handbook |
| Alchemist |
- |
Can make alchemical items |
Adventurer's Vault |
| Alertness |
- |
No combat advantage when
surprised, +2 to Perception |
Player's Handbook |
| Anger
Unleashed |
Any martial or primal class |
+2 attack for 1 round after
becoming bloodied |
Player's Handbook 2 |
| Ankle
Cutter |
Dex 17, rogue, Sneak Attack,
trained in Acrobatics |
Cause Large or larger Sneak
Attack target to be slowed. |
Martial Power |
| Arcane Fire |
Int 13, any arcane class |
Target hit with fire power
gains vulnerability to cold |
Arcane Power |
| Arcane Implement Proficiency |
Any arcane class |
Gain new arcane implement |
Arcane Power |
| Arcane Reserves |
Human, any arcane class |
+2 to damage with at-will
powers when encounter powers are expended |
Arcane Power |
| Arcane Spellfury |
Sorcerer |
+1 to attack
rolls after hitting with sorcerer at-will attack |
Player's Handbook 2 |
Armour Proficiency
(Chainmail) |
Str 13, Con 13, training
with leather or hide armour |
Training with chainmail
armour |
Player's Handbook |
Armour Proficiency
(Leather) |
- |
Training with leather armour |
Player's Handbook |
Armour Proficiency
(Hide) |
Str 13, Con 13, training
with leather armour |
Training with hide armour |
Player's Handbook |
Armour
Proficiency
(Plate) |
Str 15, Con 15, training
with chainmail, must have a suit of plate armour |
Training with plate armour |
Player's Handbook |
Armour Proficiency
(Scale) |
Str 13, Con 13, training
with chainmail armour |
Training with scale armour |
Player's Handbook |
| Astral Fire |
Dex 13, Cha 13 |
+1 damage with fire or radiant
power |
Player's Handbook |
| Backstabber |
Rogue, Sneak Attack class
feature |
Sneak Attack dice increase
to d8s |
Player's Handbook |
| Bardic Knowledge |
Bard |
+2 bonus to several skill
checks |
Player's Handbook 2 |
| Beast Guidance |
Ranger, Beast
Mastery |
Beast gains +2
on your trained skills |
Martial Power |
| Beast Protector |
Ranger, Beast Mastery |
Attack against beast provokes
opportunity attack from you |
Martial Power |
| Beast Training |
Ranger, Beast Mastery |
Beast gains training in
skill |
Martial Power |
| Blade Opportunist |
Str 13, Dex 13 |
+2 to opportunity attacks
with heavy blade or light blade |
Player's Handbook |
| Bloodied
Invigoration |
Con 15, fighter |
Invigorating powers grant
+2 temporary hp when bloodied |
Martial Power |
| Bold
Command |
Cha 15, warlord, Bravura
Presence |
Allies gain +1 to attack
rolls against enemy that misses you |
Martial Power |
| Bolstering
Inspiration |
Cha 15, warlord |
Saving throw or additional
hp for inspiring word target |
Martial Power |
| Bravura
Spirit |
Cha 15, warlord, Bravura
Presence |
Bloodied ally gains additional
bonus from Bravura Presence |
Martial Power |
| Brutal
Teamwork |
Con 13, Str 15,
rogue |
+2 damage when
adjacent to any ally |
Martial Power |
| Brutal Wound |
Rogue, Brutal Scoundrel,
Sneak Attack |
Deal additional ongoing
damage with Sneak Attack |
Martial Power |
| Burning Blizzard |
Int 13, Wis 13 |
+1 damage with acid or cold
power |
Player's Handbook |
| Camouflage |
Wis 13, ranger, trained
in Stealth |
+5 to Stealth outdoor when
you have concealment |
Martial Power |
| Careful Summoner |
Con 13, wizard |
Summoned creatures
gain +1 to defences |
Arcane Power |
| Combat Medic |
Trained in Heal |
Stabilize the dying as minor
action, +2 to Heal checks |
Player's Handbook 2 |
| Combat Reflexes |
Dex 13 |
+1 to opportunity attacks |
Player's Handbook |
| Combat Virtuoso |
Bard |
Use Charisma for attack
rolls of all multiclass powers |
Arcane Power |
| Coordinated Explosion |
- |
+1 to attack rolls with
blast or bursts if ally is in area |
Player's Handbook 2 |
| Crushing Earthstrength |
Warden, Earthstrength |
Add Constitution modifier
to damage after second wind |
Player's Handbook 2 |
| Dark Fury |
Con 13, Wis 13 |
+1 damage with necrotic
or psychic damage |
Player's Handbook |
| Deadly Rage |
Barbarian |
+1 damage while
raging |
Player's Handbook
2 |
| Deep Gash |
Con 15, fighter |
Enemy takes -2 to saving
throws against ongoing damage |
Martial Power |
| Defensive Mobility |
- |
+2 to AC against opportunity
attacks |
Player's Handbook |
| Defensive Resilience |
Con 13, Wis 13, fighter |
+1 to all defences with
second wind when bloodied |
Martial Power |
| Destructive Wizardry |
Dex 13, wizard |
+2 to damage if you hit
two or more creatures |
Arcane Power |
| Devoted
Challenge |
Con 13, fighter |
Bonus to mêlée
basic attacks equal to Wis modifier |
Martial Power |
| Dirty Fighting |
Fighter or rogue |
+4 mêlée damage
against surprised enemies |
Martial Power |
| Disciplined Wild Soul |
Sorcerer, Wild Magic |
Roll twice to determine
Wild Soul damage type |
Player's Handbook 2 |
| Distant Advantage |
- |
Gain combat advantage with
ranged and area attacks against flanked enemies |
Player's Handbook 2 |
| Distracting Shield |
Wis 15, fighter, Combat
Challenge class feature |
Target hit by opportunity
attack takes -2 to attack rolls |
Player's Handbook |
| Dodge
Giants |
Dex 13 |
+1 to AC and Reflex against
attacks of Large or larger foes |
Player's Handbook |
| Dooming Action |
Warlock, Warlock's Curse |
Deal curse damage again
with action point |
Arcane Power |
| Dragging Flail |
Dex 15, fighter |
Using a flail, slide enemy
as you knock it prone |
Martial Power |
| Dragonborn
Frenzy |
Con 13 |
+2 damage when bloodied |
Player's Handbook |
| Dual Implement Spellcaster |
Dex 13, any arcane class |
Add off-hand implement enhancement
to damage rolls |
Arcane Power |
| Durable |
- |
Increase number of healing
surges by 2 |
Player's Handbook |
| Echoes of Thunder |
- |
+1 damage after you hit
with thunder power |
Player's Handbook 2 |
| Empowering Shadows |
Warlock, Shadow Walk |
+1 to damage when you have
concealment |
Arcane Power |
| Enlarge Spell |
Wis 13, wizard |
-2 to damage to increase
size of blast or burst |
Arcane Power |
| Enraged Boar Form |
Druid, wild shape |
+1 attack, +2 damage when
charging in beast form |
Player's Handbook 2 |
