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BACCHUS
Dionysus, God of Wine
Lesser Deity
Symbol: A golden
chalice
Home Plane:
Known
World
Alignment: Chaotic
evil
Portfolio: Wine,
intoxication, bacchae
Worshipers: Farmers,
bon vivants, adventurous women, alcoholics, bacchae
Cleric Alignments:
Chaotic neutral, chaotic evil, neutral evil
Domains: Animal,
Chaos, Plant
Favored Weapon:
Dagger
Personal Guard: Bacchae
Traditionally known as Dionysus
in his aspect as the god of wine, Bacchus has always revelled in his darker
side, that of a bestial blood-drinker. His demeanour is that of a smiling
rake who has decided he likes the one he is talking to.
He has numerous
cave-systems in Greece that he uses for parties and orgies. When he feels
like it, he tidies one of them up somewhat and lets his more naïve
worshippers perform more serene rites there.
True creation
is beyond him, but he has learned to transform young women to bacchae by
just using a drop of blood.
The politics
of Mount Olympus are mostly beyond him. He is content to be a god among
mortals at his parties. Consequently, the other gods normally have little
to do with him, unless they want to party.
Dogma
Grow wine and drink it.
Everything done while intoxicated is sacred. You can’t have a good party
without some evil in it. It’s good to let go of all restraints now and
then. Follow your instincts, even if they scare you.
But many of
his priests stress his aspect as nurturer of plants, downplaying the violence.
Clergy and Temples
Human priests are nearly
always female, though there are lots of male satyr priests. Clerics are
rare. Those of his worshipers who deserve supernatural gifts are usually
turned into bacchae.
Bacchus has
few permanent temples. Instead, a cave, a grove, a barn, a hill, or just
about anything where you can party can become a holy place for a time.
These temporary shrines don’t count as temples for the purposes of the
Temples feat, but they can serve as places of worship nevertheless.
As hinted at,
the worship of Bacchus in civilized lands focus mainly on the agricultural
and festive aspects of the cult. The more violent themes are played out
in the countryside by clandestine cults, though sometimes joined by frustrated
people from many places.
10th-level Druid, 15th-level
Aristocrat, 5th-level God (Greco-Roman)
| Strength |
20 |
+5 |
Fort. Save |
+17 |
Armour Class |
16 |
| Dexterity |
13 |
+1 |
Ref. Save |
+9 |
Flat-footed AC |
15 |
| Constitution |
20 |
+5 |
Will. Save |
+18 |
Touch AC |
11 |
| Intelligence |
13 |
+1 |
Alignment |
chaotic evil |
Initiative |
+5 |
| Wisdom |
15 |
+2 |
Speed |
30 |
Mêlée Damage |
1d6+5 |
| Charisma |
18 |
+4 |
Size |
M |
|
|
| Hit Points |
238 |
Mêlée Attack |
+22/+17/+12 |
Ranged Attack |
+18/+13/+8 |
|
Special: Proficient
with all simple and martial weapons, all armour (but can't wear metal armour)
and shields, and all natural weapons of any form he assumes with wild shape.
Animal companion (presently has none), nature sense, wild empathy, woodland
stride, trackless step, resist nature's lure, wild shape (4/d), venom immunity.
Name sense, immortal traits, damage
reduction deicide/30.
Drinking the blood of Bacchus
transforms the drinker into a bacchae
permanently. This requires at least 1 hp from Bacchus, but this heals normally
over time.
Druid Spells:
| Spell level |
Spells/day |
Typical spells |
| 0 |
6 |
Cure Minor Wounds, Detect
Magic, Guidance, Know Direction, 2 Light |
| 1 |
5 |
Entangle, Magic Fang, Hide
from Animals, Obscuring Mist, Speak with Animals |
| 2 |
5 |
Gust of Wind, Hold Animal,
Lesser Restoration, Resist Energy, Tree Shape |
| 3 |
3 |
Dominate Animal, Plant Growth,
Quench |
| 4 |
3 |
Dispel Magic, Rusting Grasp,
Scrying |
| 5 |
2 |
Commune with Nature, Control
Winds |
God Spells:
| Spells/hour |
Spells |
| 15 |
Binding, Confusion, Dimension
Door, Heroes Feast, Word of Recall |
Skills: Bluff +14,
Craft (alchemy) +25, Diplomacy +16, Handle Animal +17, Hide +25, Intimidate
+10, Jump +9, Knowledge (nature) +14, Knowledge (religion) +4, Listen +10,
Move Silently +27, Perform (dance) +10, Profession (farmer) +18, Profession
(winemaker) +58, Sense Motive +9, Sleight of Hand +7.
Feats: Brew Potion,
Coming
Home, Disturbing Intensity, I
Have Many Feats (2), Improved Bull Rush, Improved Initiative, Majesty
of Zeus, Poisoned
Words, Power Attack, Rhythm Rage,
Stamina
of Aphrodite, Unique Talent
(Con).
Cosmic Feats: Madness,
Omens,
Praise Me, Sacrifice,
Temples (5).
Possessions: Robes,
nearly always a costly chalice filled with wine. Note that his attack is
a bite, but he can certainly use his fists too. |
|