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ARES
God of War, Daddy, Rat,
“Big, old, leather-clad, well-muscled, gorgeous, hunk, 'a bad-boy man”
Intermediate Deity
Symbol: Sword, skull
Home Plane: Mount
Olympus (but often in Halls of War in the Known
World)
Portfolio: War, archetype:
the channeling of aggression into war
Worshipers: Warlords,
thugs, soldiers, fighters, warriors
Favoured Weapon:
Longsword
Personal Guard: None
The archetypical ideal of
the warlords, tall, dark, handsome, with well-groomed sideburns, a swaggering
walk, and wearing black studded leather that leaves his muscular arms bare.
Despite the
often chaotic results of his worshipers actions, Ares sees himself as a
subtle strategist, as befits the god of war, rather than the god of brawling.
He also comes across as a curious mix of sportsman and cheater.
In his relations
with the other Olympians, he relies on the fact that they need him, so
he usually runs his own agendas with little regard to the wishes of his
colleagues.
He’s genuinely
fond of his sister Aphrodite, though he seldom
lets it show.
Discord and
Deimos (and his predecessor Strife before his death) are his junior partners,
whom he bullies and directs.
His relationships
outside the Olympians include competitive rivalry with Kal and a treasonous
pact with Dahak.
And, finally,
he’s obsessed with the two greatest heroes of Greece: Hercules (whom he
wants to destroy), and Xena (whom he wants back).
Most of his schemes these days are centred on those.
Screencap by Chris - thanks a lot!
Dogma
“War, war, war, doesn’t
matter what it’s for!” as the chorus sings in The Bitter Suite. And that’s
about it. While Ares routinely uses worshipers as pawns (and as routinely
sacrifices them) in his personal vendettas and aspirations, he rarely tells
them more than they need to know. Thus, apart from promoting wars and feuds,
obedience to Ares is the primary part of the dogma.
But to truly
gain the favour of the god of war, you have to show initiative and maybe
even irreverence to him. And that’s a perilous path to walk with the belligerent
Ares. Then again, if there ever was a god of Darwinism, it would be him.
Clergy and Temples
As with the other gods in
the Xenaverse, clerics of Ares with supernatural abilities (sometimes called
emissaries) are very rare. But even mundane priests are uncommon
in temples of Ares. Instead, they’re frequented by warlords and troublemakers
who boast, ask favours, make vows, and waylay each other as often as not.
This suits Ares just fine.
There are some
priests, at major temples, and they’re invariably skilled combatants.
He has a lot
of temples throughout the Greco-Roman areas,
some in cities, some in remote locations. Red colours predominate; the
iconography is about weapons, skulls, the spoils of war and the means to
get them.
Temple
list
Greece: Amphipolis, Argos,
Athens, Greek Amazons, Sparta, Thebes
Roman Empire: Rome
D&D 3.5
Cleric Alignments:
Chaotic evil, neutral evil, lawful evil
Domains: Protection,
Strength, War
40th-level Fighter, 13th-level
God (Greco-Roman)
| Strength |
23 |
+6 |
Fort. Save |
+24 |
Armour Class |
22 |
| Dexterity |
20 |
+5 |
Ref. Save |
+21 |
Flat-footed AC |
17 |
| Constitution |
15 |
+2 |
Will. Save |
+17 |
Touch AC |
22 |
| Intelligence |
15 |
+2 |
Alignment |
neutral evil |
Initiative |
+5 |
| Wisdom |
13 |
+1 |
Speed |
30 |
Mêlée Damage |
1d8+14 |
| Charisma |
20 |
+5 |
Size |
M |
|
|
| Hit Points |
434 |
Mêlée Attack |
+42/+37/+32/+27 |
Ranged Attack |
+35/+30/+25/+20 |
|
Special: Proficient
with all simple and martial weapons, all armour, and shields. Name sense,
immortal traits, damage reduction deicide/30
| Spells/hour |
Spells |
| 39 |
Alter Self, Enlarge Person,
Fireball, Greater Magic Weapon, Greater Teleport, Lightning Bolt, Mass
Bull's Strength, Permanency, Plane Shift, Rage, Raise Dead, Scorching Ray,
Wall of Force |
Skills: Appraise +14,
Balance +31, Bluff +31, Craft (armoursmith) +26, Craft (bowmaking) +6,
Craft (weaponsmithing) +27, Diplomacy +7, Disguise +9, Estimate
Experience +50, Forgery +4, Gather Information +7, Handle Animal +5,
Hide +7, Intimidate +47, Jump +38, Knowledge (arcana) +5, Knowledge (religion
)+5, Knowledge (history) +4, Listen +24, Massage
+5, Move Silently +6, Perform (dancing) +9, Perform (singing) +9, Profession
(siege engineer) +23, Ride +8, Search +4, Sense Motive +6, Spellcraft +4,
Spot +23, Tumble +55.
Feats: Cleave, Combat
Expertise, Combat Reflexes, Combat
Tumble, Deceitful, Deflect Arrows, Dodge, Empower Spell, Encouragement,
Enlarge Spell, Epic Presence,
Far Shot, Great Cleave, Greater Weapon Focus (longsword), Greater Weapon
Specialization (longsword), Heighten Spell, I
Have Many Feats (13), Improved
Deflect Arrows, Improved Feint, Improved Bull Rush, Improved Critical
(longsword), Improved Disarm, Improved
Snatch Arrows, Improved Sunder, Improved Unarmed Strike, Improved Trip,
Massive
Bull Rush, Maximize Spell, Mobility, Mounted Combat, Overwhelming Critical,
Persuasive, Point Blank Shot, Power Attack, Power Critical, Power
Throw, Precise Shot, Quick Draw, Ride-By Attack, Snatch Arrows, Spirited
Charge, Spring Attack, Steel Surprise,
Stunning Fist, Two-Weapon Fighting, Weapon Focus (battleaxe), Weapon Focus
(longsword), Weapon Specialization (longsword), Weapon
Twist, Whirlwind Attack, Widen Spell.
Cosmic Feats: Alter
Time, Archetype (channelling
of aggression into war), Continuity
Device (longsword +4), Create
Pocket Universe, Favourite
(Xena), Grant
Immortality,
Lend Ability, Omens,
Revelations,
Sacrifice,
Soul
Exchange, Temples (250),
Undo.
Possessions: Self-repairing
black studded leather +4, longsword +4 (his continuity
device), ear-pendant in the form of a sword.
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