| Escape Artist |
Trained in Acrobatics |
Escape a grab as minor action,
+2 to Acrobatics |
Player's Handbook |
| Excellent
Tailor |
- |
+2 on one ally's Diplomacy
(daily), sell clothes at full price |
Xena.nu |
| Expanded Spellbook |
Wis 13, wizard |
Add additional daily spell
to spellbook |
Player's Handbook |
| Expert Ritualist |
Ritual Caster |
+2 bonus to ritual skill
checks |
Player's Handbook 2 |
| Expert Tracker |
Wis 13, ranger, trained
in Perception |
+5 to your Perception checks
to find tracks and to the DC for others to find your tracks |
Martial Power |
| Extended Prescience |
Bard, Virtue of Prescience |
Ally's bonus to defence
lasts longer |
Arcane Power |
| Far Shot |
Dex 13 |
Increase projectile
weapon range by 5 squares |
Player's Handbook |
| Far Throw |
Str 13 |
Increase thrown weapon range
by 2 squares |
Player's Handbook |
| Fast Runner |
Con 13 |
+2 to speed when you charge
or run |
Player's Handbook |
| Ferocious Tiger Form |
Druid, wild shape |
+2 damage with combat advantage
in beast form |
Player's Handbook 2 |
| Fey
Blades |
Dex 17, fighter, Tempest
Technique |
+1 damage with longsword
in each hand |
Martial Power |
| Focusing Spellfury |
Sorcerer |
+2 to damage after hitting
multiple foes with at-will power |
Arcane Power |
| Friendly Deception |
Bard, words of friendship |
Apply words of friendship
bonus to Bluff checks |
Arcane Power |
| Guaranteed Retribution |
Avenger, Censure of Retribution,
oath
of enmity |
+1 to next attack roll against
oath
of enmity target when another enemy hits you |
Player's Handbook 2 |
| Healing Hands |
Paladin, lay on hands
power |
Add Cha modifier to damage
healed by lay on hands |
Player's Handbook |
| Human Perseverance |
Human |
+1 to saving throws |
Player's Handbook |
| Human Beast Mastery |
Human, ranger, Beast Mastery |
Beast gains +1 to all defences |
Martial Power |
| Hunter's Aim |
Ranger, Hunter's Quarry |
Ignore quarry's cover or
concealment |
Martial Power |
| Implement Expertise |
- |
+1 to attack rolls with
chosen implement |
Player's Handbook 2 |
| Improved Armour of Faith |
Avenger, armour of faith |
Increases armour of faith
bonus
to AC |
Player's Handbook 2 |
| Improved Bravura |
Warlord, Bravura Presence |
Ally gains +1 to attack
rolls or speed with Bravura Presence |
Martial Power |
| Improved Bull Rush |
Str 13, Con 13 |
+4 to bull rush attacks |
Player's Handbook 2 |
| Improved Dark One's Blessing |
Con 15, warlock, infernal
pact |
Pact boon grants 3 additional
temporary hit points |
Player's Handbook |
| Improved Dragon Soul |
Sorcerer, Dragon Magic |
Increase Dragon Soul resistance
by 2 |
Player's Handbook 2 |
| Improved Fate
of the Void |
Con 13 or Cha
13, warlock, star pact |
Pact boon grants
additional +1 bonus to die roll |
Player's Handbook |
| Improved Grab |
Str 13 |
+4 to grab attacks |
Player's Handbook 2 |
| Improved Initiative |
- |
+4 on initiative checks |
Player's Handbook |
| Improved Inspiration |
Warlord, Inspiring Presence |
Ally gains +2 hp with Inspiring
Presence |
Martial Power |
| Improved Majestic Word |
Bard, majestic word |
Target of majestic word
gains temporary hp |
Player's Handbook 2 |
| Improved Rageblood
Vigour |
Barbarian, Rageblood
Vigour |
Gain 5 extra
temporary hp from Rageblood Vigour |
Player's Handbook
2 |
| Improved Inspiring Word |
Warlord |
Add Cha modifier to inspiring
word hp restored |
Martial Power |
| Improved Resources |
Warlord, Resourceful Presence |
Ally gains +2 damage and
temporary hp from Resourceful Presence |
Martial Power |
| Improved Roar
of Triumph |
Barbarian, Thaneborn
Triumph |
Roar of triumph
burst is larger, grants you +2 damage |
Player's Handbook
2 |
| Improved Tactics |
Warlord, Tactical Presence |
Ally gains +1 to attack
rolls with Tactical Presence |
Martial Power |
| Improved Vigour |
Fighter, trained in Endurance |
Invigorating powers grant
+1 temporary hp |
Martial Power |
| Inspired Defence |
Human, warlord |
Ally gains +1 to all defences
with inspiring word |
Martial Power |
| Inspired Recovery |
Warlord, Inspiring Presence
class feature |
Grant ally saving throw
with Cha modifier bonus |
Player's Handbook |
| Inspired
Tactics |
Cha 15, warlord, Inspiring
Presence |
Ally gains +1 to attack
roll when spending action point |
Martial Power |
| Into the Fray |
Rogue, First Strike |
+1 to speed and to mêlée
attack rolls in surprise round |
Martial Power |
| Invigorating Pursuit |
Avenger, Censure of Pursuit,
oath
of enmity |
Gain +2 AC and damage when
you charge oath of enmity target |
Player's Handbook 2 |
| Jack of All Trades |
Int 13 |
+2 to untrained skill checks |
Player's Handbook |
| Leading
Fire |
Int 13, warlord, Combat
Leader |
Allies gain +1 to ranged
attack rolls against target |
Martial Power |
| Lend Might |
Warlord |
+1 to attack rolls of attacks
you grant |
Martial Power |
| Lethal Hunter |
Ranger, Hunter's Quarry
class feature |
Hunter's Quarry damage dice
increase to d8s |
Player's Handbook |
| Light
Step |
Trained in Survival |
Add to overland speed of
group, +1 to Acrobatics and Stealth |
Player's Handbook |
| Long Jumper |
Trained in Athletics |
Make standing jumps as if
from a running start, +1 to Athletics |
Player's Handbook |
| Longsword Finesse |
Str 13, rogue |
Treat longsword as light
blade |
Martial Power |
| Martial Alacrity |
Dex 15, any martial class |
+2 to initiative and shift
quickly during your first turn |
Martial Power |
| Martial Freedom |
Wis 13, any martial class,
trained in Endurance |
+5 to saving throws against
the slowed and immobilized conditions |
Martial Power |
| Mêlée Training |
- |
Change ability used for
mêlée basic weapon attack |
Player's Handbook 2 |
| Mounted Combat |
- |
Gains access to the special
abilities of your mount |
Player's Handbook |
| Nimble Blade |
Dex 15 |
+1 to attacks
with light blade and combat advantage |
Player's Handbook |
| Offensive Resilience |
Dex 13, Wis 13, fighter |
+1 to attack roll after
using second wind when bloodied |
Martial Power |
| Oncoming Storm |
