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  7
Feats



These lists contain all feats I feel are suitable in a Xena campaign. Or rather all feats except those I feel are really wrong for the setting. A linked feat means that some change has been made to it (normally the  prerequisites), or that it is new.

HEROIC feats
PARAGON feats
EPIC feats

Here are lists and explanations concerning the changes made
 
 
Heroic Feat Prerequisites Benefit Source
Accursed Coordination Warlock, Warlock's Curse Place your curse on a creature already cursed by another Arcane Power
Action Surge Human +3 to attacks when you spend an action point Player's Handbook
Advantage of Cunning Bard, Virtue of Cunning Slide enemy into ally's vacated space Player's Handbook 2
Aggressive Assault Rogue, Brutal Scoundrel, First Strike Slide targets that have not yet acted 1 square Martial Power
Agile Hunter Dex 15, ranger, Hunter's Quarry class feature Shift as a free action after scoring a critical hit Player's Handbook
Alchemist - Can make alchemical items Adventurer's Vault
Alertness - No combat advantage when surprised, +2 to Perception Player's Handbook
Anger Unleashed Any martial or primal class +2 attack for 1 round after becoming bloodied Player's Handbook 2
Ankle Cutter Dex 17, rogue, Sneak Attack, trained in Acrobatics Cause Large or larger Sneak Attack target to be slowed. Martial Power
Arcane Fire Int 13, any arcane class Target hit with fire power gains vulnerability to cold Arcane Power
Arcane Implement Proficiency Any arcane class Gain new arcane implement Arcane Power
Arcane Reserves Human, any arcane class +2 to damage with at-will powers when encounter powers are expended Arcane Power
Arcane Spellfury Sorcerer +1 to attack rolls after hitting with sorcerer at-will attack Player's Handbook 2
Armour Proficiency 
   (Chainmail)
Str 13, Con 13, training with leather or hide armour Training with chainmail armour Player's Handbook
Armour Proficiency 
   (Leather)
- Training with leather armour Player's Handbook
Armour Proficiency 
   (Hide)
Str 13, Con 13, training with leather armour Training with hide armour Player's Handbook
Armour Proficiency 
   (Plate)
Str 15, Con 15, training with chainmail, must have a suit of plate armour Training with plate armour Player's Handbook
Armour Proficiency 
   (Scale)
Str 13, Con 13, training with chainmail armour Training with scale armour Player's Handbook
Astral Fire Dex 13, Cha 13 +1 damage with fire or radiant power Player's Handbook
Backstabber Rogue, Sneak Attack class feature Sneak Attack dice increase to d8s Player's Handbook
Bardic Knowledge Bard +2 bonus to several skill checks Player's Handbook 2
Beast Guidance Ranger, Beast Mastery Beast gains +2 on your trained skills Martial Power
Beast Protector Ranger, Beast Mastery Attack against beast provokes opportunity attack from you Martial Power
Beast Training Ranger, Beast Mastery Beast gains training in skill Martial Power
Blade Opportunist Str 13, Dex 13 +2 to opportunity attacks with heavy blade or light blade Player's Handbook
Bloodied Invigoration Con 15, fighter Invigorating powers grant +2 temporary hp when bloodied Martial Power
Bold Command Cha 15, warlord, Bravura Presence Allies gain +1 to attack rolls against enemy that misses you Martial Power
Bolstering Inspiration Cha 15, warlord Saving throw or additional hp for inspiring word target Martial Power
Bravura Spirit Cha 15, warlord, Bravura Presence Bloodied ally gains additional bonus from Bravura Presence Martial Power
Brutal Teamwork Con 13, Str 15, rogue +2 damage when adjacent to any ally Martial Power
Brutal Wound Rogue, Brutal Scoundrel, Sneak Attack Deal additional ongoing damage with Sneak Attack Martial Power
Burning Blizzard Int 13, Wis 13 +1 damage with acid or cold power Player's Handbook
Camouflage Wis 13, ranger, trained in Stealth +5 to Stealth outdoor when you have concealment Martial Power
Careful Summoner Con 13, wizard Summoned creatures gain +1 to defences Arcane Power
Combat Medic Trained in Heal Stabilize the dying as minor action, +2 to Heal checks Player's Handbook 2
Combat Reflexes Dex 13 +1 to opportunity attacks Player's Handbook
Combat Virtuoso Bard Use Charisma for attack rolls of all multiclass powers Arcane Power
Coordinated Explosion - +1 to attack rolls with blast or bursts if ally is in area Player's Handbook 2
Crushing Earthstrength Warden, Earthstrength Add Constitution modifier to damage after second wind Player's Handbook 2
Dark Fury Con 13, Wis 13 +1 damage with necrotic or psychic damage Player's Handbook
Deadly Rage Barbarian +1 damage while raging Player's Handbook 2
Deep Gash Con 15, fighter Enemy takes -2 to saving throws against ongoing damage Martial Power
Defensive Mobility - +2 to AC against opportunity attacks Player's Handbook
Defensive Resilience Con 13, Wis 13, fighter +1 to all defences with second wind when bloodied Martial Power
Destructive Wizardry Dex 13, wizard +2 to damage if you hit two or more creatures Arcane Power
Devoted Challenge Con 13, fighter Bonus to mêlée basic attacks equal to Wis modifier Martial Power
Dirty Fighting Fighter or rogue +4 mêlée damage against surprised enemies Martial Power
Disciplined Wild Soul Sorcerer, Wild Magic Roll twice to determine Wild Soul damage type Player's Handbook 2
Distant Advantage - Gain combat advantage with ranged and area attacks against flanked enemies Player's Handbook 2
Distracting Shield Wis 15, fighter, Combat Challenge class feature Target hit by opportunity attack takes -2 to attack rolls Player's Handbook
Dodge Giants Dex 13 +1 to AC and Reflex against attacks of Large or larger foes Player's Handbook
Dooming Action Warlock, Warlock's Curse Deal curse damage again with action point Arcane Power
Dragging Flail Dex 15, fighter Using a flail, slide enemy as you knock it prone Martial Power
Dragonborn Frenzy Con 13 +2 damage when bloodied Player's Handbook
Dual Implement Spellcaster Dex 13, any arcane class Add off-hand implement enhancement to damage rolls Arcane Power
Durable - Increase number of healing surges by 2 Player's Handbook
Echoes of Thunder - +1 damage after you hit with thunder power Player's Handbook 2
Empowering Shadows Warlock, Shadow Walk +1 to damage when you have concealment Arcane Power
Enlarge Spell Wis 13, wizard -2 to damage to increase size of blast or burst Arcane Power
