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Borias

BORIAS

A shrewd warlord of the Central Asian steppes, who applies the diplomacy of a statesman as often as the scimitar of a raider. He has a growing sense of honour and even empathy most unusual in his trade.
   His demeanour is calm and dignified, but he is swift and efficient in battle.
   His one flaw is a tendency to trust long-term associates.

Xena the Savage
Xena the Destroyer of Nations

Male Human, 18th-level Fighter (Turangi)
 
Strength 15 +2 Fort. Save +13 Armour Class 15
Dexterity 17 +3 Ref. Save +9 Flat-footed AC 12
Constitution 14 +2 Will. Save +9 Touch AC 13
Intelligence 16 +3 Alignment neutral Initiative +7
Wisdom 16 +3 Speed 30 Mêlée Damage 1d6+4
Charisma 17 +3 Size M Ranged Damage 1d8+2
Hit Points 135 Mêlée Attack +21/+16/+11/+6 Ranged Attack +21/+16/+11/+6

Special: Proficient with all simple and martial weapons, all armour, and shields.
Skills: Diplomacy +16, Estimate Experience +5, Gather Information +5, Handle Animal +5, Heal +4, Hide +4, Jump +8, Listen +4, Move Silently +5, Perform (sing) +4, Ride +21, Search +5, Sense Motive +5, Spot +10, Survival +7, Swim +3, Tumble +7, Use Rope +7.
Feats:  Combat Expertise, Dodge, Improved Disarm, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Leadership, Mobility, Mounted Combat, Point Blank Shot, Ride-By Attack, Ride Like the Wind, Spirited Charge, Spring Attack, Track, Trample, Weapon Focus (scimitar), Weapon Specialization (scimitar),
Possessions: Leather armour, a scimitar, a light warhorse, and usually a competent army. If missiles are necessary, he uses a composite shortbow.

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ena the Destroyer of Nations:

Male Human, 20th-level Fighter (Turangi)
 
Strength 15 +2 Fort. Save +14 Armour Class 15
Dexterity 17 +3 Ref. Save +9 Flat-footed AC 12
Constitution 14 +2 Will. Save +9 Touch AC 13
Intelligence 16 +3 Alignment neutral Initiative +7
Wisdom 17 +3 Speed 30 Mêlée Damage 1d6+4
Charisma 17 +3 Size M Ranged Damage 1d8+2
Hit Points 150 Mêlée Attack +23/+18/+13/+8 Ranged Attack +23/+18/+13/+8

Special: Proficient with all simple and martial weapons, all armour, and shields.
Skills: Diplomacy +19, Estimate Experience +5, Gather Information +5, Handle Animal +5, Heal +4, Hide +4, Jump +8, Listen +4, Move Silently +5, Perform (sing) +4, Ride +21, Search +5, Sense Motive +5, Spot +12, Survival +8, Swim +3, Tumble +7, Use Rope +7.
Feats:  Combat Expertise, Dodge, Improved Disarm, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Leadership, Mobility, Mounted Combat, Point Blank Shot, Ride-By Attack, Ride Like the Wind, Spirited Charge, Spring Attack, Stunning Fist, Track, Trample, Weapon Focus (scimitar), Weapon Specialization (scimitar),
Possessions: Leather armour, a scimitar, a light warhorse, and usually a competent army. If missiles are necessary, he uses a composite shortbow.

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