- |
Hit with lightning power
to gain +1 on thunder attacks |
Player's Handbook 2 |
| Phantom Echoes |
Cha 13, wizard |
Gain combat advantage against
target hit by illusion power |
Arcane Power |
| Polearm Momentum |
Dex 15, Wis 13, fighter |
Knock pushed or slid enemy
prone with polearm |
Martial Power |
| Potent Challenge |
Con 15, fighter,
Combat Challenge class feature |
Add Con modifier
damage to target hit with opportunity attack |
Player's Handbook |
| Power Attack |
Str 15 |
+2 damage for -2 to attack |
Player's Handbook |
| Powerful Charge |
Str 13 |
+2 damage, +2 to bull rush
on a charge |
Player's Handbook |
| Precise Hunter |
Wis 15, ranger, Hunter's
Quarry class feature |
Allies gain +1 attack against
target hit by critical hit |
Player's Handbook |
| Predatory Aim |
Ranger, Hunter's Quarry |
Deal Hunter's Quarry damage
again with an action point |
Martial Power |
| Prescient Fortification |
Bard, Virtue of Prescience |
Ally gains greater bonus
to his or her defence |
Arcane Power |
| Press the Advantage |
Cha 15, rogue |
Retain combat advantage
with a critical hit |
Player's Handbook |
| Primal Fury |
Druid, Primal Predator |
+1 to attacks with primal
powers against bloodied enemies |
Player's Handbook 2 |
| Primal Instinct |
Druied, Primal Guardian |
Ally can reroll initiative |
Player's Handbook 2 |
| Prime Strike |
Ranger |
+1 to mêlée
attack rolls when no others are near your target |
Martial Power |
| Protector Spirit Adept |
Shaman, Protector Spirit |
Allies adjacent to spirit
companion gain +1 Fort, Ref, Will |
Player's Handbook 2 |
| Quick Draw |
Dex 13 |
Draw a weapon with attack
action, +2 to initiative |
Player's Handbook |
| Raging Storm |
Con 13, Dex 13 |
+1 damage with lightning
or thunder power |
Player's Handbook |
| Rash Sneak Attack |
Human, rogue, Sneak Attack |
Grant combat advantage for
extra Sneak Attack damage |
Martial Power |
| Reaping Blade |
Dex 15, fighter |
Shift as a minor action
when you drop an enemy |
Martial Power |
| Reckless Curse |
Human, warlock, Warlock's
Curse |
+1 to attack against cursed
creatures |
Arcane Power |
| Reckless Scramble |
Rogue, Artful Dodger |
Move farther instead of
shifting |
Martial Power |
| Restful Healing |
- |
Maximize healing between
encounters |
Player's Handbook 2 |
| Revitalizing Font of Life |
Warden, Font of Life |
Successful Font of Life
saving throw grants +2 bonus to other saving throws |
Player's Handbook 2 |
| Rising Fury |
Barbarian |
+2 damage when you reduce
enemy to 0 hp |
Player's Handbook 2 |
| Rising Spellfury |
Sorcerer |
+1 to attack after hitting
single enemy with at-will power |
Arcane Power |
| Ritual Caster |
Trained in Arcana or Religion |
Master and perform rituals |
Player's Handbook |
| Rousing Voice |
Human, bard |
Ally who uses second wind
gains temporary hit points |
Arcane Power |
| Ruthless Injury |
Rogue, Ruthless Ruffian,
Sneak Attack |
Enemy takes -2 to saving
throws against conditions delivered with club or mace |
Martial Power |
| Saving Inspiration |
Warlord |
Ally gains saving throw
with inspiring word |
Martial Power |
| Secure Encampment |
Wis 13, ranger, trained
in Nature, Perception, and Stealth |
Allies gain bonus to Perception
and Stealth during extended rest. |
Martial Power |
| Shared Healing Spirit |
Shaman, healing spirit |
Change recipient of additional
hit points |
Player's Handbook 2 |
| Shield Defence |
Wis 13, fighter |
+1 AC and Reflex when power
requiring shield hits |
Martial Power |
| Shield Proficiency (Heavy) |
Str 15, Shield Proficiency
(Light) |
Proficiency with heavy shields |
Player's Handbook |
| Shield Proficiency (Light) |
Str 13 |
Proficiency with light shields |
Player's Handbook |
| Shield Push |
Fighter, Combat Challenge
class feature |
Push 1 square to target
hit by Combat Challenge attack |
Player's Handbook |
| Sideways Defence |
Wis 13, fighter |
Adjacent allies gain +1
defence against marked enemy |
Martial Power |
| Skill Focus |
Training in chosen skill |
+3 to checks with chosen
skill |
Player's Handbook |
| Skill Training |
- |
Gain training in one skill |
Player's Handbook |
| Slaying Action |
Rogue, Sneak Attack |
Deal Sneak Attack damage
again with an action point |
Martial Power |
| Sorcerous Blade Channeling |
Sorcerer |
Use dagger to make ranged
attacks as mêlée attacks |
Player's Handbook 2 |
| Speed Loader |
- |
Load crossbow as free action
instead of minor |
Player's Handbook 2 |
| Speedy Response |
Dex 15, rogue |
Gain speed when hit by an
opportunity attack |
Martial Power |
| Spirit Speaker |
Shaman, Speak with Spirits |
Speak with spirits
grants skill bonus to ally |
Player's Handbook 2 |
| Stalker Spirit Adept |
Shaman, Stalker Spirit |
Allies adjacent to spirit
companion can shift as a free action |
Player's Handbook 2 |
| Street Thug |
Str 13, Con 13, rogue |
Treat mace as light blade |
Martial Power |
| Strength of Valour |
Bard, Virtue of Valour |
Virtue of Valour also grants
+2 damage |
Player's Handbook 2 |
| Student of the Cosmos |
Sorcerer, Cosmic Magic |
Gain additional benefit
based on your current phase |
Arcane Power |
| Sudden Roots |
Warden |
Enemy hit by opportunity
attack is slowed |
Player's Handbook 2 |
| Sure Climber |
Trained in Athletics |
Climb at normal speed on
any surface, +1 to Athletics |
Player's Handbook |
| Surging Flame |
- |
Fire-resistant target takes
extra damage from fire powers |
Player's Handbook 2 |
| Surprise Knockdown |
Str 15, rogue |
Knock target prone with
critical hit |
Player's Handbook |
| Surprising Charge |
Dex 17, fighter or rogue |
+1[W] damage
on charge with light blade or spear |
Martial Power |
| Tactical Assault |
Warlord, Tactical Presence
class feature |
Ally gains bonus to damage
equal to your Int modifier |
Player's Handbook |
| Tactical
Inspiration |
Ch 15, warlord |
Add Int modifier to inspiring
word hp restored |
Martial Power |
| Take Measure |
Wis 15, fighter |
+2 to all defences against
target with mêlée critical hit |
Martial Power |
| Tempest Magic |