Enraged Boar Form Druid, wild shape +1 attack, +2 damage when charging in beast form Player's Handbook 2
Escape Artist Trained in Acrobatics Escape a grab as minor action, +2 to Acrobatics Player's Handbook
Excellent Tailor - +2 on one ally's Diplomacy (daily), sell clothes at full price Xena.nu
Expanded Spellbook Wis 13, wizard Add additional daily spell to spellbook Player's Handbook
Expert Ritualist Ritual Caster +2 bonus to ritual skill checks Player's Handbook 2
Expert Tracker Wis 13, ranger, trained in Perception +5 to your Perception checks to find tracks and to the DC for others to find your tracks Martial Power
Extended Prescience Bard, Virtue of Prescience Ally's bonus to defence lasts longer Arcane Power
Far Shot Dex 13 Increase projectile weapon range by 5 squares Player's Handbook
Far Throw Str 13 Increase thrown weapon range by 2 squares Player's Handbook
Fast Runner Con 13 +2 to speed when you charge or run Player's Handbook
Ferocious Tiger Form Druid, wild shape +2 damage with combat advantage in beast form Player's Handbook 2
Fey Blades Dex 17, fighter, Tempest Technique +1 damage with longsword in each hand Martial Power
Focusing Spellfury Sorcerer +2 to damage after hitting multiple foes with at-will power Arcane Power
Friendly Deception Bard, words of friendship Apply words of friendship bonus to Bluff checks Arcane Power
Guaranteed Retribution Avenger, Censure of Retribution, oath of enmity +1 to next attack roll against oath of enmity target when another enemy hits you Player's Handbook 2
Healing Hands Paladin, lay on hands power Add Cha modifier to damage healed by lay on hands Player's Handbook
Human Perseverance Human +1 to saving throws Player's Handbook
Human Beast Mastery Human, ranger, Beast Mastery Beast gains +1 to all defences Martial Power
Hunter's Aim Ranger, Hunter's Quarry Ignore quarry's cover or concealment Martial Power
Implement Expertise - +1 to attack rolls with chosen implement Player's Handbook 2
Improved Armour of Faith Avenger, armour of faith Increases armour of faith bonus to AC Player's Handbook 2
Improved Bravura Warlord, Bravura Presence Ally gains +1 to attack rolls or speed with Bravura Presence Martial Power
Improved Bull Rush Str 13, Con 13 +4 to bull rush attacks Player's Handbook 2
Improved Dark One's Blessing Con 15, warlock, infernal pact Pact boon grants 3 additional temporary hit points Player's Handbook
Improved Dragon Soul Sorcerer, Dragon Magic Increase Dragon Soul resistance by 2 Player's Handbook 2
Improved Fate of the Void Con 13 or Cha 13, warlock, star pact Pact boon grants additional +1 bonus to die roll Player's Handbook
Improved Grab Str 13 +4 to grab attacks Player's Handbook 2
Improved Initiative - +4 on initiative checks Player's Handbook
Improved Inspiration Warlord, Inspiring Presence Ally gains +2 hp with Inspiring Presence Martial Power
Improved Majestic Word Bard, majestic word Target of majestic word  gains temporary hp Player's Handbook 2
Improved Rageblood Vigour Barbarian, Rageblood Vigour Gain 5 extra temporary hp from Rageblood Vigour Player's Handbook 2
Improved Inspiring Word Warlord Add Cha modifier to inspiring word hp restored Martial Power
Improved Resources Warlord, Resourceful Presence Ally gains +2 damage and temporary hp from Resourceful Presence Martial Power
Improved Roar of Triumph Barbarian, Thaneborn Triumph Roar of triumph burst is larger, grants you +2 damage Player's Handbook 2
Improved Tactics Warlord, Tactical Presence Ally gains +1 to attack rolls with Tactical Presence Martial Power
Improved Vigour Fighter, trained in Endurance Invigorating powers grant +1 temporary hp Martial Power
Inspired Defence Human, warlord Ally gains +1 to all defences with inspiring word Martial Power
Inspired Recovery Warlord, Inspiring Presence class feature Grant ally saving throw with Cha modifier bonus Player's Handbook
Inspired Tactics Cha 15, warlord, Inspiring Presence Ally gains +1 to attack roll when spending action point Martial Power
Into the Fray Rogue, First Strike +1 to speed and to mêlée attack rolls in surprise round Martial Power
Invigorating Pursuit Avenger, Censure of Pursuit, oath of enmity Gain +2 AC and damage when you charge oath of enmity target Player's Handbook 2
Jack of All Trades Int 13 +2 to untrained skill checks Player's Handbook
Leading Fire Int 13, warlord, Combat Leader Allies gain +1 to ranged attack rolls against target Martial Power
Lend Might Warlord +1 to attack rolls of attacks you grant Martial Power
Lethal Hunter Ranger, Hunter's Quarry class feature Hunter's Quarry damage dice increase to d8s Player's Handbook
Light Step Trained in Survival Add to overland speed of group, +1 to Acrobatics and Stealth Player's Handbook
Long Jumper Trained in Athletics Make standing jumps as if from a running start, +1 to Athletics Player's Handbook
Longsword Finesse Str 13, rogue Treat longsword as light blade Martial Power
Martial Alacrity Dex 15, any martial class +2 to initiative and shift quickly during your first turn Martial Power
Martial Freedom Wis 13, any martial class, trained in Endurance +5 to saving throws against the slowed and immobilized conditions Martial Power
Mêlée Training - Change ability used for mêlée basic weapon attack Player's Handbook 2
Mounted Combat - Gains access to the special abilities of your mount Player's Handbook
Nimble Blade Dex 15 +1 to attacks with light blade and combat advantage Player's Handbook
Offensive Resilience Dex 13, Wis 13, fighter +1 to attack roll after using second wind when bloodied Martial Power
Oncoming Storm - Hit with lightning power to gain +1 on thunder attacks Player's Handbook 2
Phantom Echoes Cha 13, wizard Gain combat advantage against target hit by illusion power Arcane Power
Polearm Momentum Dex 15, Wis 13, fighter Knock pushed or slid enemy prone with polearm Martial Power
Potent Challenge Con 15, fighter, Combat Challenge class feature Add Con modifier damage to target hit with opportunity attack Player's Handbook
Power Attack Str 15 +2 damage for -2 to attack Player's Handbook
Powerful Charge Str 13 +2 damage, +2 to bull rush on a charge Player's Handbook
Precise Hunter Wis 15, ranger, Hunter's Quarry class feature Allies gain +1 attack against target hit by critical hit Player's Handbook
Predatory Aim Ranger, Hunter's Quarry Deal Hunter's Quarry damage again with an action point Martial Power
Prescient Fortification Bard, Virtue of Prescience Ally gains greater bonus to his or her defence Arcane Power
