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ACESTUS
Killing is work, pastime,
and universal solution to every problem for this Scythian chieftain. He
is always longing for and planning the next attack (on villages, enemy
armies, or people he has heard of). Unusual for a Scythian, he even kills
horses, unless he has a reason not to.
Male human, 15th-level Fighter
(Turangi)
| Strength |
15 |
+2 |
Fort. Save |
+14 |
Armour Class |
14 |
| Dexterity |
13 |
+1 |
Ref. Save |
+4 |
Flat-footed AC |
13 |
| Constitution |
16 |
+3 |
Will. Save |
+8 |
Touch AC |
11 |
| Intelligence |
13 |
+1 |
Alignment |
chaotic evil |
Initiative |
+1 |
| Wisdom |
13 |
+1 |
Speed |
30 |
Mêlée Damage |
1d8+4 |
| Charisma |
14 |
+2 |
Size |
M |
Ranged Damage |
|
| Hit Points |
131 |
Mêlée Attack |
+18/+13/+8 |
Ranged Attack |
+16/+11/+6 |
|
Special: Proficient
with all simple and martial weapons, all armour, and shields.
Skills: Bluff +4,
Estimate
Experience +5, Handle Animal +20, Intimidate +6, Jump +6, Listen +5,
Ride +19, Sense Motive +3, Spot +7, Survival +3, Use Rope +3.
Feats: Alertness,
Combat Expertise, Destiny, Forceful
Rider, Improved Critical (longsword), Mounted Combat, Power Attack,
Ride-By Attack, Ride Like
the Wind, Spirited Charge,
Terrain
Mastery (plain), Track, Trample, Weapon Focus (longsword), Weapon Specialization
(longsword).
Possessions: Masterwork
studded leather, a longsword, a kukri. He always rides a light warhorse,
but unlike many other prominent Scythians, he kills them too quickly to
allow them to grow beyond standard stats. |
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