Sorcerer, Con 13, Dex 13,
Storm Magic |
Extra damage with lightning
or thunder powers |
Arcane Power |
| Thunder Hammer |
Con 15, fighter |
Enemy takes -2 to saving
throws against conditions delivered with hammer or mace |
Martial Power |
| Timely Respite |
- |
Second wind or total defence
grants saving throws |
Player's Handbook 2 |
| Toughness |
- |
Gain 5 additional hit points
per tier |
Player's Handbook |
| Trap Sense |
Wis 13, rogue |
+2 to all defences against
traps, +2 to find traps |
Martial Power |
| Tunnel
Stalker |
Str 13, Con 13, rogue |
Treat one-handed axes, hammers,
and picks as light blades |
Martial Power |
| Two-Fisted Shooter |
Rogue |
Treat hand crossbow as off-hand
weapon, reload free action |
Martial Power |
| Two-Weapon Defence |
Dex 13, Two-Weapon Fighting |
+1 to AC and Reflex while
holding a weapon in each hand |
Player's Handbook |
| Two-Weapon Fighting |
Dex 13 |
+1 damage while holding
a mêlée weapon in each hand |
Player's Handbook |
| Two-Weapon Threat |
Dex 13, Two Weapon Fighting |
+3 damage on opportunity
attacks with two mêlée weapons |
Player's Handbook 2 |
| Vengeful Beast |
Ranger, Beast Mastery, Hunter's
Quarry |
Beast gains +1 to attack
and damage rolls against quarry |
Martial Power |
| Vestige Adept |
Warlock, Vestige Pact |
Change your vestige after
pact boon is triggered |
Arcane Power |
| Victor's Confidence |
Con 15, fighter |
+2 to saving throws after
reducing an enemy to 0 hp |
Martial Power |
| War
Chef |
- |
+2 on foraging, Diplomacy
when providing food, smell Perception |
Xena.nu |
| Weapon Expertise |
- |
+1 to attacks with weapon
group |
Player's Handbook 2 |
| Weapon Focus |
- |
+1 damage with chosen weapon
group |
Player's Handbook |
| Weapon Proficiency |
- |
Gain proficiency with the
weapon of your choice |
Player's Handbook |
| Wildblood Cunning |
Warden, Wildblood |
Shift when you use second
wind |
Player's Handbook 2 |
| Wintertouched |
- |
Gain combat advantage against
foe vulnerable to cold |
Player's Handbook |
| Paragon
Feat |
Prerequisites |
Benefit |
Source |
| Action Recovery |
Human |
Gain extra saving throw
when spending action point |
Player's Handbook |
| Agile Athlete |
- |
Roll twice with Acrobatics
and Ahtletics checks |
Player's Handbook |
| Agile Tempest |
Dex 15, fighter, Tempest
Technique |
+1 damage with Tempest Technique |
Martial Power |
| Agile Opportunist |
- |
Use opportunity action to
attack when subjected to forced moment |
Player's Handbook 2 |
| Arcane Admixture |
Any arcane class |
Add additional damage type
to one arcane power |
Arcane Power |
| Arcane Flexibility |
Sorcerer, Spell Source |
Change damage type of your
critical hits |
Player's Handbook 2 |
| Arcane Reach |
Dex 15 |
Choose square within 2 as
origin with close attack power |
Player's Handbook |
| Arcane Ritualist |
Any arcane class |
Change the key skill of
a ritual to Arcana |
|
Armour Specialization
(Chainmail) |
Dex 15, training with chainmail |
+1 to AC with chainmail,
reduce check penalty by 1 |
Player's Handbook |
Armour Specialization
(Hide) |
Con 15, training with hide
armour |
+1 to AC with hide armour,
reduce check penalty by 1 |
Player's Handbook |
Armour Specialization
(Plate) |
Con 15, training with plate
armour |
+1 to AC with plate armour |
Player's Handbook |
Armour Specialization
(Scale) |
Dex 15, training with chainmail |
Ignore speed penalty of
scale armour |
Player's Handbook |
| Avenging Spirit |
Human fighter or human warlord |
Gain action point when ally
is reduced to 0 or fewer hp |
Martial Power |
| Back to the Wall |
- |
+1 to mêlée
attack, damage, AC when adjacent to a wall |
Player's Handbook |
| Bleeding Backstab |
Rogue, Sneak Attack |
Deal ongoing 5 damage with
daily rogue power |
Martial Power |
| Bleeding Precision |
Ranger Hunter's Quarry |
Deal ongoing 5 damage with
daily ranger power |
Martial Power |
| Blood Thirst |
- |
+2 to damage against bloodied
foes |
Player's Handbook |
| Bloody
Inspiration |
Cha 15, warlord |
Second ally benefits from
your inspiring word |
Martial Power |
| Bloody Tenacity |
Human, any martial class |
+2 to all defences when
first bloodied |
Martial Power |
| Chainmail Agility |
Dex 15, fighter |
Ignore speed penalty for
chainmail |
Martial Power |
| Charging Rampage |
Barbarian, Rampage |
Charge when you score a
critical hit |
Player's Handbook 2 |
| Combat Anticipation |
- |
+1 to defences against ranged,
area, close attacks |
Player's Handbook |
| Combat Commander |
Warlord, Combat Leader class
feature |
Bonus to Combat Leader equals
Cha or Int modifier |
Player's Handbook |
| Cosmic Spellfury |
Sorcerer, Cosmic Magic |
Gain additional benefit
based on your current phase |
Arcane Power |
| Cull the Weak |
Cha 15, rogue |
Deal +2 damage in mêlée
to bloodied or weakened enemies |
Martial Power |
| Curse
of Io's Blood |
Warlock, Warlock's Curse |
Deal extra damage with curse
when bloodied |
Arcane Power |
| Cursed
Advantage |
Warlock, Warlock's Curse |
Gain combat advantage against
cursed enemies |
Arcane Power |
| Danger Sense |
- |
Roll twice for initiative,
use the higher result |
Player's Handbook |
| Daunting Challenge |
Fighter, Combat Challenge |
Marked creatures -3 to attack
anyone other than you |
Martial Power |
| Deadly Axe |
Str 17, Con 13 |
Treat all axes as high crit
weapons |
Player's Handbook |
| Defensive Advantage |
Dex 17 |
+2 AC when you have combat
advantage against enemy |
Player's Handbook |
| Defensive Surge |
Con 15, warlord |
Ally gains defensive bonuses
from your second wind |
Martial Power |
| Devastating Critical |
- |
Deal additional 1d10 damage
on a critical hit |
Player's Handbook |
| Disheartening Presence |
Bard |
Adjacent enemies take -1
to attacks |
Arcane Power |
| Distant Shot |
- |
Ignore -2 penalty for long
range |
Player's Handbook |
| Distracting Companion |
Ranger, Beast Mastery, Hunter's
Quarry |
Quarry -2 to attack and
damage you and your beast |
Martial Power |
| Draconic
Arrogance |
Cha 15, fighter |
Deal damage to enemies you