Press the Advantage Cha 15, rogue Retain combat advantage with a critical hit Player's Handbook
Primal Fury Druid, Primal Predator +1 to attacks with primal powers against bloodied enemies Player's Handbook 2
Primal Instinct Druied, Primal Guardian Ally can reroll initiative Player's Handbook 2
Prime Strike Ranger +1 to mêlée attack rolls when no others are near your target Martial Power
Protector Spirit Adept Shaman, Protector Spirit Allies adjacent to spirit companion gain +1 Fort, Ref, Will Player's Handbook 2
Quick Draw Dex 13 Draw a weapon with attack action, +2 to initiative Player's Handbook
Raging Storm Con 13, Dex 13 +1 damage with lightning or thunder power Player's Handbook
Rash Sneak Attack Human, rogue, Sneak Attack Grant combat advantage for extra Sneak Attack damage Martial Power
Reaping Blade Dex 15, fighter Shift as a minor action when you drop an enemy Martial Power
Reckless Curse Human, warlock, Warlock's Curse +1 to attack against cursed creatures Arcane Power
Reckless Scramble Rogue, Artful Dodger Move farther instead of shifting Martial Power
Restful Healing - Maximize healing between encounters Player's Handbook 2
Revitalizing Font of Life Warden, Font of Life Successful Font of Life saving throw grants +2 bonus to other saving throws Player's Handbook 2
Rising Fury Barbarian +2 damage when you reduce enemy to 0 hp Player's Handbook 2
Rising Spellfury Sorcerer +1 to attack after hitting single enemy with at-will power Arcane Power
Ritual Caster Trained in Arcana or Religion Master and perform rituals Player's Handbook
Rousing Voice Human, bard Ally who uses second wind gains temporary hit points Arcane Power
Ruthless Injury Rogue, Ruthless Ruffian, Sneak Attack Enemy takes -2 to saving throws against conditions delivered with club or mace Martial Power
Saving Inspiration Warlord Ally gains saving throw with inspiring word Martial Power
Secure Encampment Wis 13, ranger, trained in Nature, Perception, and Stealth Allies gain bonus to Perception and Stealth during extended rest. Martial Power
Shared Healing Spirit Shaman, healing spirit Change recipient of additional hit points Player's Handbook 2
Shield Defence Wis 13, fighter +1 AC and Reflex when power requiring shield hits Martial Power
Shield Proficiency (Heavy) Str 15, Shield Proficiency (Light) Proficiency with heavy shields Player's Handbook
Shield Proficiency (Light) Str 13 Proficiency with light shields Player's Handbook
Shield Push Fighter, Combat Challenge class feature Push 1 square to target hit by Combat Challenge attack Player's Handbook
Sideways Defence Wis 13, fighter Adjacent allies gain +1 defence against marked enemy Martial Power
Skill Focus Training in chosen skill +3 to checks with chosen skill Player's Handbook
Skill Training - Gain training in one skill Player's Handbook
Slaying Action Rogue, Sneak Attack Deal Sneak Attack damage again with an action point Martial Power
Sorcerous Blade Channeling Sorcerer Use dagger to make ranged attacks as mêlée attacks Player's Handbook 2
Speed Loader - Load crossbow as free action instead of minor Player's Handbook 2
Speedy Response Dex 15, rogue Gain speed when hit by an opportunity attack Martial Power
Spirit Speaker Shaman, Speak with Spirits Speak with spirits grants skill bonus to ally Player's Handbook 2
Stalker Spirit Adept Shaman, Stalker Spirit Allies adjacent to spirit companion can shift as a free action Player's Handbook 2
Street Thug Str 13, Con 13, rogue Treat mace as light blade Martial Power
Strength of Valour Bard, Virtue of Valour Virtue of Valour also grants +2 damage Player's Handbook 2
Student of the Cosmos Sorcerer, Cosmic Magic Gain additional benefit based on your current phase Arcane Power
Sudden Roots Warden Enemy hit by opportunity attack is slowed Player's Handbook 2
Sure Climber Trained in Athletics Climb at normal speed on any surface, +1 to Athletics Player's Handbook
Surging Flame - Fire-resistant target takes extra damage from fire powers Player's Handbook 2
Surprise Knockdown Str 15, rogue Knock target prone with critical hit Player's Handbook
Surprising Charge Dex 17, fighter or rogue +1[W] damage on charge with light blade or spear Martial Power
Tactical Assault Warlord, Tactical Presence class feature Ally gains bonus to damage equal to your Int modifier Player's Handbook
Tactical Inspiration Ch 15, warlord Add Int modifier to inspiring word hp restored Martial Power
Take Measure Wis 15, fighter +2 to all defences against target with mêlée critical hit Martial Power
Tempest Magic Sorcerer, Con 13, Dex 13, Storm Magic Extra damage with lightning or thunder powers Arcane Power
Thunder Hammer Con 15, fighter Enemy takes -2 to saving throws against conditions delivered with hammer or mace Martial Power
Timely Respite - Second wind or total defence grants saving throws Player's Handbook 2
Toughness - Gain 5 additional hit points per tier Player's Handbook
Trap Sense Wis 13, rogue +2 to all defences against traps, +2 to find traps Martial Power
Tunnel Stalker Str 13, Con 13, rogue Treat one-handed axes, hammers, and picks as light blades Martial Power
Two-Fisted Shooter Rogue Treat hand crossbow as off-hand weapon, reload free action Martial Power
Two-Weapon Defence Dex 13, Two-Weapon Fighting +1 to AC and Reflex while holding a weapon in each hand Player's Handbook
Two-Weapon Fighting Dex 13 +1 damage while holding a mêlée weapon in each hand Player's Handbook
Two-Weapon Threat Dex 13, Two Weapon Fighting +3 damage on opportunity attacks with two mêlée weapons Player's Handbook 2
Vengeful Beast Ranger, Beast Mastery, Hunter's Quarry Beast gains +1 to attack and damage rolls against quarry Martial Power
Vestige Adept Warlock, Vestige Pact Change your vestige after pact boon is triggered Arcane Power
Victor's Confidence Con 15, fighter +2 to saving throws after reducing an enemy to 0 hp Martial Power
War Chef - +2 on foraging, Diplomacy when providing food, smell Perception Xena.nu
Weapon Expertise - +1 to attacks with weapon group Player's Handbook 2
Weapon Focus - +1 damage with chosen weapon group Player's Handbook
Weapon Proficiency - Gain proficiency with the weapon of your choice Player's Handbook
Wildblood Cunning Warden, Wildblood Shift when you use second wind Player's Handbook 2
Wintertouched - Gain combat advantage against foe vulnerable to cold Player's Handbook

