CLASSES
FEATS
SKILLS
SPELLS
MAGIC
ITEMS
NON-MAGIC
ITEMS
WEAPONS
AMAZONS
CHRONOLOGY
COSMOLOGY
ENCOUNTERS
GODS
GREECE
MAP:
GREECE
MAP:
KNOWN WORLD
MONSTERS
NPCs
PRESTIGE
GROUPS
XENA
DATINGS
CHASES
COMBAT
RULES
DISPELLING
INSIGHT
DISTRACT
EXECUTIONS
GIVE
AIR
HELPING
WITH SAVES
LEVELS
& CR
MADNESS
PREGNANCY
REINCARNATION
REPUTATION
SPIRITUAL
DUEL
WAKING
UP |
[SEASON
2-6 SPOILERS]
This is my interpretation
of how the different planes presented in XWP would work with the rules
planar rules in the DMG.
My principles
have been to follow the series and avoid importing chunks of mundane mythology
unless obvious gaps have to be filled. To me, XWP is fantasy with a Mythic
Greece flavour, not Mythic Greece with a fantasy flavour. While there’s
fun to be had tracing influences, the sheer irreverence of the eclecticism
of TPTB is a trademark of the series.
The descriptions
apply to the conditions in the beginning of the series. Make the appropriate
changes if you, for example, are running a campaign in season 6…
Note that the
Xenaverse lacks true Transitive Planes. Many planes are adjacent to other
planes, but there is no plane that allows travel to a large number of other
planes, like the Ethereal or Astral Planes of the core D&D cosmology.
The plane that is nearest to being a Transitive Plane is in fact the Known
World!
Also note that
the term "Xenaverse" is here used in a cosmological sense, not in a social
one as in "the global community of Xenites".
THE
KNOWN WORLD
African
Celtic
Chin
Greco-Roman
Horde
Indian
Norse
Turangi
THE
DREAMPATH
THE
ELYSIAN FIELDS
HEAVEN
MOUNT
OLYMPUS
PARALLEL
WORLDS
POCKET
UNIVERSES
PURGATORY
(Illusia, the Waters of Purification, the Rivers of Memory)
THE
SPIRITUAL REALM
TARTARUS
VALHALLA
USING
STANDARD COSMOLOGY WITH THE KNOWN WORLD (3.5 and 4E)
NO
ASTRAL AND ETHEREAL?
A strict reading of the
D&D 3.5 rules prohibits certain spells from working in a cosmology
without an Astral and Ethereal plane. So, how are things in the Xenaverse?
Just fine,
thank you. The gods are tied to the world in a more direct manner than
in many cosmologies. This works both ways. The Xenaverse is in touch with
the divine. One side effect of that symbiosis is a permeability that allows
“short-cut” spells to work. This has nothing to do with culture, per se.
It is just an aspect of the basic fabric of existence. |
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