push or knock prone |
Martial Power |
| Draconic Spellfury |
Sorcerer, Dragon Magic |
Gain temporary hp when you
hit with at-will sorcerer attack |
Player's Handbook 2 |
| Dragonborn Senses |
Trained in Perception |
Low-light vision, +1 to
Perception |
Player's Handbook |
| Earthstrength Resolve |
Warden, Earthstrength |
Gain temporary hp when marked
enemy attacks an ally |
Player's Handbook 2 |
| Eladrin
Sword Wizardry |
Dex 13, wizard |
Use longsword as implement
with wizard powers |
Arcane Power |
| Enduring
Wallop |
Con 15, fighter |
Deal ongoing 5 damage with
fighter daily power |
Martial Power |
| Enhanced Font of Life |
Warden, Font of Life |
+1 to saving throws from
Font of Life |
Player's Handbook 2 |
| Evasion |
Dex 15 |
No damage from missed area
or close attack |
Player's Handbook |
| Evasive Footwork |
Dex 17, Cha 15, rogue |
+1 to AC and Reflex when
you shift 2 or more squares |
Martial Power |
| Fleet-Footed |
- |
+1 to speed |
Player's Handbook |
| Great Fortitude |
- |
+2 to Fortitude defence |
Player's Handbook |
| Grit |
Con 17, fighter |
Gain temporary hp when you
spend healing surge |
Martial Power |
| Group
Flanking |
Int 15, rogue |
Allies gain combat advantage
against enemy you flank |
Martial Power |
| Guardian Spirit |
Shaman, Protector Spirit |
Spirit companion protects
unconscious allies |
Player's Handbook 2 |
| Half-Elf
Spirit Speaker |
Any primal class |
+1 to all defences for you
and allies when you're first bloodied; +1 to Insight and Nature for allies |
Primal Power |
| Hammer Rythm |
Str 15, Con 17 |
Damage with hammer or mace
on a miss |
Player's Handbook |
| Heavy Blade Opportunity |
Str 15, Dex 15 |
Use at-will power with opportunity
attack |
Player's Handbook |
| Holy
Savagery |
Any
divine class, Channel Divinity |
Channel Divinity grants
you +1 to mêlée attacks when bloodied |
Divine Power |
| Hunter's
Advantage |
Wis 15, ranger, Hunter's
Quarry |
Deal +2 damage against quarry
with combat advantage |
Martial Power |
| Hunter's Resurgence |
Ranger, Hunter's Quarry |
Use your second wind when
you drop an enemy |
Martial Power |
| Hunting Wolf Form |
Druid, wild shape |
+5 to Perception, +1 to
speed in beast form |
Player's Handbook 2 |
| Impetuous Charger |
Cha 15, warlord |
Allies gain combat advantage
against enemy you charge |
Martial Power |
| Improved Cunning |
Bard, Virtue of Cunning |
Slide ally 2 squares instead
of 1 |
Player's Handbook 2 |
| Improved Orb of Deception |
Cha 15, wizard, Orb of Deception |
Creature hit with illusion
power grants combat advantage |
Arcane Power |
| Improved Orb of Imposition |
Wis 15, wizard, Orb of Imposition |
Target that fails a saving
throw takes extra damage |
Arcane Power |
| Improved Second Wind |
- |
Heal 5 additional damage
with second wind |
Player's Handbook |
| Improved Staff of Defence |
Con 13, Dex 13, wizard,
Staff of Defence |
+1 to Fortitude, Reflex,
and Will |
Arcane Power |
| Improved Tome of Binding |
Con 15, wizard, Tome of
Binding |
Summoned creatures have
10 temporary hit points |
Arcane Power |
| Improved Tome of Readiness |
Con 13, Wis 13, wizard,
Tome of Readiness |
Access spellbook power during
an encounter |
Arcane Power |
| Improved Valour |
Bard, Virtue of Valour |
Virtue of Valour grants
+3 temporary hp |
Player's Handbook 2 |
| Improved Wand of Accuracy |
Dex 15, wizard, Wand of
Accuracy |
Your arcane powers ignore
cover |
Arcane Power |
| Inescapable Force |
- |
Force powers ignore insubstantial,
deal additional damage |
Player's Handbook |
| Inexorable Pursuit |
Avenger, Censure of Pursuit,
oath
of enmity |
Ignore difficult terrain
and move through enemies' spaces when you charge your oath of enmity
target |
Player's Handbook 2 |
| Iron Will |
- |
+2 to Will defence |
Player's Handbook |
| Lasting Frost |
- |
Target hit with
cold power gains vulnerable cold 5 |
Player's Handbook |
| Light Blade Precision |
Dex 13, Small or Medium
size |
+2 damage against Large
or larget targets |
Player's Handbook |
| Lightning Arc |
- |
Affect second target with
lightning power on critical hit |
Player's Handbook |
| Lightning Reflexes |
- |
+2 to Reflex defence |
Player's Handbook |
| Lyric of Rejuvenation |
Bard, Song of Rest |
Song of rest grants extra
healing |
Player's Handbook 2 |
| Majestic Rescue |
Bard, majestic word |
Grant target of majestic
word a saving throw |
Arcane Power |
| Marked Scourge |
Fighter, Combat Challenge |
Add Wis modifier to damage
against marked enemy |
Martial Power |
| Markings
of the Predator |
Any primal class |
+1 to all defences when
you bloody a creature |
Primal Power |
| Mettle |
- |
No damage from missed area
or close attacks |
Player's Handbook |
| Mighty Battlerage |
Con 15, fighter, Battlerager
Vigour |
Gain increase to Battlerager
Vigour damage |
Martial Power |
| Nimble Spirit |
Shaman, Companion Spirit |
Conjure spirit companion
as a free action |
Player's Handbook 2 |
| Onslaught of Enmity |
Avenger, oath of enmity |
Shift toward target when
you use oath of enmity |
Player's Handbook 2 |
| Opportunistic Sneak Attack |
Rogue, Sneak Attack |
Sneak Attack with opportunity
attack slows target |
Martial Power |
| Overbearing Retribution |
Invoker, Covenant of Wrath |
Armour of wrath target
knocked prone |
Player's Handbook 2 |
| Paragon Defences |
- |
+1 to Fortitude, Reflex,
and Will |
Player's Handbook 2 |
| Paragon
Leap |
Training in Acrobatics,
Athletics |
Double move jump distance
increased by Acrobatics check |
Xena.nu |
| Phalanx Warrior |
Fighter or warlord, proficiency
with light or heavy shields |
Adjacent allies gain +1
AC when you wield shield |
Martial Power |
| Point Blank Shot |
- |
Ignore cover and concealment
within 5 squares |
Player's Handbook |
| Polearm Gamble |
Str 15, Wis 13 |
Make opportunity attack
against adjacent enemy |
Player's Handbook |
| Prescient Aid |
Bard, Virtue
of Prescience |
Ally gains bonus
to one attack roll |
|
| Preserver's Vengeance |
Invoker, Covenant
of Preservation |
+2 to damage
when bloodied ally is nearby |