 
 
 
 
 
Paragon Feat Prerequisites Benefit Source
Action Recovery Human Gain extra saving throw when spending action point Player's Handbook
Agile Athlete - Roll twice with Acrobatics and Ahtletics checks Player's Handbook
Agile Tempest Dex 15, fighter, Tempest Technique +1 damage with Tempest Technique Martial Power
Agile Opportunist - Use opportunity action to attack when subjected to forced moment Player's Handbook 2
Arcane Admixture Any arcane class Add additional damage type to one arcane power Arcane Power
Arcane Flexibility Sorcerer, Spell Source Change damage type of your critical hits Player's Handbook 2
Arcane Reach Dex 15 Choose square within 2 as origin with close attack power Player's Handbook
Arcane Ritualist Any arcane class Change the key skill of a ritual to Arcana
Armour Specialization
   (Chainmail)
Dex 15, training with chainmail +1 to AC with chainmail, reduce check penalty by 1 Player's Handbook
Armour Specialization 
   (Hide)
Con 15, training with hide armour +1 to AC with hide armour, reduce check penalty by 1 Player's Handbook
Armour Specialization 
   (Plate)
Con 15, training with plate armour +1 to AC with plate armour Player's Handbook
Armour Specialization 
   (Scale)
Dex 15, training with chainmail Ignore speed penalty of scale armour Player's Handbook
Avenging Spirit Human fighter or human warlord Gain action point when ally is reduced to 0 or fewer hp Martial Power
Back to the Wall - +1 to mêlée attack, damage, AC when adjacent to a wall Player's Handbook
Bleeding Backstab Rogue, Sneak Attack Deal ongoing 5 damage with daily rogue power Martial Power
Bleeding Precision Ranger Hunter's Quarry Deal ongoing 5 damage with daily ranger power Martial Power
Blood Thirst - +2 to damage against bloodied foes Player's Handbook
Bloody Inspiration Cha 15, warlord Second ally benefits from your inspiring word Martial Power
Bloody Tenacity Human, any martial class +2 to all defences when first bloodied Martial Power
Chainmail Agility Dex 15, fighter Ignore speed penalty for chainmail Martial Power
Charging Rampage Barbarian, Rampage Charge when you score a critical hit Player's Handbook 2
Combat Anticipation - +1 to defences against ranged, area, close attacks Player's Handbook
Combat Commander Warlord, Combat Leader class feature Bonus to Combat Leader equals Cha or Int modifier Player's Handbook
Cosmic Spellfury Sorcerer, Cosmic Magic Gain additional benefit based on your current phase Arcane Power
Cull the Weak Cha 15, rogue Deal +2 damage in mêlée to bloodied or weakened enemies Martial Power
Curse of Io's Blood Warlock, Warlock's Curse Deal extra damage with curse when bloodied Arcane Power
Cursed Advantage Warlock, Warlock's Curse Gain combat advantage against cursed enemies Arcane Power
Danger Sense - Roll twice for initiative, use the higher result Player's Handbook
Daunting Challenge Fighter, Combat Challenge Marked creatures -3 to attack anyone other than you Martial Power
Deadly Axe Str 17, Con 13 Treat all axes as high crit weapons Player's Handbook
Defensive Advantage Dex 17 +2 AC when you have combat advantage against enemy Player's Handbook
Defensive Surge Con 15, warlord Ally gains defensive bonuses from your second wind Martial Power
Devastating Critical - Deal additional 1d10 damage on a critical hit Player's Handbook
Disheartening Presence Bard Adjacent enemies take -1 to attacks Arcane Power
Distant Shot - Ignore -2 penalty for long range Player's Handbook
Distracting Companion Ranger, Beast Mastery, Hunter's Quarry Quarry -2 to attack and damage you and your beast Martial Power
Draconic Arrogance Cha 15, fighter Deal damage to enemies you push or knock prone Martial Power
Draconic Spellfury Sorcerer, Dragon Magic Gain temporary hp when you hit with at-will sorcerer attack Player's Handbook 2
Dragonborn Senses Trained in Perception Low-light vision, +1 to Perception Player's Handbook
Earthstrength Resolve Warden, Earthstrength Gain temporary hp when marked enemy attacks an ally Player's Handbook 2
Eladrin Sword Wizardry Dex 13, wizard Use longsword as implement with wizard powers Arcane Power
Enduring Wallop Con 15, fighter Deal ongoing 5 damage with fighter daily power Martial Power
Enhanced Font of Life Warden, Font of Life +1 to saving throws from Font of Life Player's Handbook 2
Evasion Dex 15 No damage from missed area or close attack Player's Handbook
Evasive Footwork Dex 17, Cha 15, rogue +1 to AC and Reflex when you shift 2 or more squares Martial Power
Fleet-Footed - +1 to speed Player's Handbook
Great Fortitude - +2 to Fortitude defence Player's Handbook
Grit Con 17, fighter Gain temporary hp when you spend healing surge Martial Power
Group Flanking Int 15, rogue Allies gain combat advantage against enemy you flank Martial Power
Guardian Spirit Shaman, Protector Spirit Spirit companion protects unconscious allies Player's Handbook 2
