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CHAKRAM

There are several chakrams in the Known World, all unique in some way. They all share the following characteristics, though:

EXOTIC WEAPON - RANGED
Medium-size Damage (S) Damage (M) Critical Weight Range Increment Type
   Chakram 1D4 1D6 19-20/x2 3 lb. 60' Slashing

   A chakram can be used as a mêlée weapon, but unless the wielder has metal gloves, she takes 1hp of subdual damage each round she attacks.
   All chakrams are at least +1 returning weapons.

Note on the weapon stats: there are no non-magical chakrams in the Known World. The stats include the various magical bonuses, but even without these, the stats here are not appropriate for the mundane world chakrams. There are simply too great differences between the weapon of the series and its historical counterparts.
 
 

The Dark Chakram

Chakram of Light

Ultimate Chakram

Agathon's Chakram

Morlock's Chakram











The Dark Chakram: known simply as the Chakram throughout the Known World. Xena, its wielder during the series, somehow got it from the Temple of the Chakram in the Illyrian mountains. She, and anyone else who manages to take it from the temple, or has its ownership bestowed by a previous owner, gets the Exotic Weapon (Chakram) feat for free. The previous owner then loses the free feat, although she can take the feat normally.
   The Chakram is a +4 distance returning indestructible far acting weapon.
   Distance and returning are as per DMG (and already taken into account in the range increments given).
Indestructible: It is totally impervious to any kind of damage, and it always makes its saving throws. The only way to destroy it is to score a critical hit with it on its rightful wielder (i.e. someone who has received the Exotic Weapon: Chakram feat for free).
Far acting: Once per day, the Chakram can be made to perform a full round action to the target. It can be a multiple attack sequence, including actions like disarm or bull rush. It can be made to do anything the wielder could conceivably do to the target with the Chakram as a tool: start an avalanche, saw through a thick log, or even more complex operations.
   Other ranged weapon can be constructed with the far acting special ability. Take separately, far acting has the following statistics: Moderate necromancy; CL 12; Craft Magic Arms and Armour, spectral hand or animate object; Price +2 bonus.

   The Dark Chakram: Strong evocation; CL 20th; Weight: 3 lb.
 

The Dark Chakram/Chakram of Light: back
The Dark Chakram/Chakram of Light: front

 
 
 
 
 
 

Agathon's Chakram: constructed for the warlord Agathon by master weaponsmiths working with the metal of Hephaisuts under the supervision of Ares.
   Agathon's Chakram is a +1 adamantine returning weapon.
   Moderate transmutation; CL 12th; Weight: 3 lb.

Agathon's Chakram










Morlock's Chakram: constructed for Prince Morlock of Scheherazadestan by some unknown master.
   Morlock's Chakram is a +2 distance returning seeking weapon.
   Strong divination; CL 12th; Weight: 3 lb.

Morlock's Chakram










Chakram of Light: This Chakram is identical to the Dark Chakram in most respects. Only a mortal absolutely devoid of evil can take it from its resting place in the Temple of the Chakram. Anyone else is instantly ignited and dies in one round. The fire damage is part holy and penetrates any fire resistance and immunity. It makes no difference if the attempt is made from a distance with telekinesis or some device.
   Should someone manage to take it, and anyone else who manages to take it from the temple, or has its ownership bestowed by a previous owner, gets the Exotic Weapon (Chakram) feat for free. The previous owner then loses the free feat, although she can take the feat normally.
   The Chakram of Light is a +2 distance returning indestructible, far acting weapon. It is also a deicide.
   Strong evocation; CL 20th; Weight: 3 lb.
 
 
 
 
 
 
 
 

Ultimate Chakram: This is the result of the irreversible joining of the Dark Chakram and the Chakram of Light. It has a yin-yang-shape, allowing it to be gripped by the middle bar and eliminating any risk of damage when wielded in close combat. It can also be separated into two halves with a move equivalent action. If the wielder has the Quick Draw feat, separation becomes a free action. A wielder proficient with the chakram can even throw it in such a manner that it separates after leaving the thrower’s hand. In that case, each half can accomplish a full round action on its own. When used in mêlée combat, the usual rules for two-weapon fighting applies.
   Rejoining the halves is done in the same manner. Each half looks like a curved teardrop and can be used exactly like the whole of the original, with the following exceptions:
   The bonus drops to +3.
   The halves lose the reflecting trait.
   The Ultimate Chakram is a +6 distance returning indestructible, far acting reflecting weapon. It is no longer a deicide.
   Strong evocation; CL 40th; Weight: 3 lb.

The Ultimate Chakram



 

 

 
 
 
 
 
 
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