Player's Handbook
2 |
| Preternatural Senses |
Wis 15, ranger, trained
in Perception |
Roll twice for Perception
checks |
Martial Power |
| Prime Quarry |
Wis 15, ranger, Hunter's
Quarry, Prime Shot |
Prime Shot bonus to attack
rolls increases if target is also your quarry |
Martial Power |
| Prime
Slayer |
Cha 15, rogue |
Deal +2 damage if you are
closest to target |
Martial Power |
| Protected Isolation |
Avenger, Censure of Retribution,
oath
of enmity |
Gain +1 AC when adjacent
to oath of enmity target |
Player's Handbook 2 |
| Protective Beast |
Ranger, Beast Mastery |
You gain +1 AC if adjacent
to beast companion |
Martial Power |
| Psychic Lock |
- |
Target hit with psychic
power takes -2 on next attack roll |
Player's Handbook |
| Quick Recovery |
- |
Regain additional hp after
resting |
Player's Handbook 2 |
| Quick Wild Shape |
Druid, wild
shape |
Use wild shape
as a free action |
Player's Handbook
2 |
| Rageblood Recovery |
Barbarian, Rageblood
Vigour |
Spend healing
surge when you hit with swift charge |
Player's Handbook
2 |
| Relentless Curse |
Warlock, Warlock's Curse |
Use curse as free action
when cursed enemy drops |
Arcane Power |
| Reliable Resources |
Warlord, Resourceful Presence |
Ally gains temporary hp
from your Resourceful Presence |
Martial Power |
| Reserve Maneuver |
- |
Swap encounter powers during
rest |
Player's Handbook 2 |
| Resounding Thunder |
- |
Add 1 to size of blast or
burst with thunder keyword |
Player's Handbook |
| Rogue Weapon
Mastery |
Rogue, Rogue
Weapon Talent |
Treat daggers
and shuriken as high crit weapon |
Martial Power |
| Roundabout Charge |
Rogue, trained in Acrobatics |
End your charge in any square
adjacent to target |
Martial Power |
| Rune-Scribed
Soul |
Any arcane class |
+1 to attacks, bonus to
damage after using second wind |
Arcane Power |
| Running
Shot |
Dex 17 |
No attack penalty to ranged
attacks after you run |
Player's Handbook |
| Scimitar Dance |
Str 15, Dex
17 |
Deal Dex modifier
damage on miss |
Player's Handbook |
| Second Implement |
Wizard, Arcane Implement
Mastery class feature |
Gain mastery with second
arcane implement |
Player's Handbook |
| Secret Stride |
Trained in Stealth |
No penalty to Stealth with
move while hiding or sneaking |
Player's Handbook |
| Seize the Moment |
Dex 17 |
Gain combat advantage over
foe with lower initiative |
Player's Handbook |
| Shared Pact |
Warlock, Warlock's Curse,
any warlock pact |
Ally gains benefit of your
pact boon |
Arcane Power |
| Shield Specialization |
Dex 15, Shield Proficiency
(Heavy or Light) |
+1 to AC and Reflex when
using a shield |
Player's Handbook |
| Sly Hunter |
Wis 13 |
+3 damage with bow against
isolated target |
Player's Handbook |
| Solid Sound |
Con 13 |
+2 to defence after you
use thunder or force power |
Player's Handbook |
| Song of Inspiration |
Bard, Song of Rest |
You and allies can spend
a healing surge to gain temporary hit points |
Arcane Power |
| Sorcerous
Assassin |
Sorcerer |
+2 to damage with poison
or psychic powers, +1 Stealth |
Arcane Power |
| Sorcerous Reserves |
Sorcerer |
+1 to attacks when all daily
powers are expended |
Arcane Power |
| Sorcerous VIsion |
Sorcerer |
Substitute Arcana check
for Perception or Insight |
Arcane Power |
| Speaker of the Gods |
Invoker |
Score critical hit on a
18-20 after Channel Divinity power |
Player's Handbook 2 |
| Spear Push |
Str 15, Dex 13 |
Add 1 square to distance
pushed with spear or polearm |
Player's Handbook |
| Spell Focus |
Cha 13, wizard |
-2 to saves against your
wizard spells |
Player's Handbook |
| Spirits
of Stealth |
Any primal class |
+3 damage against bloodied
creatures while you're hidden |
Primal Power |
| Stalking Panther Form |
Druid, wild shape |
+5 to Stealth, +4 to initiative
in beast form |
Player's Handbook
2 |
| Steadfast
Tactics |
Cha 15, warlord |
Inspiring word
reduces effect of push, pull, or slide |
Martial Power |
| Steady Shooter |
Con 15 |
+3 damage with crossbow
if you don't move |
Player's Handbook |
| Stone
Step Spirits |
Any primal class |
Ignore 1 square of difficlut
terrain when you move, or all difficult terrain when you charge |
Primal Power |
| Stonefoot
Reprisal |
Con 17 |
Enemy that pushes or slides
you provokes opportunity attack |
Martial Power |
| Storm Spellfury |
Sorcerer, Storm Magic |
Fly 2 squares after hitting
with at-will power |
Arcane Power |
| Strength
from Pain |
Any martial or primal class |
+5 damage for 1 round after
becoming bloodied |
Player's Handbook
2 |
| Sturdy Beast |
Ranger, Beast Mastery |
Your beast companion gains
healing surge and hp |
Martial Power |
| Sweeping Flail |
Str 15, Dex 15 |
+2 to attacks with flail
against foe with a shield |
Player's Handbook |
| Thaneborn Advance |
Barbarian, Thaneborn Triumph |
Shift when you use roar
of triumph |
Player's Handbook 2 |
| Two-Weapon Opening |
Two-Weapon Fighting |
Critical hit with main weapon
grants free attack with off-hand weapon |
Player's Handbook 2 |
| Twofold Curse |
Warlock, Warlock's Curse
class feature |
Curse the two nearest enemies |
Player's Handbook |
| Uncanny Dodge |
Wis 15 |
Enemies denied bonus to
attack from combat advantage |
Player's Handbook |
| Underfoot |
Dex 17, training in Acrobatics |
Move through spaces of Large
or larger creatures |
Player's Handbook |
| Vexing Flanker |
- |
Targets you flank grant
combat advantage to your allies |
Player's Handbook 2 |
| Vengeful
Curse |
Warlock, Warlock's Curse |
Curse enemy that hits you
as immediate reaction |
Arcane Power |
| Vestige Versatility |
Warlock, Vestige Pact |
Access two vestiges at a
time |
Arcane Power |
| Vital
Inspiration |
Warlord, trained in Insight |
Allies regain more hp with
second wind |
Martial Power |
| Warlord's Formation |
Int 17, warlord |
Aid two allies simultaneously |
Martial Power |
| Wild Spellfury |
Sorcerer, Wild Magic |
Adjacent enemies take damage
when you hit with at-will sorcerer attack |
Player's Handbook 2 |
| Wildblood Speed |
Warden, Wildblood |