Half-Elf Spirit Speaker Any primal class +1 to all defences for you and allies when you're first bloodied; +1 to Insight and Nature for allies Primal Power
Hammer Rythm Str 15, Con 17 Damage with hammer or mace on a miss Player's Handbook
Heavy Blade Opportunity Str 15, Dex 15 Use at-will power with opportunity attack Player's Handbook
Holy Savagery Any divine class, Channel Divinity Channel Divinity grants you +1 to mêlée attacks when bloodied Divine Power
Hunter's Advantage Wis 15, ranger, Hunter's Quarry Deal +2 damage against quarry with combat advantage Martial Power
Hunter's Resurgence Ranger, Hunter's Quarry Use your second wind when you drop an enemy Martial Power
Hunting Wolf Form Druid, wild shape +5 to Perception, +1 to speed in beast form Player's Handbook 2
Impetuous Charger Cha 15, warlord Allies gain combat advantage against enemy you charge Martial Power
Improved Cunning Bard, Virtue of Cunning Slide ally 2 squares instead of 1 Player's Handbook 2
Improved Orb of Deception Cha 15, wizard, Orb of Deception Creature hit with illusion power grants combat advantage Arcane Power
Improved Orb of Imposition Wis 15, wizard, Orb of Imposition Target that fails a saving throw takes extra damage Arcane Power
Improved Second Wind - Heal 5 additional damage with second wind Player's Handbook
Improved Staff of Defence Con 13, Dex 13, wizard, Staff of Defence +1 to Fortitude, Reflex, and Will Arcane Power
Improved Tome of Binding Con 15, wizard, Tome of Binding Summoned creatures have 10 temporary hit points Arcane Power
Improved Tome of Readiness Con 13, Wis 13, wizard, Tome of Readiness Access spellbook power during an encounter Arcane Power
Improved Valour Bard, Virtue of Valour Virtue of Valour grants +3 temporary hp Player's Handbook 2
Improved Wand of Accuracy Dex 15, wizard, Wand of Accuracy Your arcane powers ignore cover Arcane Power
Inescapable Force - Force powers ignore insubstantial, deal additional damage Player's Handbook
Inexorable Pursuit Avenger, Censure of Pursuit, oath of enmity Ignore difficult terrain and move through enemies' spaces when you charge your oath of enmity target Player's Handbook 2
Iron Will - +2 to Will defence Player's Handbook
Lasting Frost - Target hit with cold power gains vulnerable cold 5 Player's Handbook
Light Blade Precision Dex 13, Small or Medium size +2 damage against Large or larget targets Player's Handbook
Lightning Arc - Affect second target with lightning power on critical hit Player's Handbook
Lightning Reflexes - +2 to Reflex defence Player's Handbook
Lyric of Rejuvenation Bard, Song of Rest Song of rest grants extra healing Player's Handbook 2
Majestic Rescue Bard, majestic word Grant target of majestic word a saving throw Arcane Power
Marked Scourge Fighter, Combat Challenge Add Wis modifier to damage against marked enemy Martial Power
Markings of the Predator Any primal class +1 to all defences when you bloody a creature Primal Power
Mettle - No damage from missed area or close attacks Player's Handbook
Mighty Battlerage Con 15, fighter, Battlerager Vigour Gain increase to Battlerager Vigour damage Martial Power
Nimble Spirit Shaman, Companion Spirit Conjure spirit companion as a free action Player's Handbook 2
Onslaught of Enmity Avenger, oath of enmity Shift toward target when you use oath of enmity Player's Handbook 2
Opportunistic Sneak Attack Rogue, Sneak Attack Sneak Attack with opportunity attack slows target Martial Power
Overbearing Retribution Invoker, Covenant of Wrath Armour of wrath target knocked prone Player's Handbook 2
Paragon Defences - +1 to Fortitude, Reflex, and Will Player's Handbook 2
Paragon Leap Training in Acrobatics, Athletics Double move jump distance increased by Acrobatics check Xena.nu
Phalanx Warrior Fighter or warlord, proficiency with light or heavy shields Adjacent allies gain +1 AC when you wield shield Martial Power
Point Blank Shot - Ignore cover and concealment within 5 squares Player's Handbook
Polearm Gamble Str 15, Wis 13 Make opportunity attack against adjacent enemy Player's Handbook
Prescient Aid Bard, Virtue of Prescience Ally gains bonus to one attack roll
Preserver's Vengeance Invoker, Covenant of Preservation +2 to damage when bloodied ally is nearby Player's Handbook 2
Preternatural Senses Wis 15, ranger, trained in Perception Roll twice for Perception checks Martial Power
Prime Quarry Wis 15, ranger, Hunter's Quarry, Prime Shot Prime Shot bonus to attack rolls increases if target is also your quarry Martial Power
Prime Slayer Cha 15, rogue Deal +2 damage if you are closest to target Martial Power
Protected Isolation Avenger, Censure of Retribution, oath of enmity Gain +1 AC when adjacent to oath of enmity target Player's Handbook 2
Protective Beast Ranger, Beast Mastery You gain +1 AC if adjacent to beast companion Martial Power
