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BORIAS
A
shrewd warlord of the Central Asian steppes, who applies the diplomacy
of a statesman as often as the scimitar of a raider. He has a growing sense
of honour and even empathy most unusual in his trade.
His demeanour
is calm and dignified, but he is swift and efficient in battle.
His one flaw
is a tendency to trust long-term associates.
Xena the
Savage
Xena
the Destroyer of Nations
Male
Human, 18th-level Fighter (Turangi)
| Strength |
15 |
+2 |
Fort. Save |
+13 |
Armour Class |
15 |
| Dexterity |
17 |
+3 |
Ref. Save |
+9 |
Flat-footed AC |
12 |
| Constitution |
14 |
+2 |
Will. Save |
+9 |
Touch AC |
13 |
| Intelligence |
16 |
+3 |
Alignment |
neutral |
Initiative |
+7 |
| Wisdom |
16 |
+3 |
Speed |
30 |
Mêlée Damage |
1d6+4 |
| Charisma |
17 |
+3 |
Size |
M |
Ranged Damage |
1d8+2 |
| Hit Points |
135 |
Mêlée Attack |
+21/+16/+11/+6 |
Ranged Attack |
+21/+16/+11/+6 |
|
Special: Proficient
with all simple and martial weapons, all armour, and shields.
Skills: Diplomacy
+16, Estimate Experience
+5, Gather Information +5, Handle Animal +5, Heal +4, Hide +4, Jump +8,
Listen +4, Move Silently +5, Perform (sing) +4, Ride +21, Search +5, Sense
Motive +5, Spot +10, Survival +7, Swim +3, Tumble +7, Use Rope +7.
Feats: Combat
Expertise, Dodge, Improved Disarm, Improved Grapple, Improved Initiative,
Improved Unarmed Strike, Leadership, Mobility, Mounted Combat, Point Blank
Shot, Ride-By Attack, Ride
Like the Wind, Spirited Charge, Spring Attack, Track, Trample, Weapon
Focus (scimitar), Weapon Specialization (scimitar),
Possessions: Leather
armour, a scimitar, a light warhorse, and usually a competent army. If
missiles are necessary, he uses a composite shortbow.
Up
ena the Destroyer of Nations:
Male
Human, 20th-level Fighter (Turangi)
| Strength |
15 |
+2 |
Fort. Save |
+14 |
Armour Class |
15 |
| Dexterity |
17 |
+3 |
Ref. Save |
+9 |
Flat-footed AC |
12 |
| Constitution |
14 |
+2 |
Will. Save |
+9 |
Touch AC |
13 |
| Intelligence |
16 |
+3 |
Alignment |
neutral |
Initiative |
+7 |
| Wisdom |
17 |
+3 |
Speed |
30 |
Mêlée Damage |
1d6+4 |
| Charisma |
17 |
+3 |
Size |
M |
Ranged Damage |
1d8+2 |
| Hit Points |
150 |
Mêlée Attack |
+23/+18/+13/+8 |
Ranged Attack |
+23/+18/+13/+8 |
|
Special: Proficient
with all simple and martial weapons, all armour, and shields.
Skills: Diplomacy
+19, Estimate Experience
+5, Gather Information +5, Handle Animal +5, Heal +4, Hide +4, Jump +8,
Listen +4, Move Silently +5, Perform (sing) +4, Ride +21, Search +5, Sense
Motive +5, Spot +12, Survival +8, Swim +3, Tumble +7, Use Rope +7.
Feats: Combat
Expertise, Dodge, Improved Disarm, Improved Grapple, Improved Initiative,
Improved Unarmed Strike, Leadership, Mobility, Mounted Combat, Point Blank
Shot, Ride-By Attack, Ride
Like the Wind, Spirited Charge, Spring Attack, Stunning Fist, Track,
Trample, Weapon Focus (scimitar), Weapon Specialization (scimitar),
Possessions: Leather
armour, a scimitar, a light warhorse, and usually a competent army. If
missiles are necessary, he uses a composite shortbow.
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