Shift when marked enemy
attacks an ally |
Player's Handbook 2 |
| Epic
Feat |
Prerequisites |
Benefit |
Source |
| Action Grant |
Int 15, Cha 15, warlord,
Resourceful Presence |
Ally gains one of your action
points |
Martial Power |
| Aggressive Leadership |
Cha 19, warlord |
Bloodied allies gain +2
damage |
Martial Power |
| Arcane Mastery |
Wizard |
Regain daily spell by spending
action point |
Player's Handbook |
| Artful Provocation |
Cha 17, rogue, Artful Dodger |
Missed opportunity attack
grants combat advantage against attacker |
Martial Power |
| Axe Mastery |
Str 21, Con 17 |
Critical hit with axe mêlée
attack roll of 19 or 20 |
Player's Handbook |
| Bard Implement Expertise |
Con 15, Int 15, Cha 21,
bard |
Score critical hit on 19
or 20 |
Arcane Power |
| Blind-Fight |
Wis 13 or trained in Perception |
Adjacent creatures aren't
concealed or invisible toyou |
Player's Handbook |
| Bludgeon Mastery |
Str 19, Con 19 |
Critical hit with bludgeoning
mêlée attack roll of 19 or 20 |
Player's Handbook |
| Bold Spirit |
Warlord, Bravura Presence |
Temporary hp when bloodied
or granting combat advantage |
Martial Power |
| Bow Mastery |
- |
Score critical hit on a
19-20 with a bow or a crossbow |
Player's Handbook 2 |
| Brutal Advantage |
Str 17, rogue, Brutal Scoundrel |
Add Str modifier to damage
when you have combat advantage |
Martial Power |
| Call to Glory |
Cha 17, warlord |
Ally gains temporary hp
when you grant attack |
Martial Power |
| Channeled Battlerage |
Con 17, fighter, Battlerager
Vigour |
Lose temporary hp to reroll
damage |
Martial Power |
| Correcting Aim |
Ranger, Hunter's Quarry |
+2 to attack rolls against
your quarry when you miss |
Martial Power |
| Curse of Doom Ensured |
Warlock, Warlock's Curse |
Enemy grants combat advantage
to next ally |
Arcane Power |
| Earthstrength Might |
Earthstrength |
Make a mêlée
basic attack as free action when you use second wind |
Primal Power |
| Enduring Font |
Warden, Font of Life |
Font of Life grants two
saving throws per turn |
Player's Handbook 2 |
| Enduring Rage |
Barbarian, Rageblood Vigour |
Remain conscious at 0 hp
or lower while raging |
Player's Handbook 2 |
| Ephemeral Stride |
Warlock, Shadow Walk |
Move through enemy spaces
as if insubstantial |
Arcane Power |
| Epic Fortitude |
- |
+4 to Fortitude |
Player's Handbook 2 |
| Epic Recovery |
Con 19, any martial
class |
Use second wind
twice per encounter |
Martial Power |
| Epic Reflexes |
- |
+4 to Reflexes |
Player's Handbook
2 |
| Epic Resurgence |
- |
Regain ecnounter attack
power on critical hit |
Player's Handbook |
| Epic Will |
- |
+4 to Will |
Player's Handbook 2 |
| Explosive Spellcasting |
Any arcane class |
Deal extra critical damage
against any hit target |
Arcane Power |
| Far-Reaching Grasp |
Warden's grasp |
Warden's grasp has
a range of close burst 10 and triggers on an enemy within 10 squares |
Primal Power |
| Ferocious
Critical |
Con 17 |
+4 to attack and damage
after a critical hit |
Player's Handbook 2 |
| Flail Mastery |
Str 19, Dex 19 |
Critical hit with flail
mêlée attack roll of 19 or 20 |
Player's Handbook |
| Flanking Maneuver |
Dex 17, trained in Acrobatics |
Move diagonally and through
enemie's spaces |
Player's Handbook |
| Focused Wizardry |
Wizard |
+2 to attack against single
creature in burst or blast area |
Arcane Power |
| Font of Radiance |
- |
Target illuminated with
critical hit, takes radiant damage |
Player's Handbook |
| Fury of the Storm |
Sorcerer, Storm
Magic |
Critical hit
dice deal maximum damage |
Arcane Power |
| Grave Spirit |
Stalker Spirit |
Allies regain 10 hp when
enemy adjacent to spirit companion drops |
Primal Power |
| Guardian Resurgence |
Primal Guardian |
Adjacent ally regains additional
hit points with second wind |
Primal Power |
| Heavy Blade Mastery |
Str 21, Dex 17 |
Critical hit with heavy
blade mêlée attack roll of 19 or 20 |
Player's Handbook |
| Improved Prime Shot |
Wis 17, ranger, Prime Shot |
Prime Shot attack roll bonus
increases to +2 |
Martial Power |
| Indomitable Will |
- |
+2 to Will, +2 to saving
throws against dazed, dominated, or stunned |
Player's Handbook 2 |
| Invigoration
Exploit |
Any martial class |
Martial attack
power becomes invigorating |
Martial Power |
| Invoked Devastation |
Invoker |
Expand size of
blast or burst |
Player's Handbook
2 |
| Ironheart Spirit |
Protector Spirit |
Ally adjacent to spirit
companion shifts 1 when hit |
Primal Power |
| Irresistible Flame |
- |
Decrease target's resist
fire by 20 |
Player's Handbook |
| Knock-Back Swing |
Con 17, fighter |
Attacks with
certain weapons push target 1 square |
Martial Power |
| Lasting Advantage |
Rogue |
Target grants combat advantage
to you after a critical hit |
Martial Power |
| Light Blade Mastery |
Str 17, Dex 21 |
Critical hit with light
blade
mêlée attack roll of 19 or 20 |
Player's Handbook |
| Long Arm of Virtue |
Bard, Bardic Virtue |
Increase range of Bardic
Virtue by 5 squares |
Player's Handbook 2 |
| Martial Mastery |
Any martial class |
Regain encounter power when
spending action point |
Martial Power |
| Martial Resolve |
Wis 15, any martial class,
trained in Endurance |
Make saving throws against
certain conditions at both start and end of turn |
Martial Power |
| Master of the Cosmic Cycle |
Sorcerer, Cosmic Magic |
Choose your phase when it
changes |
Arcane Power |
| Mighty Enmity |
Avenger, oath of enmity |
Pick two oath of enmity
targets the first time you use the oath |
Player's Handbook 2 |
| Mighty Spirit |
Shaman, Companion
Spirit |
Spirit companion
effect extend to 2 squares |
Player's Handbook
2 |
| Mobile Warrior |
Dex 17, fighter |
Shift 1 square after attacking
with certain weapons |
Martial Power |
| Multiclass Mastery |
Bard |
Gain two multiclass
feats |
Arcane Power |
| Nightmare Wizardry |
Cha 17, wizard |
Target dazed
after critical hit |
Arcane Power |
| One with Shadow |
Rogue |
Move through enemies' spaces
while hidden |
Martial Power |
| Opportune Reflexes |
- |