Psychic Lock - Target hit with psychic power takes -2 on next attack roll Player's Handbook
Quick Recovery - Regain additional hp after resting Player's Handbook 2
Quick Wild Shape Druid, wild shape Use wild shape as a free action Player's Handbook 2
Rageblood Recovery Barbarian, Rageblood Vigour Spend healing surge when you hit with swift charge Player's Handbook 2
Relentless Curse Warlock, Warlock's Curse Use curse as free action when cursed enemy drops Arcane Power
Reliable Resources Warlord, Resourceful Presence Ally gains temporary hp from your Resourceful Presence Martial Power
Reserve Maneuver - Swap encounter powers during rest Player's Handbook 2
Resounding Thunder - Add 1 to size of blast or burst with thunder keyword Player's Handbook
Rogue Weapon Mastery Rogue, Rogue Weapon Talent Treat daggers and shuriken as high crit weapon Martial Power
Roundabout Charge Rogue, trained in Acrobatics End your charge in any square adjacent to target Martial Power
Rune-Scribed Soul Any arcane class +1 to attacks, bonus to damage after using second wind Arcane Power
Running Shot Dex 17 No attack penalty to ranged attacks after you run Player's Handbook
Scimitar Dance Str 15, Dex 17 Deal Dex modifier damage on miss Player's Handbook
Second Implement Wizard, Arcane Implement Mastery class feature Gain mastery with second arcane implement Player's Handbook
Secret Stride Trained in Stealth No penalty to Stealth with move while hiding or sneaking Player's Handbook
Seize the Moment Dex 17 Gain combat advantage over foe with lower initiative Player's Handbook
Shared Pact Warlock, Warlock's Curse, any warlock pact Ally gains benefit of your pact boon Arcane Power
Shield Specialization Dex 15, Shield Proficiency (Heavy or Light) +1 to AC and Reflex when using a shield Player's Handbook
Sly Hunter Wis 13 +3 damage with bow against isolated target Player's Handbook
Solid Sound Con 13 +2 to defence after you use thunder or force power Player's Handbook
Song of Inspiration Bard, Song of Rest You and allies can spend a healing surge to gain temporary hit points Arcane Power
Sorcerous Assassin Sorcerer +2 to damage with poison or psychic powers, +1 Stealth Arcane Power
Sorcerous Reserves Sorcerer +1 to attacks when all daily powers are expended Arcane Power
Sorcerous VIsion Sorcerer Substitute Arcana check for Perception or Insight Arcane Power
Speaker of the Gods Invoker Score critical hit on a 18-20 after Channel Divinity power Player's Handbook 2
Spear Push Str 15, Dex 13 Add 1 square to distance pushed with spear or polearm Player's Handbook
Spell Focus Cha 13, wizard -2 to saves against your wizard spells Player's Handbook
Spirits of Stealth Any primal class +3 damage against bloodied creatures while you're hidden Primal Power
Stalking Panther Form Druid, wild shape +5 to Stealth, +4 to initiative in beast form Player's Handbook 2
Steadfast Tactics Cha 15, warlord Inspiring word  reduces effect of push, pull, or slide Martial Power
Steady Shooter Con 15 +3 damage with crossbow if you don't move Player's Handbook
Stone Step Spirits Any primal class Ignore 1 square of difficlut terrain when you move, or all difficult terrain when you charge Primal Power
Stonefoot Reprisal Con 17 Enemy that pushes or slides you provokes opportunity attack Martial Power
Storm Spellfury Sorcerer, Storm Magic Fly 2 squares after hitting with at-will power Arcane Power
Strength from Pain Any martial or primal class +5 damage for 1 round after becoming bloodied Player's Handbook 2
Sturdy Beast Ranger, Beast Mastery Your beast companion gains healing surge and hp Martial Power
Sweeping Flail Str 15, Dex 15 +2 to attacks with flail against foe with a shield Player's Handbook
Thaneborn Advance Barbarian, Thaneborn Triumph Shift when you use roar of triumph Player's Handbook 2
Two-Weapon Opening Two-Weapon Fighting Critical hit with main weapon grants free attack with off-hand weapon Player's Handbook 2
Twofold Curse Warlock, Warlock's Curse class feature Curse the two nearest enemies Player's Handbook
Uncanny Dodge Wis 15 Enemies denied bonus to attack from combat advantage Player's Handbook
Underfoot Dex 17, training in Acrobatics Move through spaces of Large or larger creatures Player's Handbook
Vexing Flanker - Targets you flank grant combat advantage to your allies Player's Handbook 2
Vengeful Curse Warlock, Warlock's Curse Curse enemy that hits you as immediate reaction Arcane Power
Vestige Versatility Warlock, Vestige Pact Access two vestiges at a time Arcane Power
Vital Inspiration Warlord, trained in Insight Allies regain more hp with second wind Martial Power
Warlord's Formation Int 17, warlord Aid two allies simultaneously Martial Power
Wild Spellfury Sorcerer, Wild Magic Adjacent enemies take damage when you hit with at-will sorcerer attack Player's Handbook 2
Wildblood Speed Warden, Wildblood Shift when marked enemy attacks an ally Player's Handbook 2