+2 to Reflex, +2 to saving
throws against ongoing damage |
Player's Handbook 2 |
| Overpowering Charge |
Barbarian |
Knock target prone when
you hit with a charge attack |
Primal Power |
| Peerless Hunter |
Wis 17, ranger, Hunter's
Quarry |
Designate two targets as
your quarry |
Martial Power |
| Pick Mastery |
Str 21, Con 17 |
Critical hit with pick mêlée
attack roll of 19 or 20 |
Player's Handbook |
| Prescient Resurgence |
Bard, Virtue of Prescience |
Regain Virtue of Prescience
when you spend action point |
Arcane Power |
| Prime Hunter |
Ranger |
+1 to mêlée
attack rolls against isolated enemies |
Martial Power |
| Practiced Reliability |
Fighter |
Add reliable keyword to
fighter encounter power |
Martial Power |
| Primal Aspect
Form |
Druid |
Gain regeneration
2 while bloodied in beast form |
Player's Handbook
2 |
| Primal Resurgence |
- |
Regain primal daily power
when bloodied 1/day |
Player's Handbook 2 |
| Primal Summoning Expertise |
Druid |
Use a minor action to command
a creature you summoned with a primal summoning power |
Primal Power |
| Protective Leadership |
Int 19, warlord |
Bloodied allies gain +1
to all defences |
Martial Power |
| Purging Spirit |
Healing spirit |
Allies adjacent to spirit
companion make a saving throw when you use healing spirit adjacent
to spirit companion |
Primal Power |
| Quick Beast Command |
Wis 17, ranger, Beast Mastery |
Command beast to attack
as minor action |
Martial Power |
| Quickened Spellcasting |
Any arcane class |
Use at-will power as minor
action |
Arcane Power |
| Rattling Exploit |
Any martial class |
Martial attack
power becomes rattling |
Martial Power |
| Reaching Whirlwind |
Dex 15, Wis 15, fighter |
Expand fighter power burst
size with reach weapon |
Martial Power |
| Rending Tempest |
Dex 17, fighter or ranger |
Hit with both weapons to
deal extra damage |
Martial Power |
| Robust Defences |
- |
+2 to Fortitude, Reflex,
and Will |
Player's Handbook 2 |
| Ruthless Spellfury |
Sorcerer |
Use at-will power as free
action after critical hit |
Arcane Power |
| Ruthless Terror |
Str 17, rogue, Ruthless
Ruffian, trained to Intimidate |
Rattling attacks apply -1
penalty on a miss |
Martial Power |
| Second Skin |
Con 17, any primal class,
proficiency with hide armour |
+2 to AC with
hide armour, reduce check penalty by 1, and +1 to attack with primal feat
powers |
Primal Power |
| Slayer's Shift |
Barbarian |
Shift 1 as a free action
when you bloody or drop a creature |
Primal Power |
| Sorcerer Implement Expertise |
Str 15, Dex 15, Cha 21,
sorcerer |
Score critical hit on 19
or 20 |
Arcane Power |
| Sorcerous Flux |
Sorcerer |
Swap attack rolls of multitarget
sorcerer power |
Player's Handbook 2 |
| Spear Mastery |
Str 19, Dex 19 |
Critical hit with spear
mêlée attack roll of 19 or 20 |
Player's Handbook |
| Spell Accuracy |
Wizard |
Omit squares from any area
or close wizard power |
Player's Handbook |
| Spirit of Health |
Protector Spirit |
Allies adjacent to spirit
companion spend a healing surge when you use second wind |
Primal Power |
| Staggering Shot |
Ranger, Hunter's Quarry |
Slow quarry instead of dealing
Hunter's Quarry damage |
Martial Power |
| Stone Heart Spirit |
World Speaker |
Spirit companion provides
cover |
Primal Power |
| Supreme Inspiration |
Cha 19, warlord |
Heal one extra
target with
inspiring word |
Martial Power |
| Supreme Majesty |
Cha 19, bard, majestic
word |
Target two creatures with
majestic
word |
Arcane Power |
| Surprise Action |
Wis 17, ranger |
Full round of actions during
surprise round |
Martial Power |
| Sweeping Blade |
Barbarian |
Damage adjacent enemies
when you hit with an opportunity attack using an axe or a heavy blade |
Primal Power |
| Swift Predator |
Primal Predator, wild
shape |
+1 to speed in beast form,
and increase shift by 1 |
Primal Power |
| Tactical Cunning |
Int 17, warlord |
Allies you slide
gain +2 to AC |
Martial Power |
| Tangling Grasp |
Warden's grasp |
Targets of warden's grasp
are immobilized instead of slowed |
Primal Power |
| Thaneborn Conqueror |
Barbarian, Thaneborn
Triumph |
Roar of triumph
reduces damage dealt by foes |
Player's Handbook
2 |
| Timely Revival |
Human, any martial class |
Make death saving throws
at the start of your turn |
Martial Power |
| Triumphant Attack |
- |
Target at -2 to attacks
and defences after a critical hit |
Player's Handbook |
| Triumphant Spirit |
Stalker Spirit |
Ally makes mêlée
basic attack as a free action when he or she drops an enemy |
Primal Power |
| Trusted Spellcasting |
Any arcane class |
Encounter power deals half
damage on miss |
Arcane Power |
| Two-Weapon Flurry |
Dex 19, Two-Weapon Fighting |
Make opportunity attack
with off-hand mêlée weapon |
Player's Handbook |
| Unfettered Stride |
Trained in Acrobatics |
Ignore the effect of difficult
terrain on your movement |
Player's Handbook |
| Unstoppable Charge |
Str 21, Con 17, fighter |
Your turn does not automatically
end after a charge |
Martial Power |
| Unyielding Fortitude |
- |
+2 to Fortitude, +2 to death
saving throws |
Player's Handbook 2 |
| Vengeful Summoner |
Con 17, wizard |
Summoned creatures deal
damage when killed |
Arcane Power |
| Vestige Mastery |
Warlock, Vestige
Pact |
Daily vestige
becomes primary |
Arcane Power |
| Vexing Spirit |
Watcher Spirit |
Allies don't grant combat
advantage to enemies adjacent to spirit companion |
Primal Power |
| Warding Curse |
Warlock, Warlock's
Curse |
+2 to defences
against cursed creatures |
Arcane Power |
| Warlock Implement Expertise |
Con 17, Cha 17, warlock |
Score critical hit on 19
or 20 |
Arcane Power |
| Whirlwind Sneak Attack |
Rogue, Sneak Attack |
Deal Sneak Attack damage
to all targets of a rogue encounter attack power |
Martial Power |
| Wild Surge |
Wild shape |
Use second wind as free
action when you use wild shape |
Primal Power |
| Wizard Implement Expertise |
Dex 15, Int 21, Wis 15,
wizard |
Score critical hit on 19
or 20 |
Arcane Power |
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