 
 
 
 
 
 
Epic Feat Prerequisites Benefit Source
Action Grant Int 15, Cha 15, warlord, Resourceful Presence Ally gains one of your action points Martial Power
Aggressive Leadership Cha 19, warlord Bloodied allies gain +2 damage Martial Power
Arcane Mastery Wizard Regain daily spell by spending action point Player's Handbook
Artful Provocation Cha 17, rogue, Artful Dodger Missed opportunity attack grants combat advantage against attacker Martial Power
Axe Mastery Str 21, Con 17 Critical hit with axe mêlée attack roll of 19 or 20 Player's Handbook
Bard Implement Expertise Con 15, Int 15, Cha 21, bard Score critical hit on 19 or 20 Arcane Power
Blind-Fight Wis 13 or trained in Perception Adjacent creatures aren't concealed or invisible toyou Player's Handbook
Bludgeon Mastery Str 19, Con 19 Critical hit with bludgeoning mêlée attack roll of 19 or 20 Player's Handbook
Bold Spirit Warlord, Bravura Presence Temporary hp when bloodied or granting combat advantage Martial Power
Bow Mastery - Score critical hit on a 19-20 with a bow or a crossbow Player's Handbook 2
Brutal Advantage Str 17, rogue, Brutal Scoundrel Add Str modifier to damage when you have combat advantage Martial Power
Call to Glory Cha 17, warlord Ally gains temporary hp when you grant attack Martial Power
Channeled Battlerage Con 17, fighter, Battlerager Vigour Lose temporary hp to reroll damage Martial Power
Correcting Aim Ranger, Hunter's Quarry +2 to attack rolls against your quarry when you miss Martial Power
Curse of Doom Ensured Warlock, Warlock's Curse Enemy grants combat advantage to next ally Arcane Power
Earthstrength Might Earthstrength Make a mêlée basic attack as free action when you use second wind Primal Power
Enduring Font Warden, Font of Life Font of Life grants two saving throws per turn Player's Handbook 2
Enduring Rage Barbarian, Rageblood Vigour Remain conscious at 0 hp or lower while raging Player's Handbook 2
Ephemeral Stride Warlock, Shadow Walk Move through enemy spaces as if insubstantial Arcane Power
Epic Fortitude - +4 to Fortitude Player's Handbook 2
Epic Recovery Con 19, any martial class Use second wind twice per encounter Martial Power
Epic Reflexes - +4 to Reflexes Player's Handbook 2
Epic Resurgence - Regain ecnounter attack power on critical hit Player's Handbook
Epic Will - +4 to Will Player's Handbook 2
Explosive Spellcasting Any arcane class Deal extra critical damage against any hit target Arcane Power
Far-Reaching Grasp Warden's grasp Warden's grasp has a range of close burst 10 and triggers on an enemy within 10 squares Primal Power
Ferocious Critical Con 17 +4 to attack and damage after a critical hit Player's Handbook 2
Flail Mastery Str 19, Dex 19 Critical hit with flail mêlée attack roll of 19 or 20 Player's Handbook
Flanking Maneuver Dex 17, trained in Acrobatics Move diagonally and through enemie's spaces Player's Handbook
Focused Wizardry Wizard +2 to attack against single creature in burst or blast area Arcane Power
Font of Radiance - Target illuminated with critical hit, takes radiant damage Player's Handbook
Fury of the Storm Sorcerer, Storm Magic Critical hit dice deal maximum damage Arcane Power
Grave Spirit Stalker Spirit Allies regain 10 hp when enemy adjacent to spirit companion drops Primal Power
Guardian Resurgence Primal Guardian Adjacent ally regains additional hit points with second wind Primal Power
Heavy Blade Mastery  Str 21, Dex 17 Critical hit with heavy blade mêlée attack roll of 19 or 20 Player's Handbook
Improved Prime Shot Wis 17, ranger, Prime Shot Prime Shot attack roll bonus increases to +2 Martial Power
Indomitable Will - +2 to Will, +2 to saving throws against dazed, dominated, or stunned Player's Handbook 2
Invigoration Exploit Any martial class Martial attack power becomes invigorating Martial Power
Invoked Devastation Invoker Expand size of blast or burst Player's Handbook 2
Ironheart Spirit Protector Spirit Ally adjacent to spirit companion shifts 1 when hit Primal Power
Irresistible Flame - Decrease target's resist fire by 20 Player's Handbook
Knock-Back Swing Con 17, fighter Attacks with certain weapons push target 1 square Martial Power
Lasting Advantage Rogue Target grants combat advantage to you after a critical hit Martial Power
Light Blade Mastery Str 17, Dex 21 Critical hit with light blade mêlée attack roll of 19 or 20 Player's Handbook
Long Arm of Virtue Bard, Bardic Virtue Increase range of Bardic Virtue by 5 squares Player's Handbook 2
Martial Mastery Any martial class Regain encounter power when spending action point Martial Power
Martial Resolve Wis 15, any martial class, trained in Endurance Make saving throws against certain conditions at both start and end of turn Martial Power
Master of the Cosmic Cycle Sorcerer, Cosmic Magic Choose your phase when it changes Arcane Power
Mighty Enmity Avenger, oath of enmity Pick two oath of enmity targets the first time you use the oath Player's Handbook 2
Mighty Spirit Shaman, Companion Spirit Spirit companion effect extend to 2 squares Player's Handbook 2
Mobile Warrior Dex 17, fighter Shift 1 square after attacking with certain weapons Martial Power
Multiclass Mastery Bard Gain two multiclass feats Arcane Power
Nightmare Wizardry Cha 17, wizard Target dazed after critical hit Arcane Power
One with Shadow Rogue Move through enemies' spaces while hidden Martial Power
Opportune Reflexes - +2 to Reflex, +2 to saving throws against ongoing damage Player's Handbook 2
Overpowering Charge Barbarian Knock target prone when you hit with a charge attack Primal Power
Peerless Hunter Wis 17, ranger, Hunter's Quarry Designate two targets as your quarry Martial Power
Pick Mastery Str 21, Con 17 Critical hit with pick mêlée attack roll of 19 or 20 Player's Handbook
Prescient Resurgence Bard, Virtue of Prescience Regain Virtue of Prescience when you spend action point Arcane Power
Prime Hunter Ranger +1 to mêlée attack rolls against isolated enemies Martial Power
Practiced Reliability Fighter Add reliable keyword to fighter encounter power Martial Power
Primal Aspect Form Druid Gain regeneration 2 while bloodied in beast form Player's Handbook 2
Primal Resurgence - Regain primal daily power when bloodied 1/day Player's Handbook 2
Primal Summoning Expertise Druid Use a minor action to command a creature you summoned with a primal summoning power Primal Power
Protective Leadership Int 19, warlord Bloodied allies gain +1 to all defences Martial Power
Purging Spirit Healing spirit Allies adjacent to spirit companion make a saving throw when you use healing spirit adjacent to spirit companion Primal Power
Quick Beast Command Wis 17, ranger, Beast Mastery Command beast to attack as minor action Martial Power
Quickened Spellcasting Any arcane class Use at-will power as minor action Arcane Power
Rattling Exploit Any martial class Martial attack power becomes rattling Martial Power
Reaching Whirlwind Dex 15, Wis 15, fighter Expand fighter power burst size with reach weapon Martial Power
Rending Tempest Dex 17, fighter or ranger Hit with both weapons to deal extra damage Martial Power
Robust Defences - +2 to Fortitude, Reflex, and Will Player's Handbook 2
Ruthless Spellfury Sorcerer Use at-will power as free action after critical hit Arcane Power
Ruthless Terror Str 17, rogue, Ruthless Ruffian, trained to Intimidate Rattling attacks apply -1 penalty on a miss Martial Power
Second Skin Con 17, any primal class, proficiency with hide armour +2 to AC with hide armour, reduce check penalty by 1, and +1 to attack with primal feat powers Primal Power
Slayer's Shift Barbarian Shift 1 as a free action when you bloody or drop a creature Primal Power
Sorcerer Implement Expertise Str 15, Dex 15, Cha 21, sorcerer Score critical hit on 19 or 20 Arcane Power
Sorcerous Flux Sorcerer Swap attack rolls of multitarget sorcerer power Player's Handbook 2
Spear Mastery Str 19, Dex 19 Critical hit with spear mêlée attack roll of 19 or 20 Player's Handbook
Spell Accuracy Wizard Omit squares from any area or close wizard power Player's Handbook
Spirit of Health Protector Spirit Allies adjacent to spirit companion spend a healing surge when you use second wind Primal Power
Staggering Shot Ranger, Hunter's Quarry Slow quarry instead of dealing Hunter's Quarry damage Martial Power
Stone Heart Spirit World Speaker Spirit companion provides cover Primal Power
Supreme Inspiration Cha 19, warlord Heal one extra target with inspiring word Martial Power
Supreme Majesty Cha 19, bard, majestic word Target two creatures with majestic word Arcane Power
Surprise Action Wis 17, ranger Full round of actions during surprise round Martial Power
Sweeping Blade Barbarian Damage adjacent enemies when you hit with an opportunity attack using an axe or a heavy blade Primal Power
Swift Predator Primal Predator, wild shape +1 to speed in beast form, and increase shift by 1 Primal Power
Tactical Cunning Int 17, warlord Allies you slide gain +2 to AC Martial Power
Tangling Grasp Warden's grasp Targets of warden's grasp are immobilized instead of slowed Primal Power
Thaneborn Conqueror Barbarian, Thaneborn Triumph Roar of triumph reduces damage dealt by foes Player's Handbook 2
Timely Revival Human, any martial class Make death saving throws at the start of your turn Martial Power
Triumphant Attack - Target at -2 to attacks and defences after a critical hit Player's Handbook
Triumphant Spirit Stalker Spirit Ally makes mêlée basic attack as a free action when he or she drops an enemy Primal Power
Trusted Spellcasting Any arcane class Encounter power deals half damage on miss Arcane Power
Two-Weapon Flurry Dex 19, Two-Weapon Fighting Make opportunity attack with off-hand mêlée weapon Player's Handbook
Unfettered Stride  Trained in Acrobatics Ignore the effect of difficult terrain on your movement Player's Handbook
Unstoppable Charge Str 21, Con 17, fighter Your turn does not automatically end after a charge Martial Power
Unyielding Fortitude - +2 to Fortitude, +2 to death saving throws Player's Handbook 2
Vengeful Summoner Con 17, wizard Summoned creatures deal damage when killed Arcane Power
Vestige Mastery Warlock, Vestige Pact Daily vestige becomes primary Arcane Power
Vexing Spirit Watcher Spirit Allies don't grant combat advantage to enemies adjacent to spirit companion Primal Power
Warding Curse Warlock, Warlock's Curse +2 to defences against cursed creatures Arcane Power
Warlock Implement Expertise Con 17, Cha 17, warlock Score critical hit on 19 or 20 Arcane Power
Whirlwind Sneak Attack Rogue, Sneak Attack Deal Sneak Attack damage to all targets of a rogue encounter attack power Martial Power
Wild Surge Wild shape Use second wind as free action when you use wild shape Primal Power
Wizard Implement Expertise Dex 15, Int 21, Wis 15, wizard Score critical hit on 19 or 20 Arcane Power

 

 

 

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